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Frosty
2008-05-05, 08:57 PM
So we've got the two famous ones Ray of Stupidity and Shivering Touch. What other (preferably no-save) spells also deal ability damage? I'm wondering if a character concept built-around dealing ltos of ability damage of all types could be viable.

Leewei
2008-05-05, 09:11 PM
Poison, contagion, cloudkill and plague all come to mind.

cupkeyk
2008-05-05, 09:17 PM
Some are penalties, some allow saves.

str
ray of enfeeblement
escalating enfeeblement
ray of exhaustion
waves of exhaustion
chill touch
reduce person

dex
ray of clumsiness
shivering touch
shivering touch, lesser

con
poison

int
ray of stupidity
mind poison
touch of idiocy

wis
touch of idiocy
phantasmal assailants

cha
touch of idiocy

RTGoodman
2008-05-05, 09:21 PM
What cupkeyk said, but I think feeblemind deserves a mention. Sure it's not damage, but it drops the target's Int AND Cha to 1. Seems like a fit to me. It has a save, but opponents take a -4 penalty on their save if they can cast arcane spells.

JoshuaZ
2008-05-05, 09:29 PM
Symbol of Weakness, Bestow Curse, Contagion, Poison are all SRD.

One good one to note that isn't a spell but is a power is ego whip- deals charisma damage even on a successful save. Almost every psion takes it. (You might need to branch out to get it and take some levels in maybe psion and cerebemancer or use the erudite variant that gives you spell access).

Archetype-
2008-05-05, 09:55 PM
Thought of something that's not exactly ideal, but it does do ability damage. It's a little 8th-level spell called Blackfire. With a ranged touch, the target is covered in black flames that deal 1d4 points of CON damage for one round per caster level. It can also spread, but a successful Reflex save negates that. It takes a while to work, but in some cases it could be devastating.

I know, not exactly optimal. The pyro in me is dying to try it out, though. <plays some Dragonforce>

-Archetype

Avor
2008-05-06, 12:10 AM
Repeated blows to the head with a Maul.

Well, it's not realy a spell, but do it enough it should lower their INT score :smallconfused:

Chosen_of_Vecna
2008-05-06, 01:28 AM
phantasmal assailants actually does Dex and Wis damage.

Frosty
2008-05-06, 01:51 AM
phantasmal assailants actually does Dex and Wis damage.

True. But eww. Will save? If I can power thru a Will save, I've got plenty of other spell to disable/kill/dominate.

Tempest Fennac
2008-05-06, 02:36 AM
Enlarge Person reduces the target's Dex by 2 points. Also, while it's an Evil only spell, Flensing deals Con and Cha damage (it attempts to skin the victim, and it's mentioned on page 50 of http://www.crystalkeep.com/d20/rules/DnD3.5Index-Spells-SorcererWizard.pdf ). It allows a Fortitude save, though.

ZeroNumerous
2008-05-06, 02:44 AM
Ego Whip, while not a spell, always deals CHA damage.

Jack Mann
2008-05-06, 08:28 AM
Summon Undead IV can summon an allip, which deals wisdom drain. One of the more amusing ways to defeat the tarasque.

Thrawn183
2008-05-06, 09:02 AM
Moonbolt: the greatest "bring 'em back alive" spell ever.
(Just as effective for not bringing them back alive though)
Spell Compendium, 4th level.

SamTheCleric
2008-05-06, 10:06 AM
Moonbolt: the greatest "bring 'em back alive" spell ever.
(Just as effective for not bringing them back alive though)
Spell Compendium, 4th level.

I love that spell. 3d4 Strength Damage, Long Range... so delicious.

seedjar
2008-05-06, 10:08 AM
Memory Rot should be mentioned, if it hasn't already; 1d6 initial Int damage isn't that great, but 1 point of Int drain on each successive turn until they make their save isn't too shabby. I saw it in the Spell Compendium.
~Joe

Frosty
2008-05-06, 10:44 AM
Is Moonbolt an arcane spell or a divine spell? I guess it won't matter as much if a Chameleon utilizes these spells...

Keld Denar
2008-05-06, 12:16 PM
Complete Divine has Quillblast, a spell that is seldom mentioned because its so universally banned. Druid only spell, because druids need another reason to wtfpwn people into stupidity.

Look it up...you'll shudder.

