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Lucyfur
2008-05-01, 12:45 PM
Reaping Mauler
Requirements
Bab: +5
Skills Escape Artist 5, Tumble 5
Feats: Improved Grapple

Table 2-30 Reaping Mauler
Lvl Bab Special
1 1 Adept Wrestling
2 2 Mobility
3 3 Sleeper Hold
4 4 Snake Arms
5 5 Devastating Grapple

Adept Wrestling:
+ 1 to grapple check per lvl of Reaping Mauler (Max +5)

Sleeper Hold:
Full Round Action, If pinned for 1 full round, Fort save or sleep DC (Grapple Modifier) Unconscious 1d2+1 rounds

Snake Arms:
Constrict: You deal unarmed Strike + Str dmg for each successful Grapple Check

Devastating Grapple:
Full Round Action: If pinned for 2 full rounds, Fort Save or die DC (Grapple Modifier)

Fenix_of_Doom
2008-05-01, 01:27 PM
When you post a fix, it's generally a good idea to state why you think the class or prc should be fixed, what it problems are and how your solution fixes them.
The above message is a bit...empty.

TempusCCK
2008-05-01, 01:38 PM
Eh, Devastating grapple needs to be workable only against enemies with discernable anatomies. But... now that I think of that... why the crap do you even need that, if you have the rounds worth of grappling for the sleeper hold, he's effin' asleep and helpless, and it's Coup De Grace time.

Reel On, Love
2008-05-01, 02:09 PM
No, see, fixing the Reaping Mauler encourages people to play grapplers, and that means using the grappling rules a lot.

It also means enemies either have a defense against grappling (spells, size and strength, etc) in which case the character's useless, or they don't, in which case the character wins. That's not really good.