SoD
2008-04-25, 11:52 AM
If you are going to be playing with me this Sunday, DO NOT READ! That also goes for anyone who is currently playing the Savage Tide adventure path. This could contain spoilers.
This Sunday, I am going to be playing a one-off thing, 18th level, slightly modified and extended, Wells of Darkness, the 10th module of the Savage Tide adventure path. The party: an 18th level Warmage and his cohort (orcish fighter 6/eye of gruumsh 10), a Transmuter 8/Red Wizard and cohort (samurai/thayan knight [unsure of levels]), and a cleric of boccob 5/malconvokor 9/thaumaturgist 4. The edits: instead of going to free her for the information about Demogorgon, it's for information about the Sheild of Prator (in the hands of a very big blue dragon).
The warmage is going to be taking residual spell to use on twin spelled spells, the malconvoker is going to be summoning collosal feindish spiders, and feindish t-rexes, and the transumter, well, he's got barred schools of illusion and necromancy (and then conjuration for the Red Wizard).
Put simply: any tips?
This Sunday, I am going to be playing a one-off thing, 18th level, slightly modified and extended, Wells of Darkness, the 10th module of the Savage Tide adventure path. The party: an 18th level Warmage and his cohort (orcish fighter 6/eye of gruumsh 10), a Transmuter 8/Red Wizard and cohort (samurai/thayan knight [unsure of levels]), and a cleric of boccob 5/malconvokor 9/thaumaturgist 4. The edits: instead of going to free her for the information about Demogorgon, it's for information about the Sheild of Prator (in the hands of a very big blue dragon).
The warmage is going to be taking residual spell to use on twin spelled spells, the malconvoker is going to be summoning collosal feindish spiders, and feindish t-rexes, and the transumter, well, he's got barred schools of illusion and necromancy (and then conjuration for the Red Wizard).
Put simply: any tips?