Dwight T. Barns
2008-04-15, 12:04 PM
This is a thread where DMs can talk, and just let out all your anger at bad parties or bad players, infact, to stop my self from going crazy, please do you best to make my group seem normal:
So, as DM of my group consisting of the following:
-Morally quesstionable Palladin= Alignment is LG, obviously, everyone else is either CE or CN, so he had to make some tweaks to his charcter's "view" of evil, he belives that he can convert the others to good, he told me later that when he gets the first chance he will just turn blackguard saying we were too much for him.
-Nolle Barbaryern= speaks Ocrish, Eleven, and Cummon. characters intelligence is 9, the players? about 4-ish? he previously threw my campaign into the garbage by lighting a forest on fire while transporting boxes of explosives though it... ended badly. he managed to keep 2 boxes which had some meaning later on.
-Former Whole-sale Wizard= since my party usally burns down magic shops (twice now actually) i decided to insert the new member of the party as the owner of a new magic shop. the store had little instock, and the villain sent his evil minions to burn it before my party could.
-Warp 10 Monk= as you know this class sucks but for one thing, they run really fast. this guy got all the items and feats and equiptment that can make you run farther, he does barley any damage but atleast he distracts enemies right? false. he steals loot, and was the instigator of many a robbery before the Palladin and wizard joined.
-Stabby Mcstabstabb= this guy is known on the forums here as Da King. he... hates the Barbaryern and seems to fight with the Monk a lot. expressions of this hatred? remeber those boxes the barbaryern had taken before they blew up? one night at the Inn he lit Barbaryern on fire so he could make the boxes explode. Mr. Nolle survievs with 1hp about 0.
-Evil Necrominded Cleric= Balances out the Paladin, but wants to make an army rather than heal. one of the few times where he plays his role is to stop Mcstabstabb from killing the Barbaryern.
So, as DM of my group consisting of the following:
-Morally quesstionable Palladin= Alignment is LG, obviously, everyone else is either CE or CN, so he had to make some tweaks to his charcter's "view" of evil, he belives that he can convert the others to good, he told me later that when he gets the first chance he will just turn blackguard saying we were too much for him.
-Nolle Barbaryern= speaks Ocrish, Eleven, and Cummon. characters intelligence is 9, the players? about 4-ish? he previously threw my campaign into the garbage by lighting a forest on fire while transporting boxes of explosives though it... ended badly. he managed to keep 2 boxes which had some meaning later on.
-Former Whole-sale Wizard= since my party usally burns down magic shops (twice now actually) i decided to insert the new member of the party as the owner of a new magic shop. the store had little instock, and the villain sent his evil minions to burn it before my party could.
-Warp 10 Monk= as you know this class sucks but for one thing, they run really fast. this guy got all the items and feats and equiptment that can make you run farther, he does barley any damage but atleast he distracts enemies right? false. he steals loot, and was the instigator of many a robbery before the Palladin and wizard joined.
-Stabby Mcstabstabb= this guy is known on the forums here as Da King. he... hates the Barbaryern and seems to fight with the Monk a lot. expressions of this hatred? remeber those boxes the barbaryern had taken before they blew up? one night at the Inn he lit Barbaryern on fire so he could make the boxes explode. Mr. Nolle survievs with 1hp about 0.
-Evil Necrominded Cleric= Balances out the Paladin, but wants to make an army rather than heal. one of the few times where he plays his role is to stop Mcstabstabb from killing the Barbaryern.