View Full Version : Introducing the Felinja

2008-04-18, 12:01 PM
A cat-worshipping ninja race.



Any Lawful

Hit Die


Class Skills

Balance (Dex), Climb (Str), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex)

Skill Points at 1st Level

(4 + Int. modifier) x4.

Skill Points at Each Additional Level

4 + Int. modifier.

Base Attack Bonus: 3/4 per level

Fortitude Save: 2/3 per level
Reflex Save: 2/3 per level
Will Save: 1/3 per level

Unarmed Damage

Level 1-3: 1d6
Level 4-7: 1d8
Level 8-11: 1d10
Level 12-15: 2d6
Level 16-19: 2d8
Level 20: 2d10

Unarmored Speed Bonus

Level 1-2: 0ft.
Level 3-5: 5ft.
Level 6-8: 10ft.
Level 9-11: 15ft.
Level 12-14: 20ft.
Level 15-17: 25ft.
Level 18-20: 30ft.

Level 1: Unarmed Strike, Bonus Feat, Sneak Attack +1d6
Level 2: Bonus Feat, Evasion
Level 3: Still Mind, Sneak Attack +2d6
Level 4: Slow Fall 20ft.
Level 5: Sneak Attack +3d6
Level 6: Bonus Feat, Slow Fall 30ft.
Level 7: Sneak Attack +4d6
Level 8: Slow Fall 50ft.
Level 9: Sneak Attack +5d6, Improved Evasion
Level 10: Slow Fall 60ft.
Level 11: Sneak Attack +6d6
Level 12: Catransformation (1/day), Slow Fall 80ft.
Level 13: Sneak Attack +7d6
Level 14: Slow Fall 90ft
Level 15: Quivering Palm, Sneak Attack +8d6
Level 16: Catransformation (2/day), Slow Fall any distance
Level 17: Sneak Attack +9d6
Level 18: Improved Slow Fall
Level 19: Sneak Attack +10d6
Level 20: Feline Attuned, Catransformation (3/day), Glide

Special Abilities

Most abilities are described under the Monk or Rogue classes.

Weapon and Armor Proficiency

Felinjas are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling.


At level 12, you can transform into a Catkin, Cat, or Lion for 3 minutes plus your charisma modifier once per day. At levels 16 and 20 you can do this once more per day.

Improved Slow Fall

At level 18, you take only 1/3 of the damage for falling whilst not next to a wall


At level 20, whilst falling, you can glide 5 feet for every 20 feet you fall. You also take only 1/3 of the damage for falling whilst not next to a wall.

Feline Attuned

At level 20, you gain the following Catkin racial abilities: +1 Dexterity and Charisma, Slight Build, +2 bonus on Move Silently and Climb checks, +4 bonus on Jump and Balance checks, may use your Dexterity modifier on Jump and Climb checks, Low-light Vision and the Catkin bonus language.

2008-04-18, 08:13 PM
You have my support, but I'm noticeably biased when it comes to cats :smallbiggrin:

2008-04-18, 08:19 PM
Honestly, no offense but is this a joke?

Cause this "A cat-worshipping ninja race." made me laugh. The rest of the class didn't really debunk said assumption ethier.

Some advice: include that intro description in your thread title, and use a table for your class progression. It will get your thread more attention/responses.