MammonAzrael
2008-05-14, 02:56 AM
I'm currently working on a ToB fixed version of the Samurai (http://www.giantitp.com/forums/showthread.php?t=79512), and that got me thinking...why don't we update the PHB melee classes for the DMs that prefer ToB? Fighter is easily replaced with Warblade, Paladin with Crusader, and Monk with Swordsage. But what about the Barbarian and Ranger (http://www.giantitp.com/forums/showthread.php?p=4320694#post4320694)? Well, here are my maneuver using variants on those classes. What do you think?
Barbarian
http://www.wizards.com/dnd/images/ph35_gallery/PHB35_PG25_WEB.jpg
Krusk, a Half-Orc Barbarian.
Hit Die: d12
Skill Points: 4 + Int modifier (x4 at 1st level)
Class Skills: Balance(Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Martial Lore(Int), Ride (Dex), Survival (Wis), Swim (Str), and Tumble(Dex)
{table=head]Level|
Base AttackBonus|
Fort[br]Save|
Ref[br]Save|
Will[br]Save|
Maneuvers[br]Known|
Maneuvers[br]Readied|
Stances[br]Known|Special
1st|
+1|
+2|
+0|
+0|
1|
1|
1|Fast movement, illiteracy, rage 1/day
2nd|
+2|
+3|
+0|
+0|
2|
1|
1|Uncanny dodge
3rd|
+3|
+3|
+1|
+1|
3|
2|
1|
4th|
+4|
+4|
+1|
+1|
3|
2|
1|Rage 2/day
5th|
+5|
+4|
+1|
+1|
4|
2|
1|Improved uncanny dodge
6th|
+6/+1|
+5|
+2|
+2|
4|
2|
2|
7th|
+7/+2|
+5|
+2|
+2|
5|
2|
2|Damage reduction 1/—
8th|
+8/+3|
+6|
+2|
+2|
5|
2|
2|Rage 3/day
9th|
+9/+4|
+6|
+3|
+3|
6|
3|
2|
10th|
+10/+5|
+7|
+3|
+3|
6|
3|
2|Damage reduction 2/—
11th|
+11/+6/+1|
+7|
+3|
+3|
7|
3|
2|Greater rage
12th|
+12/+7/+2|
+8|
+4|
+4|
7|
3|
3|Rage 4/day
13th|
+13/+8/+3|
+8|
+4|
+4|
8|
3|
3|Damage reduction 3/—
14th|
+14/+9/+4|
+9|
+4|
+4|
8|
3|
3|Indomitable will
15th|
+15/+10/+5|
+9|
+5|
+5|
9|
4|
3|
16th|
+16/+11/+6/+1|
+10|
+5|
+5|
9|
4|
3|Damage reduction 4/—, rage 5/day
17th|
+17/+12/+7/+2|
+10|
+5|
+5|
10|
4|
3|Tireless rage
18th|
+18/+13/+8/+3|
+11|
+6|
+6|
10|
4|
4|
19th|
+19/+14/+9/+4|
+11|
+6|
+6|
11|
4|
4|Damage reduction 5/—
20th|
+20/+15/+10/+5|
+12|
+6|
+6|
11|
4|
4|Mighty rage, rage 6/day[/table]
Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Maneuvers: You begin your career with knowledge of one martial maneuver. The disciplines available to you are Desert Wind, Iron Heart, Stone Dragon, and Tiger Claw.
Once you know a maneuver, you must ready it before you can use it (see Maneuvers Readied, below). A maneuver usable by barbarians is considered an extraordinary ability unless otherwise noted in it's description. Your maneuvers are not affected by spell resistance, and you do not provoke attacks of opportunity when you initiate one. You learn additional maneuvers at higher levers as shown on the table above. You must meet a maneuver's prerequisite to learn it.
Upon reaching 4th level, and at every even-numbered barbarian level thereafter, you can chose to learn a new maneuver in place of one you already know. The new maneuver may be of any level you can learn. You can swap only a single maneuver at any given level.
Maneuvers Readied: You ready your maneuvers by exercising for 5 minutes. The maneuvers you chose remain readied until you decide to exercise again and change them. You do not need to sleep or rest for any long period of time to ready your maneuvers.