SamTheCleric
2008-05-06, 12:17 PM
Is Moonbolt an arcane spell or a divine spell? I guess it won't matter as much if a Chameleon utilizes these spells...

Its both. Fort save for half.

Frosty
2008-05-06, 12:37 PM
Is Quillfire worse than Shivering Touch?

Sstoopidtallkid
2008-05-06, 12:42 PM
BoVD has a corrupt spell, I can't remember the name, that is essentially magic missile for Dex damage. Each missile deals 1 point of Str damage to you, but it is very good for long-range killing of dragons if you're too lazy to try Shivering Touch.

F.L.
2008-05-06, 01:00 PM
BoVD has a corrupt spell, I can't remember the name, that is essentially magic missile for Dex damage. Each missile deals 1 point of Str damage to you, but it is very good for long-range killing of dragons if you're too lazy to try Shivering Touch.

Lahm's Finger Darts. A point of str damage to you per dart, and it costs you a finger temporarily. Lose 4+ fingers on a hand, and it is rendered useless. Each dart does 1d4 dex damage though, spell resistance, but no save or attack roll.

Epinephrine
2008-05-06, 01:19 PM
Complete Divine has Quillblast, a spell that is seldom mentioned because its so universally banned. Druid only spell, because druids need another reason to wtfpwn people into stupidity.

Look it up...you'll shudder.

Quill Blast isn't nasty anymore, it was fixed in Spell Compendium. It's non-cumulative penalties now.

Quillfire poisons reasonably well, 1d6 Str/1d6 Str, but has a save as a 3rd level druid spell.

Keld Denar
2008-05-06, 01:31 PM
Quill Blast isn't nasty anymore, it was fixed in Spell Compendium. It's non-cumulative penalties now.

Quillfire poisons reasonably well, 1d6 Str/1d6 Str, but has a save as a 3rd level druid spell.

Ah, maybe I'm thinking of the old 3.0 Quillblast from Masters of the Wild....that sucker was NASTY....since the number of quills that struck you was dependant on your size.

The bigger they were, the harder they fell. It was the ultimate AoE leadin to the wizard casting an Evards BTs and the whole party walking away from the encounter counting down the rounds until the xp was squeezed out of the helpless anythings.

Person_Man
2008-05-06, 01:46 PM
Everyone else has already done a good job of listing off the spells that deal ability damage. So I'll address your peripheral point, as to whether its viable as a strategy.

My guess is that an ability damage build would be as viable as a precision damage build - when optimized it would be wildly effective against certain enemies, but totally useless against others. Undead, contructs, plants, ooze, and others are immune to ability damage. Others just have ridiculously high stats and Saves. But as a full caster, you have a built in ability to diversify. So you'll be fine.

In addition to the caster route, you may also wish to consider Mind Cripple + Maiming Strike + Poison.

Mind Cripple is a Psychic Rogue (http://www.wizards.com/default.asp?x=dnd/psm/20040723b) or Psychic Assassin (http://www.wizards.com/default.asp?x=dnd/psm/20040723d) class ability that deals 2 points of Int damage every time you deal Sneak Attack damage, No Save.

Maiming Strike is a feat from Exemplars of Evil that allows you to trade Sneak Attack with Cha damage on a 2d6 for 1 basis.

Many poisons deal ability damage. If your DM allows down time between adventures, you can create it quite cheaply using Craft (Poison) and Knowledge (whatever) to gather the necessary materials. And many DMs allow you to harvest poison from enemies who use it naturally (giant centipedes, wyverns, etc), because that way you have to earn it before you can use it.

Many enemies (especially monstrous humanoids, animals, and magical beasts) have really low Int and/or Cha, so one or two successful attacks should knock them out. You should be able to quickly debuff all arcane casters, reducing their Save DCs and denying them access to high level spells. If an enemy is particularly difficult, you could pull out your reserve of poisoned weapons. You could use your psychic powers as a hedge against enemies immune to ability damage (Expanded Knowledge is your friend). And you could even take Pierce Magical Concealment to negate the miss chance from any magical spell or effect (Invisibility, Blur, Blinking, Displacement, etc) since the Mage Slayer feats have no effect on manifester levels.

