Stycotl
2008-04-28, 11:34 PM
Ttapavoiia
Ttapavoiia is the simplified pronunciation of a word in the truename language that corresponds indirectly to “Suspicious One”
At his best, the ttapavoiia is the crazy old hermit that lives in the ruined fortress at the top of the hill, scowling at all of the villagers below. Or he might be the crazy old hermit that lives in the gutter along the side of the road, mumbling about extraplanar conspiracies that plot to steal his kidneys. But at his worst, the ttapavoiia is a maniacal fiend, clever and calculating, and operating outside of the laws of what normal people would consider reason and sanity.
He has learned much in his days, through mastery of his Arts, whatever they may be, and the incredible awareness and power that comes from the pure language of truenames. Instead of finding peace and contentment with his practice, however, the ttapavoiia has found only fear and rancor, and has allowed that negativity to fuel his own budding derangement. Most rational individuals realize that fear is more of an internal problem than an external problem, and are reasonably adept at controlling it. Not so for the suspicious one; he has learned to embrace it wholly.
Seeking to safeguard himself against the control and detection of others, the ttapavoiia relentlessly pursues comprehension of defensive and offensive nature, and determined to reach an understanding of all propositional and experiential knowledge, if not actually reaching omniscience itself eventually. With the single-minded focus that he applies to his studies of truenames, he has learned how to manipulate his own personal truename, and how to bend its syllables to fit his needs, making it very difficult for others to learn or speak it.
Strangers might see the ttapavoiia as a harmless lunatic. Those that know him firsthand are generally quick to note his dark cunning and his incredible focus. As he progresses in whatever path he is on, the suspicious one attains unequaled knowledge of noticing and avoiding the unwanted attention of others. His personal philosophy—translated into terms that a normally rational being could comprehend—would be something along the lines of, “That which cannot find me cannot affect me, and cannot know that I am waiting with garrote in hand to strangle the life from its miserable, scheming flesh.”
Needless to say, the suspicious one is a charming individual, certain to bring life and style to any occasion.
Becoming a Suspicious One
The ttapavoiia have no organization, no creed, and no brotherhood—their secrets have been passed on informally and not without suspicion, and at times at the point of a sword, or the coercive force of a mental compulsion. Within the realms of their neurotic studies, they are usually self-taught, though it is not uncommon for a ttapavoiia to instill some of his paranoid tendencies on his apprentices—if he has indeed kept any. A ttapavoiia that is still under the influence or tutelage of a sorcerer, archwizard, or prelature, will most likely find himself disowned rather quickly—often merely for the unease which he causes in others, though in no small from the paranoid rants and conspiracy theories spouted at any opportunity. Two ttapavoiia are not likely to recognize each other as such unless they had a shared history of some sort. Rather, they would soon become suspicious of the motives and abilities of the other, especially once it was realized that the other shared some talent for misdirection and truenaming. In fact, rather than cooperate, ttapavoiia that run into each other are more liable to begin a personal war than they are to recognize a kindred spirit and to offer alliance or aid.
Hit Dice: d4
Requirements
Abilities: Intelligence 18, Wisdom 14, Charisma 14
Base Will Save: +5
Feats: Iron Will, Obscure Truename, Truename Research
Skills: Bluff 5 ranks, any two Knowledge skills 10 ranks each, Perform 5 ranks, Sense Motive 10 ranks, Spellcraft 5 ranks, Truespeak 10 ranks
Spellcasting: caster level 5th; able to cast detect scrying or nondetection or suitable alternatives* (as determined by the GM).
Truenaming: ability to utter up to 2nd level utterances from the Lexicon of the Evolving Mind, among them hidden truth
Special: The character must know his personal truename. He must already exhibit traits that would qualify it as somewhat mentally and socially unstable. This qualification is not determined as evidenced by those around the character (citing the fact that many alien creatures would already be thought of as crazy, neurotic, and paranoid by the societal standards of normal humanoids; e.g. most dragons, undead, and evil outsiders), but must be an individual state of paranoia or neurosis. This can be exhibited through a flaw (such as neurotic, obsessive-compulsive, etc), a derangement, or a willing deformity feat.
