Mystral
2008-05-05, 07:15 AM
Hi.
I am looking for a few suggestions how I should further develop my sorceror. I don't want to minmax him (The level in Aristocrat is a hint), but a few suggestions for the next few spells he is going to take or what items should be bought or upgraded next are appreciated.
It's basically a buff/curse sorcerer, I either Buff the Party with spells like Improved Invisibility or Haste or curse the opponents. If it is one strong opponent I like to use enervation and ray of sickness, against larger groups Spirit Wall or Glitterdust. I also have some utility spells that are usefull in a lot of different situations. I was aiming to take chain spell at level 15 for some chain enervation and chain-reach-empowered vampire grip fun. A possibility for the level 18 feat would be Arcane Thesis (Vampires Grip). I also aim to take the prestige class Wild Soul at next level, because it fits the background of the char.
Oh, one final info: We are playing 3.0 Edition, so I get to use all the crazy stuff like double actions with haste or improved invisibility for minutes/level, or empower spell for +1 spell level.
Well: Suggest away, and thank you in advance.
Level: Aristocrat 1 / Sorcerer 11
Race: Human
HP: 53
Al: N
ST: 11
DX: 17 = 15 + 2 (enhanchment)
CO: 13
IN: 14
WI: 12
CH: 25 = 21 + 4 (enhanchment)
Saves:
Fortitude: +7 = 3 + 1 (CO) + 2 (Enhanchment) + 1 (Luckstone)
Reflex: +9 = +3 + 3 (DX) + 2 (Enhanchment) + 1 (Luckstone
Will: +13 = +9 + 1 (WI) + 2 (Enhanchment) + 1 (Luckstone)
Armorclass: 26= 10 + 4 (Mage Armor) +7 (Shield) +3 (DX) +1 (Ring) + 1 (Rapier of Defense)
Feats:
Spell Thematic
Disciplined (Faerun Campaign Book)
Empower Spell
Improved Familiar
Weapon Finesse
Reach Spell
Inventory:
Hevards Handy Haversack
+1 Rapier of Defense
Scrolls: Knock, Gaseous Form, Teleport
Potion of Glibness
3* Potion of Cure Light Wounds
Luckstone
Staff of Lightning (CL 5, 10 Charges left)
Brooch of Shielding
On Body:
Circlet of Persuasion
Gauntlets of Dexterty
Cloak of the Firebath (+2 Cloak of Resistance + 12 resistance vs. Fire)
Ring of Mind Cloaking
Rod of Splendor (Takes up Belt slot, houserule)
Ring of Protection +1
Spells Known:
0: Who cares?
1: Shield / Mage Armor / Shock Grip / Grease / Charm Person
2: Glitterdust / Spectral Hand / Mirror Image / False Life / Ray of Sickness
3: Phantom Steed / Fly / Vampire Grip / Haste
4: Improved Invisibility / Enervation / Assay Spell Resistance
5: Telekinesis / Spirit Wall
I am looking for a few suggestions how I should further develop my sorceror. I don't want to minmax him (The level in Aristocrat is a hint), but a few suggestions for the next few spells he is going to take or what items should be bought or upgraded next are appreciated.
It's basically a buff/curse sorcerer, I either Buff the Party with spells like Improved Invisibility or Haste or curse the opponents. If it is one strong opponent I like to use enervation and ray of sickness, against larger groups Spirit Wall or Glitterdust. I also have some utility spells that are usefull in a lot of different situations. I was aiming to take chain spell at level 15 for some chain enervation and chain-reach-empowered vampire grip fun. A possibility for the level 18 feat would be Arcane Thesis (Vampires Grip). I also aim to take the prestige class Wild Soul at next level, because it fits the background of the char.
Oh, one final info: We are playing 3.0 Edition, so I get to use all the crazy stuff like double actions with haste or improved invisibility for minutes/level, or empower spell for +1 spell level.
Well: Suggest away, and thank you in advance.
Level: Aristocrat 1 / Sorcerer 11
Race: Human
HP: 53
Al: N
ST: 11
DX: 17 = 15 + 2 (enhanchment)
CO: 13
IN: 14
WI: 12
CH: 25 = 21 + 4 (enhanchment)
Saves:
Fortitude: +7 = 3 + 1 (CO) + 2 (Enhanchment) + 1 (Luckstone)
Reflex: +9 = +3 + 3 (DX) + 2 (Enhanchment) + 1 (Luckstone
Will: +13 = +9 + 1 (WI) + 2 (Enhanchment) + 1 (Luckstone)
Armorclass: 26= 10 + 4 (Mage Armor) +7 (Shield) +3 (DX) +1 (Ring) + 1 (Rapier of Defense)
Feats:
Spell Thematic
Disciplined (Faerun Campaign Book)
Empower Spell
Improved Familiar
Weapon Finesse
Reach Spell
Inventory:
Hevards Handy Haversack
+1 Rapier of Defense
Scrolls: Knock, Gaseous Form, Teleport
Potion of Glibness
3* Potion of Cure Light Wounds
Luckstone
Staff of Lightning (CL 5, 10 Charges left)
Brooch of Shielding
On Body:
Circlet of Persuasion
Gauntlets of Dexterty
Cloak of the Firebath (+2 Cloak of Resistance + 12 resistance vs. Fire)
Ring of Mind Cloaking
Rod of Splendor (Takes up Belt slot, houserule)
Ring of Protection +1
Spells Known:
0: Who cares?
1: Shield / Mage Armor / Shock Grip / Grease / Charm Person
2: Glitterdust / Spectral Hand / Mirror Image / False Life / Ray of Sickness
3: Phantom Steed / Fly / Vampire Grip / Haste
4: Improved Invisibility / Enervation / Assay Spell Resistance
5: Telekinesis / Spirit Wall