Frosty
2008-05-06, 03:31 PM
But what do I do against thing immune to ability damage/penalty? There's a lot of monsters that are immune.

mostlyharmful
2008-05-06, 03:52 PM
Ability penalties, see ray of enfeeblement, or try conditions that give sucky abilities like ray of exhaustion (most immune to one will be immune to the other but have a look, not all are). Or Feeblemind which isn't damage or drain, it just resets to 1 Int and Cha. Or try status conditions in general. Or hire a big guy with a huge axe and buff them through the stratosphere if all else fails.

Cuddly
2008-05-06, 04:01 PM
Feeblemind is mind-affecting, unfortunately.

Person_Man
2008-05-06, 05:21 PM
But what do I do against thing immune to ability damage/penalty? There's a lot of monsters that are immune.

Well, if you go the caster route, then you simply memorize a few spells or buy a few wands that work on everyone. Summon Monster, Solid Fog, any Force effect, etc.

If you go the psionic route, you pick up a power or two or buy a few psicrowns or whatnot that work against everyone. Claws of the Beast, Energy Missile, Astral Construct, etc. You can go Psion/Psychic Assassin to get the powers you want, or you can be a Psychic Rogue and take Expanded Knowledge.

cupkeyk
2008-05-06, 08:19 PM
I forgot body harmonics from spellcom. You can select any one ability to deal 1d10 to and you may continue the spell for your concentration duration up to your level. However, you can't target the same ability for another 5 rounds. I don't recall if it allows a save but its flexibility lets you knock out anyone with a dumpstat, like say a wizard's strength or a barbarian's charisma.

Paul H
2008-05-06, 08:23 PM
Hi

Many creatures like Undead & Constructs are immune to ability damage, but this thread seems to focus on how to damage those who aren't.

Apart from the ones mentioned there are a few 'Power Word....' spells in Races of the Dragon. None allow saves, but all allow SR. Since the damage is fixed you can't empower it.

One good strategy is to use Evard's Black Tentacles to pin something down, then wash over it with an empowered Cloudkill. Evard's doesn't have saves or SR, and more powerful creatures take auto Con damage each round.

As an aside, one powerful mix I found in Races of Dragon is that the 'Power Word...' spells are all Enchantment - which Beguilers can take as Advanced Learning.
EG 3rd Lvl Beguiler takes Pwr Word Pain (1st lvl spell), D6 Dam/Rnd for duration. (Varies on current HP). Close range. No save, but has SR.
Good way for Beguiler to do damage.

Cheers
Paul H

Thrawn183
2008-05-06, 08:27 PM
Immunities is part of why Moonbolt is so great. While normal creatures make a fort save against strength damage (capping out at 5d4), undead have to make a will save or be made helpless.

Sure, it doesn't affect everything, but its only one spell. If you can't find something to work on constructs, oozes and such, don't blame moonbolt.

The fact that it is long range and can hit two targets within 15 ft. of eachother is just icing on the cake.

ShneekeyTheLost
2008-05-06, 08:47 PM
There's always the infamous Forcecage/Cloudkill combo. Cloudkill does Con damage, even on sucessful Fort save. A bit pricy to use repeatedly (unless you use Greater Shadow Evocation for the Forcecage, in which case they get a Will save to negate), but there's other ways to keep someone put (the humble Web spell, for instance, or Force Wall, or Entangle).

cupkeyk
2008-05-06, 09:00 PM
Oozes and plants are immune to ability score damage? Its not on their type description and they have a constitution score. i always thought they were just as susceptible.

How about penalties, are creatures immune to ability score damage immune ability score penalties?

tyckspoon
2008-05-06, 09:34 PM
Oozes and plants are immune to ability score damage? Its not on their type description and they have a constitution score. i always thought they were just as susceptible.

How about penalties, are creatures immune to ability score damage immune ability score penalties?

Oozes and plants aren't immune. They are immune to poisons (inexplicably- there are tons of poisons that can kill plants. They're called herbicides) and mind-affecting effects, which cuts out a fair number of ability-damaging options. You can still Shivering Touch one unless it happens to also be immune to cold. And just about nothing is immune to being inflicted with a penalty, although they may have protection against a particular form of delivering one (see: Ray Deflection.)

mabriss lethe
2008-05-06, 09:48 PM
As a necromancy spell, bestow curse should function perfectly against undead (but not, I think, constructs.) BC deals out penalties instead of ability damage, isn't mind affecting, doesn't require a fort save, etc.