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View Full Version : Exemplar (a class that exists because I'm bored)



arkanis
2008-04-22, 10:33 PM
Exemplar
Requirements: Any 4 skills each with 4 ranks, Any 4 feats, base attack bonus +4.

http://artfiles.art.com/images/-/Norman-Rockwell/Expert-Salesman-Print-C10032374.jpeg
Exemplar Merchant

HD: d8
Skill Points: 6 + Int modifier
Class Skills: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (n/a), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
{table="head"]Level | BAB | Fort | Ref | Will | Special
1st | +0 | +2 | +2 | +2 | Exemplary feat 1/day, synergy
2nd | +1 | +3 | +3 | +3 | Exemplary bonus +1, influence (10ft.)
3rd | +2 | +3 | +3 | +3 | Exemplary feat 2/day
4th | +3 | +4 | +4 | +4 | Exemplary bonus +2
5th | +3 | +4 | +4 | +4 | Exemplary feat 3/day
6th | +4 | +5 | +5 | +5 | Exemplary bonus +3, influence (20ft.)
7th | +5 | +5 | +5 | +5 | Exemplary feat 4/day
8th | +6 | +6 | +6 | +6 | Exemplary bonus +4
9th | +6 | +6 | +6 | +6 | Exemplary feat 5/day
10th | +7 | +7 | +7 | +7 | Exemplary bonus +5, influence (30ft.)
[/table]
Synergy: An exemplar's class levels stack with all other class levels and racial hit dice to determine a character's effective caster level for spells and spell-like abilities, cleric level for turning/rebuking, druid level for wild shape duration, ranger level for Wild Empathy, monk level for quivering palm DC, paladin level for smite evil damage, assassin for death attack DC, etc. This does not grant the character additional uses of these abilities or additional class abilities or increased bonuses for advancement in classes but only improves their effective levels.

Exemplary Feat: Once per day an exemplar can add a bonus to any 1 attack roll, damage roll, ability check, skill check, DC of 1 use of a special attack, spell or spell-like ability, or any other d20 roll equal to his exemplar level. The character must declare doing this before the roll is made or special attack used. He gains additional uses of this ability according to the table.

Exemplary Bonus: An exemplar gains a luck bonus to AC, attack rolls, saves, or ability/skill checks. An exemplar chooses which of these four statistics he adds this bonus to before combat begins and can change it as a free action. This only functions while an exemplar is conscious. This luck bonus does not stack with the bonus provided by an exemplar's exemplary feat ability.

Influence: An exemplar adds his exemplary bonus to all allies within range of his influence. This is a mind-affecting ability so creatures without an Intelligence score of at least 3 are unaffected unless the exemplar has Wild Empathy in which case they may affect animals with an Intelligence score of at least 1.

Kizara
2008-04-22, 10:58 PM
I stopped reading after synergy. If the class had literally nothing else (1/2 BAB, no good saves, no other abilities), it would be far, far too good.

Get rid of that if you want your PrC to be less then Planar Sheperd in power.


Also, use some formatting to make it easier to read. Simple spacing does wonders.

ZeroNumerous
2008-04-22, 11:10 PM
Uh.. Synergy kinda sucks. +1 CL and no bonuses that go with it makes a caster very unhappy. The best use you'll get out of it in Core is Rogue/Assassin/Exemplar.

Problem: Influence? Influencing what, precisely?

Kizara
2008-04-22, 11:24 PM
Uh.. Synergy kinda sucks. +1 CL and no bonuses that go with it makes a caster very unhappy. The best use you'll get out of it in Core is Rogue/Assassin/Exemplar.

Problem: Influence? Influencing what, precisely?

Oh, I misread. It progresses effective level, not the actual ability progression. My bad.

arkanis
2008-04-23, 12:18 AM
Yes, it doesn't add to anything but the "effective level" for calculation purposes. Helps rogues overcome uncanny dodge and helps buff DCs in much need of buffing and the such.

Its called influence because the exemplar serves as an example to others and influences them.

Spaces added.

ZeroNumerous
2008-04-23, 02:32 AM
Its called influence because the exemplar serves as an example to others and influences them.

That.. in no way answered my question. :smallconfused:

What are you influencing, mechanically? Attack rolls? Skill checks? AC? What is being increased needs to be spelled out.

arkanis
2008-04-23, 01:07 PM
You asked what it was influencing, you got a direct answer.

What you MEANT to ask was what statistics does it apply to and that's listed under Exemplary Bonus.

An exemplar can add this bonus to any of four statistics they choose, but only one of the four at a time:
-AC
-attack rolls
-saves
-skill checks

Influence allows an exemplar to grant allies within range this bonus as well (gaining whichever version they're using at the time).