* The invocations gaze of the old ones, and dark mirror (thanks demented one) count for warlocks qualifying for this prestige class.
Class Skills: Bluff (Cha), Concentrate (Con), Craft (Int), Decipher Script (Int), Disguise (Cha), Forgery (Int), Gather Information (Cha), Hide (Dex), Knowledge (all; Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Search (Int), Sense Motive (Wis), Speak Language, Spellcraft (Int), Spot (Wis), Truespeak (Int).
Skill Points: 4+Intelligence modifier
Ttapavoiia
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2| Alias-1, Dissonant Reality, Paranoid Awareness I |--
2nd|
+1|
+0|
+0|
+3| Alias-2, Neurosis, Unhinged +1/-1, Utterance |+1 level of existing spellcasting class
3rd|
+1|
+1|
+1|
+3| Alias-3, Paranoid Awareness II |+1 level of existing spellcasting class
4th|
+2|
+1|
+1|
+4| Alias-4, Anticipate Divination, Neurosis, Unhinged +2/-2, Utterance |+1 level of existing spellcasting class
5th|
+2|
+1|
+1|
+4| Alias-5, Paranoid Awareness III |+1 level of existing spellcasting class
6th|
+3|
+2|
+2|
+5| Alias-6, Neurosis, Unhinged +3/-3, Utterance |--
7th|
+3|
+2|
+2|
+5| Alias-7, Paranoid Awareness IV, Personal Truename Backlash |+1 level of existing spellcasting class
8th|
+4|
+2|
+2|
+6| Alias-8, Neurosis, Unhinged +4/-4, Utterance |+1 level of existing spellcasting class
9th|
+4|
+3|
+3|
+6| Alias-9, Paranoid Awareness V |+1 level of existing spellcasting class
10th|
+5|
+3|
+3|
+7| Alias-10, Neurosis, Unhinged +5/-5, Utterance, contingency |+1 level of existing spellcasting class [/table]
Spellcasting: At every level except for 1st and 6th level, the suspicious one gains new spells per day (and new spells known if applicable), and an increase in caster level, as if he gained a level in an arcane spellcasting class to which he had belonged before adding the prestige class level. He does not, however, gain any other benefit that a character of that class would have gained. If he had more than one arcane spellcasting class before becoming a suspicious one, he must choose to which class to add each level for the purpose of determining spells per day, spells known, and arcane caster level.
Truenaming: Ttapavoiia levels stack with any other truenaming class for purposes of truenamer level in order to determine the highest level of utterances he can learn, etc. At every even-numbered level, the ttapavoiia learns one utterance of equal or lower level than the highest level utterance that he can learn. If the suspicious one does not possess any truenamer levels, then he gains any of these four feats: Minor Utterance of the Evolving Mind (1st-level utterance), Utterance of the Evolving Mind (2nd-level utterance), Utterance of the Crafted Tool (1st-level utterance), or the Utterance of the Perfected Map (1st-level utterance). He must qualify for the feat by Truespeak ranks and utterances known in order to take it.
Alias (Su): At 1st level, the ttapavoiia can create various pseudonyms, each one crafted by subtly altering and warping the syllables of his personal truename in ways that entrap individuals that are ignorant or imprecise in their research or pronunciation. The Paranoid One will learn at later levels how to ‘rig’ the syllables of an alias with powerful wards and traps. Others who attempt to speak the ttapavoiia’s personal truename without being tutored by the ttapavoiia himself will almost invariably utter at least one of the rigged syllables when they fail their truespeak checks.
These aliases ultimately serve to confuse and sidetrack those that would attempt to learn or speak the suspicious one’s personal truename, giving them an additional +1 to the DC of any such check for every alias that the ttapavoiia has created.
