boomwolf
2008-04-24, 03:52 PM
Replicator
"Every once in a while somebody thinks he is special, I am here to mark his mistake. and make sure he never repeats it." -Nameless Replicator.
A replicator is a person who thinks study and practice are useless, he can jset watch others and copy what they do, and the worse part is it actually works for him. he memorizes anything he sees, hoping it might help someday, but he does not study for it, jest watch, and know.
Becoming a Replicator:
To become a replicator one needs to have extraordinary memory, and know how to act as others, after all thats all you ever do. anyone who has a mortal foe that is a spellcaster might want to become a replicator, same goes for anyone who wants to learn magic without real study.
A spy or an agent often choose to become a replicator to have a better chance at pretending to be someone else, and a fighter might want it for the ability to see enemy magic, when a group lacks a caster often one with strong memory might come out and start copying enemy casters.
The need for many skillpoints makes it hard for some to become a replicator, making them relatively rare.
Requirements:
Skills: Memory (see below) 8 ranks, Disguise 8 ranks, Spellcraft 8 ranks, any 3 knowledge skills 4 ranks.
Feats: Skill focus (memory), Able Learner.
Replicator
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0|1st|2nd|3rd|4th|5th|6th
1st|
+0|
+0|
+0|
+2|Memorize Spell|4|2|0|-|-|-|-
2nd|
+1|
+0|
+0|
+3|Spell Eye|4|3|1|-|-|-|-
3rd|
+2|
+1|
+1|
+3|Predict Manuvers +1|4|3|2|0|-|-|-
4th|
+3|
+1|
+1|
+4|Flashback 1/day|4|4|3|1|-|-|-
5th|
+3|
+1|
+1|
+4|Repeat|4|4|3|2|0|-|-
6th|
+4|
+2|
+2|
+5|Predict Manuvers +2|4|4|4|3|1|-|-
7th|
+5|
+2|
+2|
+5|Duplicate Strike|4|4|4|4|2|0|-
8th|
+6|
+2|
+2|
+6|Flashback 2/day|4|4|4|4|3|1|-
9th|
+6|
+3|
+3|
+6|Predict Manuvers +3|4|4|4|4|4|2|0
10th|
+7|
+3|
+3|
+7|Perfect Replication|4|4|4|4|4|3|1[/table]
Spells:
A Replicator casts arcane spells which are drawn from the his Memorize Spell ability. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).
To learn or cast a spell, a replicator must have a wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a replicator's spell is 10 + the spell level + the replicator's Wisdom modifier. The replicator gains bonus spells for day based on his Wisdom score.
The replicator cannot metamagic a spell normally, he can only cast a metamagic version if he has it memorized.
The caster level for these spells is double your replicator class level.
Memorize Spell
Whenever a replicator sees a spell being cast he may attempt to memorize it with a memory check of DC of 10+triple the spell level, if he succeed the spell his add to his replicator known spell list, including any metamagic it had on.
Spell Eye (Ex)
Starting from second level, whenever a replicator sees a spell being cast, if that spell is in his known spell list he knows what spell is being cast, if he knows another variation only (different set of metamagic) he knows its a variation of the same spell, but don't know what metamagic is on it.
Predict Manuvers (Ex)
A replicator excels at defeating former foes once more, At third level he gains +1 to AC, attack rolls and damage rolls against any opponent that he has defeated before, as well as such a bonus to all saving throws to spells he cast. at sixth level the bonus improves to +2 and in ninth to +3.
Flashback (Ex)
A forth level replicator may flashback once per day as a swift action, remembering any event of his past with perfect accuracy of any little detail, even ones he did not notice or disregarded before. at eight level he may do so twice a day.
Repeat (Ex)
A fifth level replicator learns how to copy other's actions perfectly, whenever he watches another successfully preforms any skill-check with Str, Dex, or Con he may attempt it himself and automatically succeed withing ten rounds of that action. The repeated action must be exactly the same to work. (climbing the same stop, jumping from the same place to the same place, etc.)
Duplicate Strike (Su)
A seventh level replicator gains the ability to create a replica of any weapon that he touched in the last ten rounds. while this is clearly an illusion it deals damage normally and has all special abilities of the original weapon. Using this ability is a move or standard action, the duplicated weapon lasts for ten rounds or one round after it left the replicator's hand, whatever comes first.