You begin every encounter with all your readied maneuvers unexpended, regardless of how much you may have used them since you chose them. When you initiate a maneuver you expend it for the current encounter.
You can recover one expended maneuver by spending a Standard Action to attack an opponent or you can recover all expended maneuvers by using a full-round action that provokes an attack of opportunity to voluntarily end a rage (you must be raging to recover maneuvers in this manner).
Stances Known: You begin play with knowledge of one 1st level stance from any discipline open to barbarians. At 6th level, and ever 6 levels thereafter (12th and 18th), you can chose additional stances. Unlike maneuvers, stances are not expended, and you do not have to ready them. All the stances you know are available to you at all times, and you can change the stance you are currently using as a swift action. A stance is an extraordinary ability unless otherwise stated int he stance description.
Unlike with maneuvers, you cannot learn a new stances at higher levels in place of one you already know.
Fast Movement (http://www.d20srd.org/srd/classes/barbarian.htm#barbarianFastMovement) (Ex): As the Barbarian ability.
Illiteracy (http://www.d20srd.org/srd/classes/barbarian.htm#illiteracy): As the Barbarian ability.
Rage (http://www.d20srd.org/srd/classes/barbarian.htm#rage) (Ex): As the Barbarian ability. You may use maneuvers while raging. Using a maneuver while raging reduces the duration of your Rage by 1 round.
Uncanny Dodge (http://www.d20srd.org/srd/classes/barbarian.htm#uncannyDodge) (Ex): As the Barbarian ability.
Improved Uncanny Dodge (http://www.d20srd.org/srd/classes/barbarian.htm#improvedUncannyDodge) (Ex): As the Barbarian ability.
Damage Reduction (http://www.d20srd.org/srd/classes/barbarian.htm#damageReduction) (Ex): As the Barbarian ability.
Greater Rage (http://www.d20srd.org/srd/classes/barbarian.htm#greaterRage) (Ex): As the Barbarian ability.
Indomitable Will (http://www.d20srd.org/srd/classes/barbarian.htm#indomitableWill) (Ex): As the Barbarian ability.
Tireless Rage (http://www.d20srd.org/srd/classes/barbarian.htm#tirelessRage) (Ex): As the Barbarian ability.
Mighty Rage (http://www.d20srd.org/srd/classes/barbarian.htm#mightyRage) (Ex): As the Barbarian ability.
[B]Ex-Barbarians
A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge).
Barbarian
http://www.wizards.com/dnd/images/ph35_gallery/PHB35_PG25_WEB.jpg
Krusk, a Half-Orc Barbarian.
Hit Die: d12
Skill Points: 4 + Int modifier (x4 at 1st level)
Class Skills: Balance(Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Martial Lore(Int), Ride (Dex), Survival (Wis), Swim (Str), and Tumble(Dex)
{table=head]Level|
Base AttackBonus|
Fort[br]Save|
Ref[br]Save|
Will[br]Save|
Maneuvers[br]Known|
Maneuvers[br]Readied|
Stances[br]Known|Special
1st|
+1|
+2|
+0|
+0|
1|
1|
1|Fast movement, illiteracy, rage 1/day
2nd|
+2|
+3|
+0|
+0|
2|
1|
1|Uncanny dodge
3rd|
+3|
+3|
+1|
+1|
3|
2|
1|
4th|
+4|
+4|
+1|
+1|
3|
2|
1|Rage 2/day
5th|
+5|
+4|
+1|
+1|
4|
2|
1|Improved uncanny dodge
6th|
+6/+1|
+5|
+2|
+2|
4|
2|
2|
7th|
+7/+2|
+5|
+2|
+2|
5|
2|
2|Damage reduction 1/—
8th|
+8/+3|
+6|
+2|
+2|
5|
2|
2|Rage 3/day
9th|
+9/+4|
+6|
+3|
+3|
6|
3|
2|
10th|
+10/+5|
+7|
+3|
+3|
6|
3|
2|Damage reduction 2/—
11th|
+11/+6/+1|
+7|
+3|
+3|
7|
3|
2|Greater rage
12th|
+12/+7/+2|
+8|
+4|
+4|
7|
3|
3|Rage 4/day
13th|
+13/+8/+3|
+8|
+4|
+4|
8|
3|
3|Damage reduction 3/—
14th|
+14/+9/+4|
+9|
+4|
+4|
8|
3|
3|Indomitable will
15th|
+15/+10/+5|
+9|
+5|
+5|
9|
4|
3|
16th|
+16/+11/+6/+1|
+10|
+5|
+5|
9|
4|
3|Damage reduction 4/—, rage 5/day
17th|
+17/+12/+7/+2|
+10|
+5|
+5|
10|
4|
3|Tireless rage
18th|
+18/+13/+8/+3|
+11|
+6|
+6|
10|
4|
4|
19th|
+19/+14/+9/+4|
+11|
+6|
+6|
11|
4|
4|Damage reduction 5/—
20th|
+20/+15/+10/+5|
+12|
+6|
+6|
11|
4|
4|Mighty rage, rage 6/day[/table]
Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Maneuvers: You begin your career with knowledge of one martial maneuver. The disciplines available to you are Desert Wind, Iron Heart, Stone Dragon, and Tiger Claw.