Dissonant Reality (Ex): Beginning at 1st level, and at every even level thereafter, the ttapavoiia gains a +1 bonus to Will saves as his skewed vision of reality has begun to stubbornly anchor his mind against all effects that would dominate and cripple lesser—or less suspicious—personalities. Someone attempting to read the mind of a ttapavoiia would have less of an idea as to what the fractured, chaotic thoughts would actually mean. Someone trying to control the actions of a ttapavoiia through mental compulsions would be hard pressed to even know where to begin squeezing the mental vice. Someone attempting to alter the perceptions and realities of the ttapavoiia through illusions would have to be able to wade through the already warped perceptions that continuously vie for the honor of being the ttapavoiia’s current reality.
This bonus increases by +1 for every Neurosis that the Paranoid One possesses—including Neuroses bought through the Deepening Neurosis feat.
Paranoid Awareness (Su): At 1st level, the ttapavoiia gains a level of supernatural consciousness that allows him to sense when he is the focus of another’s attention. Any time another creature pays the suspicious one any attention as described below, he will automatically be made aware of it. Though he will know that someone is paying him mind, the details that he learns are dependent upon how experienced he is within his ttapavoiia path. As the ttapavoiia becomes more powerful, he can sense increasingly more obscure and powerful variants of attention, and the distance at which he can sense these attentions grows. The actions which he can take—either offensive or defensive—when he is the target of another’s attention also increase as he becomes more powerful.
With a successful Sense Motive check (DC=10+1.5*CR of individual) attempted as a standard action, the ttapavoiia can gain rudimentary knowledge of who or what it is that is focusing on him; he learns whether the intent is benign, hostile, or indifferent, and he learns the alignment of the target. If he succeeds in this roll by 5 or more points, he gains insight as to the intentions of the snooping creature (as regarding the ttapavoiia himself, and no other details). If he succeeds in his roll by 10 or more points, he learns the race and class of the creature who has paid him mind. If he succeeds on the roll by 15 or more, he learns the approximate power level of the creature (challenge rating) of the creature. And if he succeeds on the roll by 20 or more, he gains a +10 bonus to any future attempt to learn the creature’s personal truename, based off of the information which he has received through this ability, and the research that would have to be conducted as normal.
If a ttapavoiia becomes aware of the attentions of another creature whose personal truename the ttapavoiia knows, he immediately recognizes the creature, no matter what his level, and any offensive or defensive attempts made against that creature are made with a +4 competence bonus. This is a divination effect, and is blocked as such an effect by nondetection, and the escape detection psionic power.
—Paranoid Awareness I: At first level, the suspicious one can automatically sense when his personal truename (or any alias he possesses) is spoken or attempted (even on an unsuccessful attempt). His Paranoid Awareness senses such intrusions to within one mile.
—Paranoid Awareness II: At third level, the ttapavoiia can automatically sense when he is the target of any kind of divination or clairvoyant effect, such as scry, locate creature, detect thoughts, etc. His Paranoid Awareness now reaches out to 10 miles away. At this level, he is learning to sort rapidly between hostile and benign attention, though it would be against his paranoid nature to ever really be at ease with someone out there speaking his name.
—Paranoid Awareness III: At fifth level, the suspicious one can automatically sense when his real name, or any unofficial nicknames are spoken. His Paranoid Awareness now reaches out to within 100 miles.
—Paranoid Awareness IV: At seventh level, the suspicious one can automatically sense when someone is researching him, his history, his personal truename, or any of his aliases. His Paranoid Awareness now senses the attention of others anywhere within 1,000 miles. As his awareness increases substantially, the ttapavoiia becomes adept at not becoming distracted by the routine mental interruptions that occur as someone somewhere speaks his name or begins to study his background—provided of course that he senses no hostile intent.
—Paranoid Awareness V: At ninth level, the ttapavoiia can automatically sense when someone is looking for him, asking around about him, or following him. His Paranoid Awareness can now sense the attentions of others anywhere on the same plane.
