Doseki
2008-05-05, 02:08 PM
Alright SG1 your going to go to P3X – 895, the MALP didn’t send back any visible sign of life” Said General Hammond. “Colonel it’s a standard sweep for any villages, Dr Jackson keep you eye out for ruins of ancient connections.”
“Yes Sir, I think its going to be nice to have a standard mission, what you think T”
“Indeed” was the reply.
“Always the talker, you should see him on off world missions Sir, it’s always Ry’ac this and Bra’tac that.”
Tael’c just gives a raise eye brow in response.
“Erm, Jack shouldn’t we make a move then?” Daniel asked.
“Not without Carter no, what is taking so long.”
“Sorry Colonel, just had to tweak the system.” She replies as she emerges from a side corridor.
“Tweak the system? It’s been working fine for years Carter you can play with your toys after the mission!”
“Yes Sir, sorry Sir.”
“Alright Walter, hit it.”
The Stargate began to move and one by one the chevrons began to light up as Walter would call out “Chevron 1 locked” “Chevron 2 locked”. Not long after, the event horizon materialized with what looked like a giant shimmering wall of water.
“Ok kids, off we go” Jack said as he and the others headed up the ramp to another planet millions of light years across the galaxy.
But in the second that it took for them to step through one gate on earth to the new planet, something was to go wrong. The worm hole passing though a galaxy in which a sun was going super nova. Causing the worm hole to separate in to a number of individual smaller parts and sending each traveller to random destinations, in different directions.
Back on Earth the event horizon shimmers and giving off an abnormal amount a bright blue light before disconnecting with a bang.
“Sergeant what just happened”
General Hammond commanded.
“I don’t know sir, the computer is saying that an energy spike was picked up, sorry sir but I can’t tell you if they made it.”
Walter replied looking up from his chair at the imposing man. But he himself is lost, dazed, staring at the stargate.
With SG-1 lost across the galaxy and with the threat of the Goa’uld ever present, they must find each other before it’s too late.
Roles:
SG1 win if all System Lords are killed and their cronies. At the start, the Team don’t know each other as they are on separate worlds.
SG -1 – Jack O’neill –Jack is the leader of the group, his votes count as 3. (Scry as SG 1)
Tael’c – Baner – Chooses who to protect someone each night. (Scry as SG 1)
Carter –Can disable any planets stargate for one night. Two night cooldown. (Scry as SG 1)
Daniel Jackson – Scryer – Using his abilities to read ancient text, Daniel is able to see people for what they are. (Scry as SG 1)
Masons – Bra’tac (Jaffa Rebellion), Thor (Asgaard), Antaeus (Nox) and Selmak (Tok’ra) – Bra’tac has a night kill, has a three day cooldown. (Scry as Tau’ri Defence)
Civilians – Vote for player to lynch each day. Can only vote for people on the same planet as them.
Goa’uld (Wolves) win if they reduce the number of players to equal their own.
Anubis – Alpha – Can recruit a civilian or Jaffa Rebel with a three night cool down. (Scries as Civilian)
Ba’al – Devil – Can choose to scry someone each night. (Scries as Goa’uld)
Hathor – Possessor - she takes over someone’s body (once per person). If the person has a night ability then she can use it, if this is a night kill then she is able to make them murder for her but unable for them to commit suicide.(Scries as Goa’uld)
Jaffa – They have a standard wolf role and to work together. (Scry as Jaffa)
Goa’uld get an extra super cookie win if they can kill all of the Jaffa rebellion.
Jaffa Rebellion: (a yet to be determined amount of players) will be Jaffa rebellion they will have no powers but will have to keep themselves secret. The goa’uld get absolute win if they kill all of them. (Jaffa Rebellion do not know each other.) Win if not annihilated by Goa’uld.
Extra Factors:
Planets: Every night players can PM the narrator to use the stargate to travel to any of the other planets. All players will be assigned a starting planet at random.
Roleplay: Stargate based roleplay will be monitored very carefully. Certain topics of conversation could cause spatial anomalies.
Away Missions: Occasionally there will be missions off world. The population of the planet involved will vote for who goes on the mission, with unknown consequences.
All actions including points (except Carter’s) can only be used on players occupying the same planet.
Lynching:
When all the voting is complete it is still the one player that has the most votes that is lynched, just like a normal werewolf game. TAKE NOTE: NOT THE PLAYER WITH THE MOST VOTES ON EACH PLANET, THERE WILL BE JUST ONE LYNCH A DAY! So better get organised and get on the right planets to co-ordinate your votes.
Narrator: Doseki
Co-Narrotors: Fin and Ranna.
Game Starts 25th Of May, get signing up!
Players
Aemoh
Alarra
Atreyu the Masked LLama
BadgerX
Bayar
Coldheart
CommodoreFluffy
Cristo Meyers
Dallas-Dakota
Deimos Hellfire
detrevnisisiht
Diva-De21
Easyname
Eldritch Knight
Emperor Demonking
Fleeing Coward
Freshmeat_
GAThraawn
Griever
Jagg
Jontom Xire
Mordokai
Murska
Shadowcaller
Sheepofoblivion
Szilard
The Bushranger
Zar Peter
Zombie Pixe
“Yes Sir, I think its going to be nice to have a standard mission, what you think T”
“Indeed” was the reply.
