Jayngfet
2008-04-22, 06:11 PM
Issira
Issira, 1st-Level Warrior
Size/Type: Medium Outsider (Native)
Hit Dice:1d8+1 (5 hp)
Initiative:+1
Speed: 30 ft. (6 squares), fly 20ft(average)
Armor Class:16 (+1 Dex, +4 chain shirt, +1 light shield), touch 11, flat-footed 14
Base Attack/Grapple:+1/+2
Attack:Longsword +3 melee (1d8+1/1920), or claw +2 melee(1d2/20), or light crossbow +2 ranged (1d8/1920)
Full Attack:Longsword +3 melee (1d8+1/1920), claw +2 melee(1d2/20), or light crossbow +2 ranged (1d8/1920)
Space/Reach:5 ft./5 ft.
Special Attacks:
Special Qualities:Darkvision 60 ft.Darkness, light, bless
Saves:Fort +3, Ref +1, Will 1
Abilities:Str 13, Dex 13, Con 12, Int 110, Wis 9, Cha 8
Skills:Bluff +2, Hide +3, Move Silently +1, Sleight of Hand +1
Feats:Weapon Focus (longsword)
Environment: temperate forests
Organization: Solitary, pair, or gang (34)
Challenge Rating:1
Treasure: Standard
Alignment: Always chaotic good
Advancement:By character class
Level Adjustment:+1
Issira, like eyrnies are outsiders that ascended, however, they are fiends that became celestial rather than the other way around.
Issira are a fairly new race, only a few centuries old by their standards and much younger to most others
Legend has it that the first Issira were fiends sent on a mission from a pit fiend to a lesser plane where a thousand years can pass with a single breath, here they were to destroy a powerful celestial, however he proved too powerful, wiping out hundreds and reducing the rest to weakened shells of their former selves, he took pity on the broken fiends, raising them with a single burst of powerful positive energy, the fiends rose, changed, different in many ways from their malevolent kin, and yet still in many ways the same, they were less aggressive and destructive, and yet also more battle hungry, the being of good trained them in methods of control and compassion, for four hundred years he taught them the ways of his fellows, of slaying evil and helping the good, to their master they left that plane in an instant and returned another, his once loyal servants overpowered and killed him. However their fiendish heritage has made both them and their descendent's mistrusted amongst celestials and their new disposition amongst fiends, they roam the planes, destroying evil where they find it.
Issira are among the weakest outsiders, losing most of their fiendish abilities and having only the barest celestial ones
Issira resemble lean humans with grey skin, bat wings, small horns, pointed teeth, red eyes, and claws.
COMBAT
Issira are sneaky, subtle, and generally conniving. They prefer to strike from ambush and usually avoid a fair fight if they can.
Special attacks: An Issira can use darkness,light, and bless three times per day
Skills: A Issira has a +2 racial bonus on Bluff and Hide checks.
The Issira warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Issira as Characters
Issira characters possess the following racial traits.
* +2 Dexterity, -2 Intelligence, +2 Charisma.
* Medium size.
* A Issiras base land speed is 30 feet.
* Darkvision out to 60 feet.
* Racial Skills: Issira have a +2 racial bonus on Bluff and Hide checks.
* Racial Feats: An Issira gains feats according to its class levels.
* Special Attacks (see above): Darkness, light, bless(caster level equals hit die
* Special Qualities (see above): darkvision 60 ft.
* Automatic Languages: Common, Infernal, celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Goblin, Halfling,.
* Favored Class: Barbarian.
* Level adjustment +1
thrown together in about an hour based off the tiefling, what do you think?
Issira, 1st-Level Warrior
Size/Type: Medium Outsider (Native)
Hit Dice:1d8+1 (5 hp)
Initiative:+1
Speed: 30 ft. (6 squares), fly 20ft(average)
Armor Class:16 (+1 Dex, +4 chain shirt, +1 light shield), touch 11, flat-footed 14
Base Attack/Grapple:+1/+2
Attack:Longsword +3 melee (1d8+1/1920), or claw +2 melee(1d2/20), or light crossbow +2 ranged (1d8/1920)
Full Attack:Longsword +3 melee (1d8+1/1920), claw +2 melee(1d2/20), or light crossbow +2 ranged (1d8/1920)
Space/Reach:5 ft./5 ft.
Special Attacks:
Special Qualities:Darkvision 60 ft.Darkness, light, bless
Saves:Fort +3, Ref +1, Will 1
Abilities:Str 13, Dex 13, Con 12, Int 110, Wis 9, Cha 8
Skills:Bluff +2, Hide +3, Move Silently +1, Sleight of Hand +1
Feats:Weapon Focus (longsword)
Environment: temperate forests
Organization: Solitary, pair, or gang (34)
Challenge Rating:1
Treasure: Standard
Alignment: Always chaotic good
Advancement:By character class
Level Adjustment:+1
Issira, like eyrnies are outsiders that ascended, however, they are fiends that became celestial rather than the other way around.
Issira are a fairly new race, only a few centuries old by their standards and much younger to most others
Legend has it that the first Issira were fiends sent on a mission from a pit fiend to a lesser plane where a thousand years can pass with a single breath, here they were to destroy a powerful celestial, however he proved too powerful, wiping out hundreds and reducing the rest to weakened shells of their former selves, he took pity on the broken fiends, raising them with a single burst of powerful positive energy, the fiends rose, changed, different in many ways from their malevolent kin, and yet still in many ways the same, they were less aggressive and destructive, and yet also more battle hungry, the being of good trained them in methods of control and compassion, for four hundred years he taught them the ways of his fellows, of slaying evil and helping the good, to their master they left that plane in an instant and returned another, his once loyal servants overpowered and killed him. However their fiendish heritage has made both them and their descendent's mistrusted amongst celestials and their new disposition amongst fiends, they roam the planes, destroying evil where they find it.
Issira are among the weakest outsiders, losing most of their fiendish abilities and having only the barest celestial ones
Issira resemble lean humans with grey skin, bat wings, small horns, pointed teeth, red eyes, and claws.
COMBAT
Issira are sneaky, subtle, and generally conniving. They prefer to strike from ambush and usually avoid a fair fight if they can.
Special attacks: An Issira can use darkness,light, and bless three times per day
Skills: A Issira has a +2 racial bonus on Bluff and Hide checks.
The Issira warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Issira as Characters
Issira characters possess the following racial traits.
* +2 Dexterity, -2 Intelligence, +2 Charisma.
* Medium size.
* A Issiras base land speed is 30 feet.
* Darkvision out to 60 feet.
* Racial Skills: Issira have a +2 racial bonus on Bluff and Hide checks.
* Racial Feats: An Issira gains feats according to its class levels.
* Special Attacks (see above): Darkness, light, bless(caster level equals hit die
* Special Qualities (see above): darkvision 60 ft.
* Automatic Languages: Common, Infernal, celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Goblin, Halfling,.
* Favored Class: Barbarian.
* Level adjustment +1
thrown together in about an hour based off the tiefling, what do you think?