Neurosis (Ex): Beginning at 2nd level, and at every even level thereafter, a ttapavoiia can pick a neurosis effect. These are not neuroses in the clinical sense, but portray a set of quirk and eccentricity-based abilities and strengths that are tied specifically to the ttapavoiia’s overactive sense of preservation, mistrust, and superiority. These traits are never passive or easily hidden—though it is possible; Bluff and Disguise checks with DCs of between 20 to 40 are not out of the question. The neuroses are loud, at times uncontrollable, and constantly distracting. Many of these traits are similar in description and effect, and can easily be played as separate symptoms of the same deficiency. Many of these traits can be very difficult for the character to play, and very difficult for the GM to monitor (such as Absurd Visionary); they should be weighed carefully for compatibility with not only the character, but also the group as a whole, and with the direction and goals of the campaign.
See list of Neuroses for choices.
Unhinged (Ex): At 2nd level, the ttapavoiia’s mental processes and behavioral habits become increasingly alien and unnerving to those that come in contact with him. He gains a +1 circumstance bonus to Intimidate checks, and a -1 penalty to Diplomacy checks as the effects of his neuroses become more and more prominent. This effect increases at every even level, to a maximum of +5 Intimidate/-5 Diplomacy at 10th level.
Anticipate Divination (Su): At 4th level, any time the ttapavoiia would be the subject of any spell or effect with the scrying descriptor, he becomes aware of it, and his considerable truenaming defenses—as well as those of whatever other Art he employs—delay the effect for one round, giving him time to prepare as he sees necessary.
Personal Truename Backlash: At 7th level, the suspicious one gains the Personal Truename Backlash feat, whether or not he qualifies for the feat.
Contingency (Sp): At 10th level, the ttapavoiia gains contingency as a spell-like ability that can be used 1/day. The conditions to which the suspicious one can set the contingency are restricted to any of the events which his Paranoid Awareness would detect (in other words, any time someone pays him any kind of unwanted attention, such as a scry spell, or researching his personal truename), but the contingency itself does not count toward the suspicious one’s limit of one contingency at a time. Other than that, all of the rules to the spell apply normally. This ability can be very useful as a last-ditch defense against someone that has mastered the ttapavoiia’s personal truename, and is intent on destroying or enslaving him with it.
Ttapavoiia is the simplified pronunciation of a word in the truename language that corresponds indirectly to “Suspicious One”
At his best, the ttapavoiia is the crazy old hermit that lives in the ruined fortress at the top of the hill, scowling at all of the villagers below. Or he might be the crazy old hermit that lives in the gutter along the side of the road, mumbling about extraplanar conspiracies that plot to steal his kidneys. But at his worst, the ttapavoiia is a maniacal fiend, clever and calculating, and operating outside of the laws of what normal people would consider reason and sanity.
He has learned much in his days, through mastery of his Arts, whatever they may be, and the incredible awareness and power that comes from the pure language of truenames. Instead of finding peace and contentment with his practice, however, the ttapavoiia has found only fear and rancor, and has allowed that negativity to fuel his own budding derangement. Most rational individuals realize that fear is more of an internal problem than an external problem, and are reasonably adept at controlling it. Not so for the suspicious one; he has learned to embrace it wholly.
Seeking to safeguard himself against the control and detection of others, the ttapavoiia relentlessly pursues comprehension of defensive and offensive nature, and determined to reach an understanding of all propositional and experiential knowledge, if not actually reaching omniscience itself eventually. With the single-minded focus that he applies to his studies of truenames, he has learned how to manipulate his own personal truename, and how to bend its syllables to fit his needs, making it very difficult for others to learn or speak it.
Strangers might see the ttapavoiia as a harmless lunatic. Those that know him firsthand are generally quick to note his dark cunning and his incredible focus. As he progresses in whatever path he is on, the suspicious one attains unequaled knowledge of noticing and avoiding the unwanted attention of others. His personal philosophy—translated into terms that a normally rational being could comprehend—would be something along the lines of, “That which cannot find me cannot affect me, and cannot know that I am waiting with garrote in hand to strangle the life from its miserable, scheming flesh.”
Needless to say, the suspicious one is a charming individual, certain to bring life and style to any occasion.