Perfect Replication (Su)
Perfect replication is the replicator's ultimate ability, once per day a replicator may make a touch attack against any target, if he hit the target and the target fails a will save DC 15+replicator class level. is added to the replicator's form bank, a form bank can hold only 1 form for every five duplicator levels, if the target changes after the attack (changes equipment, gains a level, dies, etc.) it does not change the form stored.
As a full round action a replicator may become a full copy any form in his form bank, the only difference is that he has the ability to transform back as a full-round action. if the replicator goes unconscious or asleep he is instantly transformed back.
Perfect replication has the following limitations:
-It cannot copy consumable items worth more then 5gp each, and no porm of currency can be copied. (cash, gems, etc.)
-Any object that you do not keep on you disappears in 1 round.
-It cannot copy items with total worth more then your own true level's standard wealth by level.
-It does not copy any temporary effects (such as buffs, healable wounds, curses, etc.
In any case that the form contains uncopyable things from any catagory, remove them until it becomes copyable.
Memory [Wis]:
Memory uses mainly to gain bonuses to other skill checks based on past events.
Add memory to the skill list of any spellcaster that memorizes spells and well as any class with two or more knowledge class skills.
Check:
You remember something you should not have normally, this allows for doing something you done before with grater ease, or know something you thought you didn't.
{table=head]Task|DC
Memorize a text|10+1/ten words
Remember details you haven't notice before|10+spot DC for that detail
Recognize a spell you saw being cast before|10+tree times the spell level
Recognize a person you have seen before (includes people you haven't interacted with)|10+1/month
Redo an skill check succeeded in past|DC half the original DC, must be identical like "Repeat" ability of the replicator, this is in addition to the normal roll, if at least one succeed it counts as success.[/table]
Try Again
No, either you remember or you don't.
Synergy
Disguise checks to pretend to be a person you know.
Dimplomany, Bluff, and Intimindate people you have successful done so before.
Any knowledge skill you have 4 or more ranks in.
_________________________________________________
Thats the crunchy side, is it ok so I can start adding more fluff to it?
"Every once in a while somebody thinks he is special, I am here to mark his mistake. and make sure he never repeats it." -Nameless Replicator.
A replicator is a person who thinks study and practice are useless, he can jset watch others and copy what they do, and the worse part is it actually works for him. he memorizes anything he sees, hoping it might help someday, but he does not study for it, jest watch, and know.
Becoming a Replicator:
To become a replicator one needs to have extraordinary memory, and know how to act as others, after all thats all you ever do. anyone who has a mortal foe that is a spellcaster might want to become a replicator, same goes for anyone who wants to learn magic without real study.
A spy or an agent often choose to become a replicator to have a better chance at pretending to be someone else, and a fighter might want it for the ability to see enemy magic, when a group lacks a caster often one with strong memory might come out and start copying enemy casters.
The need for many skillpoints makes it hard for some to become a replicator, making them relatively rare.
Requirements:
Skills: Memory (see below) 8 ranks, Disguise 8 ranks, Spellcraft 8 ranks, any 3 knowledge skills 4 ranks.
Feats: Skill focus (memory), Able Learner.
Replicator
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0|1st|2nd|3rd|4th|5th|6th
1st|
+0|
+0|
+0|
+2|Memorize Spell|4|2|0|-|-|-|-
2nd|
+1|
+0|
+0|
+3|Spell Eye|4|3|1|-|-|-|-
3rd|
+2|
+1|
+1|
+3|Predict Manuvers +1|4|3|2|0|-|-|-
4th|
+3|
+1|
+1|
+4|Flashback 1/day|4|4|3|1|-|-|-
5th|
+3|
+1|
+1|
+4|Repeat|4|4|3|2|0|-|-
6th|
+4|
+2|
+2|
+5|Predict Manuvers +2|4|4|4|3|1|-|-
7th|
+5|
+2|
+2|
+5|Duplicate Strike|4|4|4|4|2|0|-
8th|
+6|
+2|
+2|
+6|Flashback 2/day|4|4|4|4|3|1|-
9th|
+6|
+3|
+3|
+6|Predict Manuvers +3|4|4|4|4|4|2|0
10th|
+7|
+3|
+3|
+7|Perfect Replication|4|4|4|4|4|3|1[/table]
Spells:
A Replicator casts arcane spells which are drawn from the his Memorize Spell ability. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).
