PDA

View Full Version : Mutants&Masterminds



leden
2008-05-04, 02:46 PM
I'm starting a M&M game shortly. It'll be a campaign where they learn about their mutant powers and how to cope with them, and all that world that fears and ates them kinda thing

The thing is, I don't know what power level to put them in, at the beginning they won't know about their mutant powers so I think it should be around 5-7 but having never played a game of M&M before I don't really know,

What power level should I put them in?
Also, what is the maximum power level I should put in a villian if i expect my players to beat him without using their powers?(The villian will have powers) And what powers should he have?

Thank you in advance.
Led