Becoming a Suspicious One
The ttapavoiia have no organization, no creed, and no brotherhood—their secrets have been passed on informally and not without suspicion, and at times at the point of a sword, or the coercive force of a mental compulsion. Within the realms of their neurotic studies, they are usually self-taught, though it is not uncommon for a ttapavoiia to instill some of his paranoid tendencies on his apprentices—if he has indeed kept any. A ttapavoiia that is still under the influence or tutelage of a sorcerer, archwizard, or prelature, will most likely find himself disowned rather quickly—often merely for the unease which he causes in others, though in no small from the paranoid rants and conspiracy theories spouted at any opportunity. Two ttapavoiia are not likely to recognize each other as such unless they had a shared history of some sort. Rather, they would soon become suspicious of the motives and abilities of the other, especially once it was realized that the other shared some talent for misdirection and truenaming. In fact, rather than cooperate, ttapavoiia that run into each other are more liable to begin a personal war than they are to recognize a kindred spirit and to offer alliance or aid.
Hit Dice: d4
Requirements
Abilities: Intelligence 18, Wisdom 14, Charisma 14
Base Will Save: +5
Feats: Iron Will, Obscure Truename, Truename Research
Skills: Bluff 5 ranks, any two Knowledge skills 10 ranks each, Perform 5 ranks, Sense Motive 10 ranks, Spellcraft 5 ranks, Truespeak 10 ranks
Spellcasting: caster level 5th; able to cast detect scrying or nondetection or suitable alternatives* (as determined by the GM).
Truenaming: ability to utter up to 2nd level utterances from the Lexicon of the Evolving Mind, among them hidden truth
Special: The character must know his personal truename. He must already exhibit traits that would qualify it as somewhat mentally and socially unstable. This qualification is not determined as evidenced by those around the character (citing the fact that many alien creatures would already be thought of as crazy, neurotic, and paranoid by the societal standards of normal humanoids; e.g. most dragons, undead, and evil outsiders), but must be an individual state of paranoia or neurosis. This can be exhibited through a flaw (such as neurotic, obsessive-compulsive, etc), a derangement, or a willing deformity feat.
* The invocations gaze of the old ones, and dark mirror (thanks demented one) count for warlocks qualifying for this prestige class.
Class Skills: Bluff (Cha), Concentrate (Con), Craft (Int), Decipher Script (Int), Disguise (Cha), Forgery (Int), Gather Information (Cha), Hide (Dex), Knowledge (all; Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Search (Int), Sense Motive (Wis), Speak Language, Spellcraft (Int), Spot (Wis), Truespeak (Int).
Skill Points: 4+Intelligence modifier
Ttapavoiia
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2| Alias-1, Dissonant Reality, Paranoid Awareness I |--
2nd|
+1|
+0|
+0|
+3| Alias-2, Neurosis, Unhinged +1/-1, Utterance |+1 level of existing spellcasting class
3rd|
+1|
+1|
+1|
+3| Alias-3, Paranoid Awareness II |+1 level of existing spellcasting class
4th|
+2|
+1|
+1|
+4| Alias-4, Anticipate Divination, Neurosis, Unhinged +2/-2, Utterance |+1 level of existing spellcasting class
5th|
+2|
+1|
+1|
+4| Alias-5, Paranoid Awareness III |+1 level of existing spellcasting class
6th|
+3|
+2|
+2|
+5| Alias-6, Neurosis, Unhinged +3/-3, Utterance |--
7th|
+3|
+2|
+2|
+5| Alias-7, Paranoid Awareness IV, Personal Truename Backlash |+1 level of existing spellcasting class
8th|
+4|
+2|
+2|
+6| Alias-8, Neurosis, Unhinged +4/-4, Utterance |+1 level of existing spellcasting class
9th|
+4|
+3|
+3|
+6| Alias-9, Paranoid Awareness V |+1 level of existing spellcasting class
10th|
+5|
+3|
+3|
+7| Alias-10, Neurosis, Unhinged +5/-5, Utterance, contingency |+1 level of existing spellcasting class [/table]
Spellcasting: At every level except for 1st and 6th level, the suspicious one gains new spells per day (and new spells known if applicable), and an increase in caster level, as if he gained a level in an arcane spellcasting class to which he had belonged before adding the prestige class level. He does not, however, gain any other benefit that a character of that class would have gained. If he had more than one arcane spellcasting class before becoming a suspicious one, he must choose to which class to add each level for the purpose of determining spells per day, spells known, and arcane caster level.