To learn or cast a spell, a replicator must have a wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a replicator's spell is 10 + the spell level + the replicator's Wisdom modifier. The replicator gains bonus spells for day based on his Wisdom score.
The replicator cannot metamagic a spell normally, he can only cast a metamagic version if he has it memorized.
The caster level for these spells is double your replicator class level.
Memorize Spell
Whenever a replicator sees a spell being cast he may attempt to memorize it with a memory check of DC of 10+triple the spell level, if he succeed the spell his add to his replicator known spell list, including any metamagic it had on.
Spell Eye (Ex)
Starting from second level, whenever a replicator sees a spell being cast, if that spell is in his known spell list he knows what spell is being cast, if he knows another variation only (different set of metamagic) he knows its a variation of the same spell, but don't know what metamagic is on it.
Predict Manuvers (Ex)
A replicator excels at defeating former foes once more, At third level he gains +1 to AC, attack rolls and damage rolls against any opponent that he has defeated before, as well as such a bonus to all saving throws to spells he cast. at sixth level the bonus improves to +2 and in ninth to +3.
Flashback (Ex)
A forth level replicator may flashback once per day as a swift action, remembering any event of his past with perfect accuracy of any little detail, even ones he did not notice or disregarded before. at eight level he may do so twice a day.
Repeat (Ex)
A fifth level replicator learns how to copy other's actions perfectly, whenever he watches another successfully preforms any skill-check with Str, Dex, or Con he may attempt it himself and automatically succeed withing ten rounds of that action. The repeated action must be exactly the same to work. (climbing the same stop, jumping from the same place to the same place, etc.)
Duplicate Strike (Su)
A seventh level replicator gains the ability to create a replica of any weapon that he touched in the last ten rounds. while this is clearly an illusion it deals damage normally and has all special abilities of the original weapon. Using this ability is a move or standard action, the duplicated weapon lasts for ten rounds or one round after it left the replicator's hand, whatever comes first.
Perfect Replication (Su)
Perfect replication is the replicator's ultimate ability, once per day a replicator may make a touch attack against any target, if he hit the target and the target fails a will save DC 15+replicator class level. is added to the replicator's form bank, a form bank can hold only 1 form for every five duplicator levels, if the target changes after the attack (changes equipment, gains a level, dies, etc.) it does not change the form stored.
As a full round action a replicator may become a full copy any form in his form bank, the only difference is that he has the ability to transform back as a full-round action. if the replicator goes unconscious or asleep he is instantly transformed back.
Perfect replication has the following limitations:
-It cannot copy consumable items worth more then 5gp each, and no porm of currency can be copied. (cash, gems, etc.)
-Any object that you do not keep on you disappears in 1 round.
-It cannot copy items with total worth more then your own true level's standard wealth by level.
-It does not copy any temporary effects (such as buffs, healable wounds, curses, etc.
In any case that the form contains uncopyable things from any catagory, remove them until it becomes copyable.
Memory [Wis]:
Memory uses mainly to gain bonuses to other skill checks based on past events.
Add memory to the skill list of any spellcaster that memorizes spells and well as any class with two or more knowledge class skills.
Check:
You remember something you should not have normally, this allows for doing something you done before with grater ease, or know something you thought you didn't.
{table=head]Task|DC
Memorize a text|10+1/ten words
Remember details you haven't notice before|10+spot DC for that detail
Recognize a spell you saw being cast before|10+tree times the spell level
Recognize a person you have seen before (includes people you haven't interacted with)|10+1/month
Redo an skill check succeeded in past|DC half the original DC, must be identical like "Repeat" ability of the replicator, this is in addition to the normal roll, if at least one succeed it counts as success.[/table]
Try Again
No, either you remember or you don't.
Synergy
Disguise checks to pretend to be a person you know.
Dimplomany, Bluff, and Intimindate people you have successful done so before.
Any knowledge skill you have 4 or more ranks in.
_________________________________________________
Thats the crunchy side, is it ok so I can start adding more fluff to it?