TheLogman
2008-05-12, 12:18 PM
One of the most interesting things about Artifacts is that everyone expect them to be so extravagant and amazing, to display their power in a, well, painfully obvious way. This leads adventurers to seek out the shiniest sword, the biggest book, and the glowiest orb in hopes of finding an artifact.
The next few items are a very violent subversion of that particular ideal. They are not shiny, they are not obvious, they are not extraordinary in appearance.
But they are the most powerful items in the world.
Holy Post-it Note
"You see the warrior bound towards you. He is surrounded by a holy glowing light, and he seems to shrug off even the most powerful of spells and attacks that come his way. Interestingly enough, there seems to be a small piece of parchment stuck to his chest."
The Holy Post-it Note is one of the most unassuming and powerful artifacts of them all. When a one applies to it to their person, the note affixes itself to their armor, clothing, or skin. Only the person that it is stuck to can remove it, and it only comes off when the wearer wills it. For the powers below to work, the person in question must wear the note prominently, in full view for all to see. The Holy Post-it Note grants the following powers to its wearer:
+5 Holy (Stacks with Sacred) Bonus to AC
+7 Holy bonus to Will and Fortitude Saves
+7 Holy bonus to Diplomacy and Intimidate checks
(5) Uses of the Daylight spell per day, CL 20
(3) Uses of Holy Smite per day, CL 20
(2) Uses of Resurrection per year, CL 20
If a creature of the Evil alignment touches the Holy Post-it Note, it gains 10 negative levels. If this number exceeds its levels, it dies. These levels CAN result in actual level loss. If a Neutral creature touches the Holy Post-it Note, it gains 1 negative level, which cannot result in actual level loss.
Supreme Britches of Fortitude
"There was once a common woman, a peasant woman, but she became the greatest peasant of them all, the highest of the low. Still today, her knitting skills are heralded as the greatest of them all, and her works are sought for their supreme power."
A woman whose name has been lost to time was once the greatest commoner of them all. Her exploits are still celebrated today, and even adventurers look up to her. She was the only commoner to reach her level of power, the level of EPIC commoner. Her knitting is looked upon as the greatest pieces of knitting ever made, particularly one pair of simple Britches.
The Britches appear to be a simple, if well made pair of britches, fit only for the lowest of poor commoners. The Supreme Britches of Fortitude grant the following powers to its wearer:
Expeditious Retreat- At all times, suppressing this power is a free action.
Endure Elements- At all times, suppressing this power is a free action.
Bear's Endurance: 3 Times per day, CL 15
Grants SR 10+Character Level
Grants DR 10+Character Level
The Spectacles of Blasting
"Ferdinand was just like any other Wizard at Wizard Collage, except he had a funnier name, so the bullies hurt him a little extra. One day, Ferdinand was pushed over the edge. He was a wizard, he shouldn't have to put up with this kind of thing! For the next 20 years, he sat in his lab, constructing a pair of eyeglasses that were indestructible, aiding in his casting of destructive magic, and make him look cool."
The glasses were lost to time when Ferdinand discarded them for looking "dorky", but little did he know, he succeeded in the other two goals quite nicely. The Spectacles of Blasting are immune to all damage, and are Indestructible and Invincible in every single way, there is really NO way to destroy them. In addition, they have powers of their own, and aid spellcasters that are interested in doing damage. They do however, have drawbacks. The Spectacles of Blasting have the following effects:
+5 Nerd Bonus to Spellcraft checks
-10 Nerd Penalty to all Charisma-based skill checks
-2 Nerd Penalty to Strength and Constitution (This cannot bring either stat to 0 or below)
-True Seeing- At all times suppressing this power is a free action.
-Arcane Eye 3/day, CL 15
- Eyebite 1/day, CL 15
-If an Arcane spellcaster casts a spell that deals hit point damage while wearing these Spectacles, three times per day, the wearer may chose for the amount of damage for that spell to be doubled. The choice must be made while casting the spell.
Any other ideas? I need some inspiration for others.
The next few items are a very violent subversion of that particular ideal. They are not shiny, they are not obvious, they are not extraordinary in appearance.
But they are the most powerful items in the world.
Holy Post-it Note
"You see the warrior bound towards you. He is surrounded by a holy glowing light, and he seems to shrug off even the most powerful of spells and attacks that come his way. Interestingly enough, there seems to be a small piece of parchment stuck to his chest."
The Holy Post-it Note is one of the most unassuming and powerful artifacts of them all. When a one applies to it to their person, the note affixes itself to their armor, clothing, or skin. Only the person that it is stuck to can remove it, and it only comes off when the wearer wills it. For the powers below to work, the person in question must wear the note prominently, in full view for all to see. The Holy Post-it Note grants the following powers to its wearer:
+5 Holy (Stacks with Sacred) Bonus to AC
+7 Holy bonus to Will and Fortitude Saves
+7 Holy bonus to Diplomacy and Intimidate checks
(5) Uses of the Daylight spell per day, CL 20
(3) Uses of Holy Smite per day, CL 20
(2) Uses of Resurrection per year, CL 20
If a creature of the Evil alignment touches the Holy Post-it Note, it gains 10 negative levels. If this number exceeds its levels, it dies. These levels CAN result in actual level loss. If a Neutral creature touches the Holy Post-it Note, it gains 1 negative level, which cannot result in actual level loss.
Supreme Britches of Fortitude
"There was once a common woman, a peasant woman, but she became the greatest peasant of them all, the highest of the low. Still today, her knitting skills are heralded as the greatest of them all, and her works are sought for their supreme power."
A woman whose name has been lost to time was once the greatest commoner of them all. Her exploits are still celebrated today, and even adventurers look up to her. She was the only commoner to reach her level of power, the level of EPIC commoner. Her knitting is looked upon as the greatest pieces of knitting ever made, particularly one pair of simple Britches.
The Britches appear to be a simple, if well made pair of britches, fit only for the lowest of poor commoners. The Supreme Britches of Fortitude grant the following powers to its wearer:
Expeditious Retreat- At all times, suppressing this power is a free action.
Endure Elements- At all times, suppressing this power is a free action.
Bear's Endurance: 3 Times per day, CL 15
Grants SR 10+Character Level
Grants DR 10+Character Level
The Spectacles of Blasting
"Ferdinand was just like any other Wizard at Wizard Collage, except he had a funnier name, so the bullies hurt him a little extra. One day, Ferdinand was pushed over the edge. He was a wizard, he shouldn't have to put up with this kind of thing! For the next 20 years, he sat in his lab, constructing a pair of eyeglasses that were indestructible, aiding in his casting of destructive magic, and make him look cool."
The glasses were lost to time when Ferdinand discarded them for looking "dorky", but little did he know, he succeeded in the other two goals quite nicely. The Spectacles of Blasting are immune to all damage, and are Indestructible and Invincible in every single way, there is really NO way to destroy them. In addition, they have powers of their own, and aid spellcasters that are interested in doing damage. They do however, have drawbacks. The Spectacles of Blasting have the following effects:
+5 Nerd Bonus to Spellcraft checks
-10 Nerd Penalty to all Charisma-based skill checks
-2 Nerd Penalty to Strength and Constitution (This cannot bring either stat to 0 or below)
-True Seeing- At all times suppressing this power is a free action.
-Arcane Eye 3/day, CL 15
- Eyebite 1/day, CL 15
-If an Arcane spellcaster casts a spell that deals hit point damage while wearing these Spectacles, three times per day, the wearer may chose for the amount of damage for that spell to be doubled. The choice must be made while casting the spell.
Any other ideas? I need some inspiration for others.