Truenaming: Ttapavoiia levels stack with any other truenaming class for purposes of truenamer level in order to determine the highest level of utterances he can learn, etc. At every even-numbered level, the ttapavoiia learns one utterance of equal or lower level than the highest level utterance that he can learn. If the suspicious one does not possess any truenamer levels, then he gains any of these four feats: Minor Utterance of the Evolving Mind (1st-level utterance), Utterance of the Evolving Mind (2nd-level utterance), Utterance of the Crafted Tool (1st-level utterance), or the Utterance of the Perfected Map (1st-level utterance). He must qualify for the feat by Truespeak ranks and utterances known in order to take it.
Alias (Su): At 1st level, the ttapavoiia can create various pseudonyms, each one crafted by subtly altering and warping the syllables of his personal truename in ways that entrap individuals that are ignorant or imprecise in their research or pronunciation. The Paranoid One will learn at later levels how to ‘rig’ the syllables of an alias with powerful wards and traps. Others who attempt to speak the ttapavoiia’s personal truename without being tutored by the ttapavoiia himself will almost invariably utter at least one of the rigged syllables when they fail their truespeak checks.
These aliases ultimately serve to confuse and sidetrack those that would attempt to learn or speak the suspicious one’s personal truename, giving them an additional +1 to the DC of any such check for every alias that the ttapavoiia has created.
Dissonant Reality (Ex): Beginning at 1st level, and at every even level thereafter, the ttapavoiia gains a +1 bonus to Will saves as his skewed vision of reality has begun to stubbornly anchor his mind against all effects that would dominate and cripple lesser—or less suspicious—personalities. Someone attempting to read the mind of a ttapavoiia would have less of an idea as to what the fractured, chaotic thoughts would actually mean. Someone trying to control the actions of a ttapavoiia through mental compulsions would be hard pressed to even know where to begin squeezing the mental vice. Someone attempting to alter the perceptions and realities of the ttapavoiia through illusions would have to be able to wade through the already warped perceptions that continuously vie for the honor of being the ttapavoiia’s current reality.
This bonus increases by +1 for every Neurosis that the Paranoid One possesses—including Neuroses bought through the Deepening Neurosis feat.
Paranoid Awareness (Su): At 1st level, the ttapavoiia gains a level of supernatural consciousness that allows him to sense when he is the focus of another’s attention. Any time another creature pays the suspicious one any attention as described below, he will automatically be made aware of it. Though he will know that someone is paying him mind, the details that he learns are dependent upon how experienced he is within his ttapavoiia path. As the ttapavoiia becomes more powerful, he can sense increasingly more obscure and powerful variants of attention, and the distance at which he can sense these attentions grows. The actions which he can take—either offensive or defensive—when he is the target of another’s attention also increase as he becomes more powerful.
With a successful Sense Motive check (DC=10+1.5*CR of individual) attempted as a standard action, the ttapavoiia can gain rudimentary knowledge of who or what it is that is focusing on him; he learns whether the intent is benign, hostile, or indifferent, and he learns the alignment of the target. If he succeeds in this roll by 5 or more points, he gains insight as to the intentions of the snooping creature (as regarding the ttapavoiia himself, and no other details). If he succeeds in his roll by 10 or more points, he learns the race and class of the creature who has paid him mind. If he succeeds on the roll by 15 or more, he learns the approximate power level of the creature (challenge rating) of the creature. And if he succeeds on the roll by 20 or more, he gains a +10 bonus to any future attempt to learn the creature’s personal truename, based off of the information which he has received through this ability, and the research that would have to be conducted as normal.