Once you know a maneuver, you must ready it before you can use it (see Maneuvers Readied, below). A maneuver usable by barbarians is considered an extraordinary ability unless otherwise noted in it's description. Your maneuvers are not affected by spell resistance, and you do not provoke attacks of opportunity when you initiate one. You learn additional maneuvers at higher levers as shown on the table above. You must meet a maneuver's prerequisite to learn it.
Upon reaching 4th level, and at every even-numbered barbarian level thereafter, you can chose to learn a new maneuver in place of one you already know. The new maneuver may be of any level you can learn. You can swap only a single maneuver at any given level.
Maneuvers Readied: You ready your maneuvers by exercising for 5 minutes. The maneuvers you chose remain readied until you decide to exercise again and change them. You do not need to sleep or rest for any long period of time to ready your maneuvers.
You begin every encounter with all your readied maneuvers unexpended, regardless of how much you may have used them since you chose them. When you initiate a maneuver you expend it for the current encounter.
You can recover one expended maneuver by spending a Standard Action to attack an opponent or you can recover all expended maneuvers by using a full-round action that provokes an attack of opportunity to voluntarily end a rage (you must be raging to recover maneuvers in this manner).
Stances Known: You begin play with knowledge of one 1st level stance from any discipline open to barbarians. At 6th level, and ever 6 levels thereafter (12th and 18th), you can chose additional stances. Unlike maneuvers, stances are not expended, and you do not have to ready them. All the stances you know are available to you at all times, and you can change the stance you are currently using as a swift action. A stance is an extraordinary ability unless otherwise stated int he stance description.
Unlike with maneuvers, you cannot learn a new stances at higher levels in place of one you already know.
Fast Movement (http://www.d20srd.org/srd/classes/barbarian.htm#barbarianFastMovement) (Ex): As the Barbarian ability.
Illiteracy (http://www.d20srd.org/srd/classes/barbarian.htm#illiteracy): As the Barbarian ability.
Rage (http://www.d20srd.org/srd/classes/barbarian.htm#rage) (Ex): As the Barbarian ability. You may use maneuvers while raging. Using a maneuver while raging reduces the duration of your Rage by 1 round.
Uncanny Dodge (http://www.d20srd.org/srd/classes/barbarian.htm#uncannyDodge) (Ex): As the Barbarian ability.
Improved Uncanny Dodge (http://www.d20srd.org/srd/classes/barbarian.htm#improvedUncannyDodge) (Ex): As the Barbarian ability.
Damage Reduction (http://www.d20srd.org/srd/classes/barbarian.htm#damageReduction) (Ex): As the Barbarian ability.
Greater Rage (http://www.d20srd.org/srd/classes/barbarian.htm#greaterRage) (Ex): As the Barbarian ability.
Indomitable Will (http://www.d20srd.org/srd/classes/barbarian.htm#indomitableWill) (Ex): As the Barbarian ability.
Tireless Rage (http://www.d20srd.org/srd/classes/barbarian.htm#tirelessRage) (Ex): As the Barbarian ability.
Mighty Rage (http://www.d20srd.org/srd/classes/barbarian.htm#mightyRage) (Ex): As the Barbarian ability.
[B]Ex-Barbarians
A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge).