View Full Version : A couple of homebrews for irritated (or sadistic) DMs

2008-04-30, 05:33 PM
I handed in my last assignment for uni this morning, this seemed like a good way to blow off some steam;

Gender: Yes Please [Trait]
Very rarely a member of any given race can belong to a mysterious third gender.

The character appears androgynous and may be treated as whatever gender is most beneficial for the situation at hand.

The character has no sense of humour and takes a -2 penalty to all diplomacy and perform (comedy) checks. Their lack of humour is easily recognisable and also causes a -5 penalty on all disguise checks made to fool someone they know.

Roleplaying ideas
Ideally the player shouldn't be aware that their character has this trait, make the relevant rolls secretly or hide the penalties in other circumstance bonuses and penalties.

The Lawful Evil, Elf Eating Penalty Enhancer [Creature]
Size/Type: Medium Aberration (Extraplanar, Lawful, Evil)
Hit Dice: 10d8 (45 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 17, touch 12, flat-footed 15 (+2 dex, +5 natural)
Base Attack/Grapple: +7/+9
Attack: 2 Claws (1d6+9 melee)
Full Attack: 2 Claws 1d6+9
Space/Reach: 5 ft./5 ft.
Special Attacks: Lawful Evil Strikes, Elf Eater
Special Qualities: Penalty Enhancement, Aberation traits
Saves: Fort +3, Ref +5, Will +7
Abilities: Str 15, Dex 15, Con 10, Int 3, Wis 10, Cha 10
Enviroment: Any
Organization: Lone, Group (2-10)
Challange Rating: 5
Treasure: Half Standard
Alignment: Lawful Evil

The The Lawful Evil, Elf Eating Penalty Enhancer is a strange creature hailing from Lawful Evil aligned planes. No one knows quite why they exist or how they end up where they end up but it seems that they may escape from these planes and appear anywhere.

Lawful Evil Strikes The LEEEPE's claws are treated as Unholy and Axiomatic magical weapons.

Elf Eater All weapons used by the LEEEPE are treated as Elf Bane weapons. If an elf attacks a LEEEPE then it gains damage reduction 5/- for the remainder of the round.

Penalty Enhancement Any action teken within 50 feet of the LEEEPE which would recive a penalty (for example, attacking with a weapon in each hand) has that penalty doubled.

Aberation traits
An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three.
An aberration possesses the following traits (unless otherwise noted in a creature’s entry).

Darkvision out to 60 feet.
Proficient with its natural weapons. If generally humanoid in form, proficient with all simple weapons and any weapon it is described as using.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Aberrations not indicated as wearing armor are not proficient with armor. Aberrations are proficient with shields if they are proficient with any form of armor.
Aberrations eat, sleep, and breathe.

Pole Mite [Creature]
Size/Type: Diminutive Vermin (Fire, Native Outsider)
Hit Dice: 1d8 (4 hp)
Initiative: +2
Speed: 20 ft. (4 squares); Burrow 1ft.
Armor Class: 18, touch 16, flat-footed 16 (+4 size, +2 dex, +2 natural)
Base Attack/Grapple: 0/-12
Attack: Bite (1d3-1)+4 melee
Full Attack: Bite (1d3-1)+4 melee
Space/Reach: 1 ft./0 ft.
Special Attacks: Fire Burst
Special Qualities: Wood Burrow
Saves: Fort +2, Ref +2, Will -5
Abilities: Str 10, Dex 15, Con 10, Int —, Wis 1, Cha 1
Enviroment: temperate forests
Organization: Lone, Infestation (2-5)
Challange Rating: ??

A creature which originated on the elemental plane of fire before settling on the material plane. Pole Mites inhabit long tree branches, however they may also infest sticks or wooden poles, hence their name. After burrowing the full length of their home they stay within in it, consuming the wood over the course of a week. If the wood is disturbed then they will blast it to pieces using their Fire Burst ability and find a new home.

Fire Burst Once every 1d10 rounds the mite may produce a burst of flame, dealing 1d6 fire damage to anything within 5 feet of it. If it is in a branch or wooden pole at the time then the shards of wood deal a further 1d6 piercing damage to anything within 10 feet (negated by a DC 10 reflex save).

Wood Burrow After burrowing the full length of a piece of wood (this takes a number of rounds equal to the length of the branch, pole, etc in feet) the mite gains tremour sense and is able to tell if anything touches the wood. This usually causes it to destroy its home as described above.

2008-04-30, 06:24 PM
Haha, I love it x5, also put for Weight, "A Lady Never Tells"

2008-04-30, 06:48 PM
Minor nitpick: For the pole mite you say it takes a number of rounds equal to the length. What's the length of measurement? It could take seventy-two rounds for one to burrow through a tree branch that's six feet long, but one round to burrow through a wall that's one mile long.

2008-04-30, 06:54 PM
I meant the length in feet. I've fixed it now.