Fiery Diamond
2008-04-30, 11:28 PM
I am a Fire Emblem fan. Since I live in the United States, and frown upon the use of emulators, I've only played those released here (and own all 4, obviously!). One thing I was thinking about was difficulty levels in the Fire Emblem games - they aren't all the same.
Let me explain. I'll use PoR and RD as examples to illustrate my point. There are several different factors that change with difficulty level. Let's start with Normal mode, using it as the basis for everything. In Normal mode, there is a specific Exp ratio (in other words, a lvl 5 ally who attacks a lvl 5 enemy will get a set, nonvariable amount of exp; he will get a different amount, still nonvariable, for killing it; he will get yet another set of amounts for attacking or killing an enemy of a different level, like lvl 8, which would also be different from what he would get from a lvl 2. All of it is based on the relative level of ally and enemy), a specific number of enemies (for each level), specific level of enemy tactics (some enemies may charge, some only charge when you enter their range, some don't move at all, etc.), specific level of enemies, and a specific number of allied units you can deploy {I don't recall if this last factor changes in PoR or RD, but it does in the handheld games}.
Let's compare PoR and RD easy modes, and then compare PoR and RD hard modes.
{table]factor| PoR easy| RD easy| PoR hard| RD hard
Exp ratio| more exp| more exp| less exp| less exp
Number of enemies| fewer| fewer| more| (didn't get very far; either same or more)
Enemy tactics|easier| easier| harder| harder
Enemy level| higher| lower| same| higher[/table]
As you can see, they are similar, but not the same. This got me thinking: wouldn't it be cool if the player could choose all these things? Custom difficulty levels! A sample custom difficulty level might be: more exp, more enemies, easier enemy tactics, higher level enemies. (In case you're wondering, that would be my ideal difficulty setting.)
Thoughts?
(Please don't just say: "They won't do it." I'm aware that it would be highly unlikely for the makers to do this, even if we got some petition going. Not that that's necessarily a bad idea, but I don't really have any idea how to start one and actually get signatures.)
-Fiery Diamond
Edit: stupid tables...
Let me explain. I'll use PoR and RD as examples to illustrate my point. There are several different factors that change with difficulty level. Let's start with Normal mode, using it as the basis for everything. In Normal mode, there is a specific Exp ratio (in other words, a lvl 5 ally who attacks a lvl 5 enemy will get a set, nonvariable amount of exp; he will get a different amount, still nonvariable, for killing it; he will get yet another set of amounts for attacking or killing an enemy of a different level, like lvl 8, which would also be different from what he would get from a lvl 2. All of it is based on the relative level of ally and enemy), a specific number of enemies (for each level), specific level of enemy tactics (some enemies may charge, some only charge when you enter their range, some don't move at all, etc.), specific level of enemies, and a specific number of allied units you can deploy {I don't recall if this last factor changes in PoR or RD, but it does in the handheld games}.
Let's compare PoR and RD easy modes, and then compare PoR and RD hard modes.
{table]factor| PoR easy| RD easy| PoR hard| RD hard
Exp ratio| more exp| more exp| less exp| less exp
Number of enemies| fewer| fewer| more| (didn't get very far; either same or more)
Enemy tactics|easier| easier| harder| harder
Enemy level| higher| lower| same| higher[/table]
As you can see, they are similar, but not the same. This got me thinking: wouldn't it be cool if the player could choose all these things? Custom difficulty levels! A sample custom difficulty level might be: more exp, more enemies, easier enemy tactics, higher level enemies. (In case you're wondering, that would be my ideal difficulty setting.)
Thoughts?
(Please don't just say: "They won't do it." I'm aware that it would be highly unlikely for the makers to do this, even if we got some petition going. Not that that's necessarily a bad idea, but I don't really have any idea how to start one and actually get signatures.)
-Fiery Diamond
Edit: stupid tables...