curtis
2008-05-08, 06:45 AM
In a sword duel:
You must wear padded armor.
You must wield a light or one-handed sword (longsword, rapier, scimitar, bastard sword).
Each turn you choose one of the following options:
Thrust
Slash
Parry
Thrust-Thrust: Both attack
Thrust-Slash: Both attack
Thrust-Parry: Locked blade
Slash-Slash: Locked blade
Slash-Parry: Locked blade
Parry-Parry: Nothing
LOCKED BLADE
Each player makes a Strength check.
Equal: still locked blade
1-5 difference: push forward
6+ difference: winner gets to attack
if the blade is still locked, each player has the following options:
Lock
Leap Back (moves back 5 feet)
Thrust
Lock-Lock: Locked Blade check
Lock-Leap Back: Leaper gets a free attack
Lock-Thrust: Locker gets a free attack
Leap Back-Leap Back: nothing
Leap Back-Thrust: Thruster gets a free attack
Thrust-Thrust: Both get a free attack
PUSHED FORWARD
The attacker chooses one of the below options:
Disarm
Thrust
Force Blade
The defender chooses one of the below options:
Leap Back (moves back 5 ft.)
Force Blade
Fall to Parry
Disarm-Leap Back: Nothing
Disarm-Force Blade: Pushed Forward (disarm)
Disarm-Fall to Parry: Disarm attempt at -5 to Attacker
Thrust-Leap Back: Free Attack to Attacker
Thrust-Force Blade: Free Attack each
Thrust-Fall to Parry: Free Attack with +5 AC to Attacker
Force Blade-Leap Back: Free Attack to Defender
Force Blade-Force Blade: Pushed Forward (attack)
Force Blade-Fall to Parry: Free Attack with +5 AC to Attacker
Pushed Forward: Each player makes a Strength check, with the attacker adding their weapon's weight to the roll.
Attacker wins: free attack/disarm
Equal roll: stay pushed
Winner loses by 1-5: return to Locked Blade
Winner Loses by 6-10: Pushed Back
Winner loses by 11+: Loser gets a free attack
You must wear padded armor.
You must wield a light or one-handed sword (longsword, rapier, scimitar, bastard sword).
Each turn you choose one of the following options:
Thrust
Slash
Parry
Thrust-Thrust: Both attack
Thrust-Slash: Both attack
Thrust-Parry: Locked blade
Slash-Slash: Locked blade
Slash-Parry: Locked blade
Parry-Parry: Nothing
LOCKED BLADE
Each player makes a Strength check.
Equal: still locked blade
1-5 difference: push forward
6+ difference: winner gets to attack
if the blade is still locked, each player has the following options:
Lock
Leap Back (moves back 5 feet)
Thrust
Lock-Lock: Locked Blade check
Lock-Leap Back: Leaper gets a free attack
Lock-Thrust: Locker gets a free attack
Leap Back-Leap Back: nothing
Leap Back-Thrust: Thruster gets a free attack
Thrust-Thrust: Both get a free attack
PUSHED FORWARD
The attacker chooses one of the below options:
Disarm
Thrust
Force Blade
The defender chooses one of the below options:
Leap Back (moves back 5 ft.)
Force Blade
Fall to Parry
Disarm-Leap Back: Nothing
Disarm-Force Blade: Pushed Forward (disarm)
Disarm-Fall to Parry: Disarm attempt at -5 to Attacker
Thrust-Leap Back: Free Attack to Attacker
Thrust-Force Blade: Free Attack each
Thrust-Fall to Parry: Free Attack with +5 AC to Attacker
Force Blade-Leap Back: Free Attack to Defender
Force Blade-Force Blade: Pushed Forward (attack)
Force Blade-Fall to Parry: Free Attack with +5 AC to Attacker
Pushed Forward: Each player makes a Strength check, with the attacker adding their weapon's weight to the roll.
Attacker wins: free attack/disarm
Equal roll: stay pushed
Winner loses by 1-5: return to Locked Blade
Winner Loses by 6-10: Pushed Back
Winner loses by 11+: Loser gets a free attack