“Always the talker, you should see him on off world missions Sir, it’s always Ry’ac this and Bra’tac that.”
Tael’c just gives a raise eye brow in response.
“Erm, Jack shouldn’t we make a move then?” Daniel asked.
“Not without Carter no, what is taking so long.”
“Sorry Colonel, just had to tweak the system.” She replies as she emerges from a side corridor.
“Tweak the system? It’s been working fine for years Carter you can play with your toys after the mission!”
“Yes Sir, sorry Sir.”
“Alright Walter, hit it.”
The Stargate began to move and one by one the chevrons began to light up as Walter would call out “Chevron 1 locked” “Chevron 2 locked”. Not long after, the event horizon materialized with what looked like a giant shimmering wall of water.
“Ok kids, off we go” Jack said as he and the others headed up the ramp to another planet millions of light years across the galaxy.
But in the second that it took for them to step through one gate on earth to the new planet, something was to go wrong. The worm hole passing though a galaxy in which a sun was going super nova. Causing the worm hole to separate in to a number of individual smaller parts and sending each traveller to random destinations, in different directions.
Back on Earth the event horizon shimmers and giving off an abnormal amount a bright blue light before disconnecting with a bang.
“Sergeant what just happened”
General Hammond commanded.
“I don’t know sir, the computer is saying that an energy spike was picked up, sorry sir but I can’t tell you if they made it.”
Walter replied looking up from his chair at the imposing man. But he himself is lost, dazed, staring at the stargate.
With SG-1 lost across the galaxy and with the threat of the Goa’uld ever present, they must find each other before it’s too late.
Roles:
SG1 win if all System Lords are killed and their cronies. At the start, the Team don’t know each other as they are on separate worlds.
SG -1 – Jack O’neill –Jack is the leader of the group, his votes count as 3. (Scry as SG 1)
Tael’c – Baner – Chooses who to protect someone each night. (Scry as SG 1)
Carter –Can disable any planets stargate for one night. Two night cooldown. (Scry as SG 1)
Daniel Jackson – Scryer – Using his abilities to read ancient text, Daniel is able to see people for what they are. (Scry as SG 1)
Masons – Bra’tac (Jaffa Rebellion), Thor (Asgaard), Antaeus (Nox) and Selmak (Tok’ra) – Bra’tac has a night kill, has a three day cooldown. (Scry as Tau’ri Defence)
Civilians – Vote for player to lynch each day. Can only vote for people on the same planet as them.
Goa’uld (Wolves) win if they reduce the number of players to equal their own.
Anubis – Alpha – Can recruit a civilian or Jaffa Rebel with a three night cool down. (Scries as Civilian)
Ba’al – Devil – Can choose to scry someone each night. (Scries as Goa’uld)
Hathor – Possessor - she takes over someone’s body (once per person). If the person has a night ability then she can use it, if this is a night kill then she is able to make them murder for her but unable for them to commit suicide.(Scries as Goa’uld)
Jaffa – They have a standard wolf role and to work together. (Scry as Jaffa)
Goa’uld get an extra super cookie win if they can kill all of the Jaffa rebellion.
Jaffa Rebellion: (a yet to be determined amount of players) will be Jaffa rebellion they will have no powers but will have to keep themselves secret. The goa’uld get absolute win if they kill all of them. (Jaffa Rebellion do not know each other.) Win if not annihilated by Goa’uld.
Extra Factors:
Planets: Every night players can PM the narrator to use the stargate to travel to any of the other planets. All players will be assigned a starting planet at random.
Roleplay: Stargate based roleplay will be monitored very carefully. Certain topics of conversation could cause spatial anomalies.
Away Missions: Occasionally there will be missions off world. The population of the planet involved will vote for who goes on the mission, with unknown consequences.
All actions including points (except Carter’s) can only be used on players occupying the same planet.
Lynching:
When all the voting is complete it is still the one player that has the most votes that is lynched, just like a normal werewolf game. TAKE NOTE: NOT THE PLAYER WITH THE MOST VOTES ON EACH PLANET, THERE WILL BE JUST ONE LYNCH A DAY! So better get organised and get on the right planets to co-ordinate your votes.
Narrator: Doseki
Co-Narrotors: Fin and Ranna.
Game Starts 25th Of May, get signing up!
Players
Aemoh
Alarra
Atreyu the Masked LLama
BadgerX
Bayar
Coldheart
CommodoreFluffy
Cristo Meyers
Dallas-Dakota
Deimos Hellfire
detrevnisisiht
Diva-De21
Easyname
Eldritch Knight
Emperor Demonking
Fleeing Coward
Freshmeat_
GAThraawn
Griever
Jagg
Jontom Xire
Mordokai
Murska
Shadowcaller
Sheepofoblivion
Szilard
The Bushranger
Zar Peter
Zombie Pixe