drengnikrafe
2008-04-25, 11:43 PM
Me and my friend are making a joint effort to rewrite the whole way magic works, so I figure Homebrew is just the place to put it.
My job is to take all the seeds from the epic level handbook, and write 2 spells for each level of seed (which would be like the level of magic, except seed level 1 covers 1st and 2nd level spells, seed level 2 covers 3rd and 4th, and 3rd covers 5th and 6th. 7th and higher are epic, so I'm not worried about them). Of cousre, rather then writing all new spells, I'm just writing how current spells should be appropriated into the categories. But, not all of them, just reasonable ones.
Of course, not all the seeds fit snugly into spell choices for these levels, thus I figure I should post the seeds as they are to exist.
Afflict
Animate & Animate Dead (one seed)
Armor
Banish
Compel
Conceal
Conjure
Contact
Delude
Destroy & Slay (one seed)
Dispel
Energy
Forsee
Fortify
Heal & Life (one seed)
Reveal
Summon
Transform
Transport
Ward
Of course, each of the spells that goes into the seed must fit the seed description from the ELH reasonably.
I'm sort of just having trouble with what spells to put into the seeds, so any sort of help would be great.
My job is to take all the seeds from the epic level handbook, and write 2 spells for each level of seed (which would be like the level of magic, except seed level 1 covers 1st and 2nd level spells, seed level 2 covers 3rd and 4th, and 3rd covers 5th and 6th. 7th and higher are epic, so I'm not worried about them). Of cousre, rather then writing all new spells, I'm just writing how current spells should be appropriated into the categories. But, not all of them, just reasonable ones.
Of course, not all the seeds fit snugly into spell choices for these levels, thus I figure I should post the seeds as they are to exist.
Afflict
Animate & Animate Dead (one seed)
Armor
Banish
Compel
Conceal
Conjure
Contact
Delude
Destroy & Slay (one seed)
Dispel
Energy
Forsee
Fortify
Heal & Life (one seed)
Reveal
Summon
Transform
Transport
Ward
Of course, each of the spells that goes into the seed must fit the seed description from the ELH reasonably.
I'm sort of just having trouble with what spells to put into the seeds, so any sort of help would be great.