Zid
2008-04-24, 04:02 AM
I´ve played the Age of Worms campaign path with my gaming group the last few months (spoilers below).
The group is right now playing through the prince of redhand, and consists of the following
Druid 16 (with summoning feats and spends most of his time shapeshifed into a dire tiger, complete with wild armour)
Cleric 7/Radiant servant of Pelor 9 (complete with Knight 13 cohort and improved turning. No DMM cheese though)
Sorcerer 7/Incantrix 9 (the real "trouble" of the group, often sendning both twin enervation and quickened disintegrate at enemies)
I´ve recently thought that I am having much more trouble challenging the party. Yes, I know that they are all full casters, and that I have two CoDzillas and one batman/Incantrix gouda, but that´s the way my players want to play.
Recently, they met the advanced aspect of the ebon triad in the well of Triptych knowledge. It managed to take the knight to 2 HP, and the cleric to somewhere in the low twenties, but then it was taken down by the multiple enervations (13 negative levels) and disintegrates of the sorcerer.
The only real trouble they had the last few adventures were with the swords of Kyuss, and their invocations of the worm.
The following are the main problems:
1) The group has extremely high AC, all of them. They use buff spells to great effect.
2) The cleric can easily improved turn most undead encounters.
3) The sorcerer is constantly flying, invisible, mirror imaged and greater mage armoured.
I want to challenge them in the upcoming adventures, NOT TPK them. The next adventure is the library of last resort. The BBEG of that adventure, Darl, is a cleric 18 of Vecna, that will know a lot about the party. How would he prepare? Any other general suggestions to how I can tailor future encounters to challenge them? Should I just increase the ER, since they are playing very optimised PCs?
Thankful for any ideas.
/Zid
The group is right now playing through the prince of redhand, and consists of the following
Druid 16 (with summoning feats and spends most of his time shapeshifed into a dire tiger, complete with wild armour)
Cleric 7/Radiant servant of Pelor 9 (complete with Knight 13 cohort and improved turning. No DMM cheese though)
Sorcerer 7/Incantrix 9 (the real "trouble" of the group, often sendning both twin enervation and quickened disintegrate at enemies)
I´ve recently thought that I am having much more trouble challenging the party. Yes, I know that they are all full casters, and that I have two CoDzillas and one batman/Incantrix gouda, but that´s the way my players want to play.
Recently, they met the advanced aspect of the ebon triad in the well of Triptych knowledge. It managed to take the knight to 2 HP, and the cleric to somewhere in the low twenties, but then it was taken down by the multiple enervations (13 negative levels) and disintegrates of the sorcerer.
The only real trouble they had the last few adventures were with the swords of Kyuss, and their invocations of the worm.
The following are the main problems:
1) The group has extremely high AC, all of them. They use buff spells to great effect.
2) The cleric can easily improved turn most undead encounters.
3) The sorcerer is constantly flying, invisible, mirror imaged and greater mage armoured.
I want to challenge them in the upcoming adventures, NOT TPK them. The next adventure is the library of last resort. The BBEG of that adventure, Darl, is a cleric 18 of Vecna, that will know a lot about the party. How would he prepare? Any other general suggestions to how I can tailor future encounters to challenge them? Should I just increase the ER, since they are playing very optimised PCs?
Thankful for any ideas.
/Zid