arkanis
2008-04-25, 06:03 PM
Kensai/Weapon Master
Requirements: Proficiency (selected weapon), Weapon Focus (selected weapon), Weapon Specialization (selected weapon), base attack bonus +6.
Hit Dice: d10.
Class Skills: Climb, Concentration, Diplomacy, Handle Animal, Intimidate, Jump, Knowledge (nobility/royalty), Ride, Sense Motive, Swim.
Skill Points: 2 + Int.
{table="head"]Level | BAB | Fort | Ref | Will | Special
1st|+1|+2|+0|+0| Improved Critical, Quickdraw
2nd|+2|+3|+0|+0| Weapon enhancement +1
3rd|+3|+3|+1|+1| Greater Weapon Focus
4th|+4|+4|+1|+1| Weapon enhancement +2
5th|+5|+4|+1|+1| Greater Weapon Specialization
6th|+6|+5|+2|+2| Weapon enhancement +3
7th|+7|+5|+2|+2| Adamantine Strike
8th|+8|+6|+2|+2| Weapon enhancement +4
9th|+9|+6|+3|+3| Shattering Strike
10th|+10|+7|+3|+3| Weapon enhancement +5
[/table]
Proficiencies: Kenseis are proficient with all martial weapons, armors, and shields (except tower shields).
Bonus feats: Improved Critical (selected weapon) and Quickdraw at 1st level, Greater Weapon Focus (selected weapon) at 3rd level, Greater Weapon Specialization (selected weapon) at 5th level.
Weapon Enhancement: Just as an arcane archer enhances his arrows, so does a kensai enhance each of his attacks with his selected weapon.This does not stack if the kensei wields a weapon which is already magical.
Adamantine Strike: As a Monk's Ki Strike (adamantine), but this applies only to the selected weapon.
Shattering Strike: Any object or crystalline creature attacked or sundered by a kensai using his favored weapon are affected as if the kensai had targeted them with a shatter spell. The DC to resist this ability's effects is equal to 10 + class level + Strength modifier. Unattended nonmagical objects automatically fail this save. This is useable once per round as part of an attack or full-attack action.
Requirements: Proficiency (selected weapon), Weapon Focus (selected weapon), Weapon Specialization (selected weapon), base attack bonus +6.
Hit Dice: d10.
Class Skills: Climb, Concentration, Diplomacy, Handle Animal, Intimidate, Jump, Knowledge (nobility/royalty), Ride, Sense Motive, Swim.
Skill Points: 2 + Int.
{table="head"]Level | BAB | Fort | Ref | Will | Special
1st|+1|+2|+0|+0| Improved Critical, Quickdraw
2nd|+2|+3|+0|+0| Weapon enhancement +1
3rd|+3|+3|+1|+1| Greater Weapon Focus
4th|+4|+4|+1|+1| Weapon enhancement +2
5th|+5|+4|+1|+1| Greater Weapon Specialization
6th|+6|+5|+2|+2| Weapon enhancement +3
7th|+7|+5|+2|+2| Adamantine Strike
8th|+8|+6|+2|+2| Weapon enhancement +4
9th|+9|+6|+3|+3| Shattering Strike
10th|+10|+7|+3|+3| Weapon enhancement +5
[/table]
Proficiencies: Kenseis are proficient with all martial weapons, armors, and shields (except tower shields).
Bonus feats: Improved Critical (selected weapon) and Quickdraw at 1st level, Greater Weapon Focus (selected weapon) at 3rd level, Greater Weapon Specialization (selected weapon) at 5th level.
Weapon Enhancement: Just as an arcane archer enhances his arrows, so does a kensai enhance each of his attacks with his selected weapon.This does not stack if the kensei wields a weapon which is already magical.
Adamantine Strike: As a Monk's Ki Strike (adamantine), but this applies only to the selected weapon.
Shattering Strike: Any object or crystalline creature attacked or sundered by a kensai using his favored weapon are affected as if the kensai had targeted them with a shatter spell. The DC to resist this ability's effects is equal to 10 + class level + Strength modifier. Unattended nonmagical objects automatically fail this save. This is useable once per round as part of an attack or full-attack action.