Epinephrine
2008-05-07, 11:04 AM
Hi all,
I'm playing a druid at the moment who is a fervent defender of the woods, and will do anything to keep his woods inviolate.
I'm toying with the idea of using darker magics (necromancy, for example), if the threat gets severe enough. His woods are being invaded by orcs, driven south by lack of food and some other threat - orcs aren't bad (he could care less), but they aren't careful to respect nature and already were felling trees in large areas to make clearings/set up villages.
He's already shown himself to be practical and somewhat of the "nature red in tooth and claw" style. I'm toying with the idea of slowly devoting him to the dark side of nature (disease, death, vermin, decay, fungi) and possibly from there into necromantic magic (it's a short step away).
Is there a PrC that's somewhat appropriate, or a way of getting at that type of power/specialization as a druid? Blighter is not wholly appropriate, as he'd never destroy his woods for power, though the animate dead animals, undead wild shape, contagious touch and so on fit the idea pretty well. I suspect he'd be looking at a way to continue the fight after his death as well, he wouldn't let a little thing like dying stop him from defending his lands.
Is there a way to go about this through existing materials, or will I have to try to rewrite the Blighter and get it passed by the DM? Surely there are druids who aren't all happiness and flowers; those who acknowledge that death is a part of life, that decay, disease, and erosion are unstoppable forces, and that just as they serve to strengthen the woods (culling the weak from herds, revitalising the soil with the dead) they can be used to defend nature.
I'm playing a druid at the moment who is a fervent defender of the woods, and will do anything to keep his woods inviolate.
I'm toying with the idea of using darker magics (necromancy, for example), if the threat gets severe enough. His woods are being invaded by orcs, driven south by lack of food and some other threat - orcs aren't bad (he could care less), but they aren't careful to respect nature and already were felling trees in large areas to make clearings/set up villages.
He's already shown himself to be practical and somewhat of the "nature red in tooth and claw" style. I'm toying with the idea of slowly devoting him to the dark side of nature (disease, death, vermin, decay, fungi) and possibly from there into necromantic magic (it's a short step away).
Is there a PrC that's somewhat appropriate, or a way of getting at that type of power/specialization as a druid? Blighter is not wholly appropriate, as he'd never destroy his woods for power, though the animate dead animals, undead wild shape, contagious touch and so on fit the idea pretty well. I suspect he'd be looking at a way to continue the fight after his death as well, he wouldn't let a little thing like dying stop him from defending his lands.
Is there a way to go about this through existing materials, or will I have to try to rewrite the Blighter and get it passed by the DM? Surely there are druids who aren't all happiness and flowers; those who acknowledge that death is a part of life, that decay, disease, and erosion are unstoppable forces, and that just as they serve to strengthen the woods (culling the weak from herds, revitalising the soil with the dead) they can be used to defend nature.