Jestir256
2008-05-10, 01:57 PM
I'm running a Neo-Planescape campaign this summer, and I'm looking for some suggestions on how to make my cosmology a little more likely and consistent. I'm using a pretty standard alignment-based Outer Planes/Outlands/Sigil cosmology, and there are a few places where the RAW is a little thin:
1. In my cosmology, the souls of the dead from the prime material plane(s) travel through the astral after death and arrive on the plane most nearly matching their alignment. I am not sure what then befalls them; I want some consistent (and hopefully simple) set of rules to indicate whether they reconstitute as Petitioners (who then seek the attention of their patron deity), become part of the plane itself, or undergo some other fate that I haven't thought of. Please suggest.
2. What exactly happens when an outsider is slain in the outlands or in one of the outer planes? Can they be raised? Are they gone for good? I have heard many conflicting answers to this question.
3. Where exactly are the battlefields of the Blood War?
4. What should happen if a character falls in the Styx? I want it to be nasty but not strictly fatal.
1. In my cosmology, the souls of the dead from the prime material plane(s) travel through the astral after death and arrive on the plane most nearly matching their alignment. I am not sure what then befalls them; I want some consistent (and hopefully simple) set of rules to indicate whether they reconstitute as Petitioners (who then seek the attention of their patron deity), become part of the plane itself, or undergo some other fate that I haven't thought of. Please suggest.
2. What exactly happens when an outsider is slain in the outlands or in one of the outer planes? Can they be raised? Are they gone for good? I have heard many conflicting answers to this question.
3. Where exactly are the battlefields of the Blood War?
4. What should happen if a character falls in the Styx? I want it to be nasty but not strictly fatal.