Crow T. Robot
2008-04-26, 08:07 PM
In a Burning Wheel campaign they party has found our selves to be in a bit of a pickle.
There are 4 of us. A Human noble, Dwarf craftsman, Giant Wolf, Rat Spy/Mage, and an Orc (me).
The tech level is burgeoning steam punk (guns, trains, and telegraph).
The problem is that the Humans brother has been making some face time with some other lords. He was long over due. Thus the human gathered his Dwarf smith, contacted an old spy master, and an orc merc.
So we go in and after a day or so of searching we find him. The mage deduces that his brain is scrambled and he is about to enter into a very bad alliance.
The spell that was used is probably one that can not be dispelled. It is permanent. The only slim hope it to take out the caster, but as we have no idea who it is or what orders were given.
My plan is the one that the party are going to go with now. We are going to get the brother back to the family castle against his will.
My basic plan is as follows.
We book passage on the train. Take all considerations for a bunk that would be secure. Room for 6. All the details. This is a decoy to throw off amateurs and professional who don't specialize in tracking and thinking like a bastard. There is a mage/assassin who is after us and I suspect this won't fool him.
Then we grab the brother when he is nice and drunk. Maybe even drugged. bind and gag him (but be careful he won't choke or drown in his own, well you know.)
Then toss him in a sack and take an over land route home.
So is there an details that could use refining? Or a better way to do it?
There are 4 of us. A Human noble, Dwarf craftsman, Giant Wolf, Rat Spy/Mage, and an Orc (me).
The tech level is burgeoning steam punk (guns, trains, and telegraph).
The problem is that the Humans brother has been making some face time with some other lords. He was long over due. Thus the human gathered his Dwarf smith, contacted an old spy master, and an orc merc.
So we go in and after a day or so of searching we find him. The mage deduces that his brain is scrambled and he is about to enter into a very bad alliance.
The spell that was used is probably one that can not be dispelled. It is permanent. The only slim hope it to take out the caster, but as we have no idea who it is or what orders were given.
My plan is the one that the party are going to go with now. We are going to get the brother back to the family castle against his will.
My basic plan is as follows.
We book passage on the train. Take all considerations for a bunk that would be secure. Room for 6. All the details. This is a decoy to throw off amateurs and professional who don't specialize in tracking and thinking like a bastard. There is a mage/assassin who is after us and I suspect this won't fool him.
Then we grab the brother when he is nice and drunk. Maybe even drugged. bind and gag him (but be careful he won't choke or drown in his own, well you know.)
Then toss him in a sack and take an over land route home.
So is there an details that could use refining? Or a better way to do it?