RTGoodman
2008-04-16, 07:14 PM
Browsing around the internet (I don't even remember how), I stumbled upon a link to an open-source RPG system called Wushu (http://wiki.saberpunk.net/Wushu/HomePage), where instead of following strict mechanics, what your character can do is just based on the creative way you come up with things. According to the site, "Wushu rewards vivid, creative stunts, making it an ideal system for games based on action movies, adventure comics, and many other media."
The core mechanic, as described by the site:
In Wushu, players are encouraged to make as many attacks, leaps, dives, parries, and ripostes as they like before any dice are rolled. Each “round” is divided into two parts, which everyone completes at the same time. First, the group Describes the scene; this is the important part because their narration determines what actually happens in the game world. Then, they Resolve their dice rolls to see how well it all worked.
This seems like a fun system, and claims to be adaptable for various different genres and styles. I don't have any experience with RPGs besides D&D/d20, a little HERO System, and some others I've flipped through (Gunslingers & Gamblers, Runequest), so I don't know anything about these "rules-light" (to me, at least) system.
Has anyone else played this or looked at it? To me, reading through the information, it seems like this would be a great game for Play by Post. There's no initiative stuff, combat is completely free-form, and your whole turn can be resolved in describing your action and rolling a few d6s (assuming no one vetoes your actions).
What does the Playground think?
The core mechanic, as described by the site:
In Wushu, players are encouraged to make as many attacks, leaps, dives, parries, and ripostes as they like before any dice are rolled. Each “round” is divided into two parts, which everyone completes at the same time. First, the group Describes the scene; this is the important part because their narration determines what actually happens in the game world. Then, they Resolve their dice rolls to see how well it all worked.
This seems like a fun system, and claims to be adaptable for various different genres and styles. I don't have any experience with RPGs besides D&D/d20, a little HERO System, and some others I've flipped through (Gunslingers & Gamblers, Runequest), so I don't know anything about these "rules-light" (to me, at least) system.
Has anyone else played this or looked at it? To me, reading through the information, it seems like this would be a great game for Play by Post. There's no initiative stuff, combat is completely free-form, and your whole turn can be resolved in describing your action and rolling a few d6s (assuming no one vetoes your actions).
What does the Playground think?