If a ttapavoiia becomes aware of the attentions of another creature whose personal truename the ttapavoiia knows, he immediately recognizes the creature, no matter what his level, and any offensive or defensive attempts made against that creature are made with a +4 competence bonus. This is a divination effect, and is blocked as such an effect by nondetection, and the escape detection psionic power.
—Paranoid Awareness I: At first level, the suspicious one can automatically sense when his personal truename (or any alias he possesses) is spoken or attempted (even on an unsuccessful attempt). His Paranoid Awareness senses such intrusions to within one mile.
—Paranoid Awareness II: At third level, the ttapavoiia can automatically sense when he is the target of any kind of divination or clairvoyant effect, such as scry, locate creature, detect thoughts, etc. His Paranoid Awareness now reaches out to 10 miles away. At this level, he is learning to sort rapidly between hostile and benign attention, though it would be against his paranoid nature to ever really be at ease with someone out there speaking his name.
—Paranoid Awareness III: At fifth level, the suspicious one can automatically sense when his real name, or any unofficial nicknames are spoken. His Paranoid Awareness now reaches out to within 100 miles.
—Paranoid Awareness IV: At seventh level, the suspicious one can automatically sense when someone is researching him, his history, his personal truename, or any of his aliases. His Paranoid Awareness now senses the attention of others anywhere within 1,000 miles. As his awareness increases substantially, the ttapavoiia becomes adept at not becoming distracted by the routine mental interruptions that occur as someone somewhere speaks his name or begins to study his background—provided of course that he senses no hostile intent.
—Paranoid Awareness V: At ninth level, the ttapavoiia can automatically sense when someone is looking for him, asking around about him, or following him. His Paranoid Awareness can now sense the attentions of others anywhere on the same plane.
Neurosis (Ex): Beginning at 2nd level, and at every even level thereafter, a ttapavoiia can pick a neurosis effect. These are not neuroses in the clinical sense, but portray a set of quirk and eccentricity-based abilities and strengths that are tied specifically to the ttapavoiia’s overactive sense of preservation, mistrust, and superiority. These traits are never passive or easily hidden—though it is possible; Bluff and Disguise checks with DCs of between 20 to 40 are not out of the question. The neuroses are loud, at times uncontrollable, and constantly distracting. Many of these traits are similar in description and effect, and can easily be played as separate symptoms of the same deficiency. Many of these traits can be very difficult for the character to play, and very difficult for the GM to monitor (such as Absurd Visionary); they should be weighed carefully for compatibility with not only the character, but also the group as a whole, and with the direction and goals of the campaign.
See list of Neuroses for choices.
Unhinged (Ex): At 2nd level, the ttapavoiia’s mental processes and behavioral habits become increasingly alien and unnerving to those that come in contact with him. He gains a +1 circumstance bonus to Intimidate checks, and a -1 penalty to Diplomacy checks as the effects of his neuroses become more and more prominent. This effect increases at every even level, to a maximum of +5 Intimidate/-5 Diplomacy at 10th level.
Anticipate Divination (Su): At 4th level, any time the ttapavoiia would be the subject of any spell or effect with the scrying descriptor, he becomes aware of it, and his considerable truenaming defenses—as well as those of whatever other Art he employs—delay the effect for one round, giving him time to prepare as he sees necessary.
Personal Truename Backlash: At 7th level, the suspicious one gains the Personal Truename Backlash feat, whether or not he qualifies for the feat.
Contingency (Sp): At 10th level, the ttapavoiia gains contingency as a spell-like ability that can be used 1/day. The conditions to which the suspicious one can set the contingency are restricted to any of the events which his Paranoid Awareness would detect (in other words, any time someone pays him any kind of unwanted attention, such as a scry spell, or researching his personal truename), but the contingency itself does not count toward the suspicious one’s limit of one contingency at a time. Other than that, all of the rules to the spell apply normally. This ability can be very useful as a last-ditch defense against someone that has mastered the ttapavoiia’s personal truename, and is intent on destroying or enslaving him with it.