Pendragonx
2008-05-07, 09:42 PM
Hey all
I'm currently running a chapter of the standard Dawn of Defiance campaign for 2 players. I've run into a bit of a snag, however.. or at least a learning curve.. it's the first time sofar that we've run into spaceship combat. We got halfway through the session, and my players weren't doing well, and the combat was taking ages with no real progression.
The real probelm here is that I've only got 2 players - the encounter was certainly designed for more than 2, so it's obvious that this is an issue.
Regardless of that fatal flaw, I'm wondering what I can do to rescue this scenario: Both players are not trained in Pilot ..their scores are roughly 5 or 6 untrained. They are both piloting different vehicles. This wouldn't be tooo bad... however, if I recall correctly when you make pilots checks you add in the vehicle size modifier.. -5 for gargantuan size... so they end up having a score of 1 or less ...trying to compete with NPC fighterships in dogfights with pilot scores of +6 and +7 becomes near impossible.
i was thinking of perhaps removing the size modifier for their rolls to help even things out..or maybe just havling the damage they get dealt (but if they never hit anything themselves the encounter wont really progress, i would think).
Do any of you have a suggestion here? Do I have the rules wrong with Pilot checks?
I'm currently running a chapter of the standard Dawn of Defiance campaign for 2 players. I've run into a bit of a snag, however.. or at least a learning curve.. it's the first time sofar that we've run into spaceship combat. We got halfway through the session, and my players weren't doing well, and the combat was taking ages with no real progression.
The real probelm here is that I've only got 2 players - the encounter was certainly designed for more than 2, so it's obvious that this is an issue.
Regardless of that fatal flaw, I'm wondering what I can do to rescue this scenario: Both players are not trained in Pilot ..their scores are roughly 5 or 6 untrained. They are both piloting different vehicles. This wouldn't be tooo bad... however, if I recall correctly when you make pilots checks you add in the vehicle size modifier.. -5 for gargantuan size... so they end up having a score of 1 or less ...trying to compete with NPC fighterships in dogfights with pilot scores of +6 and +7 becomes near impossible.
i was thinking of perhaps removing the size modifier for their rolls to help even things out..or maybe just havling the damage they get dealt (but if they never hit anything themselves the encounter wont really progress, i would think).
Do any of you have a suggestion here? Do I have the rules wrong with Pilot checks?