View Full Version : One thousand and one Adventure Ideas

2008-05-14, 01:58 PM
Well, this is simple. Just post an idea that you think would make for a good adventure and we'll see how fast we can get to 1001.

So, I'll start this off with mine.

1. You've heard rumors of a lich in the area. You don't know what he's up to, but [insert group name here] has sent you find out and eliminate the lich if need be.

clockwork warrior
2008-05-14, 02:04 PM
this one is long, but its an idea thats been floating in my head for some time.

2. a good and just king was assassinated. the next in line was not decided out of his three sons, who have began fighting one another for the crown by rallying lords with them and building armys. there is a hefty reward for those who can find the kings slayer and bring him to justice.

2008-05-14, 02:05 PM
3. Your boss has noticed a group of (INSERT NAME HERE) skulking around his lair. He tells you to hire some thugs and get rid of them, but they don't go away so easily and now you must storm their headquarters and teach that rabble a lesson.

2008-05-14, 02:09 PM
4. The different adventurers have joined (or have been forced to join) the nations armies. They are, coincidentally, posted on the same border fortress. The days go by, they clear out some encroaching monsters from nearby caves. Then, one day, a huge enemy army appears nearby and they have to hold out for several weeks against the coming assault.
This could also lead to more adventures.

2008-05-14, 02:22 PM

Scroll down the page and look at "The Idea Thread".

2008-05-14, 02:25 PM
Oops. Alright, hail a mod. We need these threads merged then.

Who do I call?

2008-05-14, 02:33 PM
5. 1st level adventure hook...

The balance of power has shifted on a cosmic scale towards Chaos as Demon Hordes have pushed past Hades, into Gehenna, and finally through the last planar defenses into the Nine Hells themselves. Avernus once again witnesses the Blood War firsthand, as the armies of the Nine martial to beat back the endless onslaught of the Abyss.

However, things grow grim. Massive bronze bastions that have stood since the very founding of the multiverse itself have fallen. Demon Princes have emerged from their lairs to stalk the war-torn fields at their whimsy. All that is left is the personal citadel of Bel, Archduke of Avernus, and the winding staircase that descends into the sprawling city-plane of Dis.

All existence is threatened by the chaotic tide, and so when the call of Hell goes forth, the Creche-Factories of Mechanus respond, churning forth legions of Inevitables to staunch the bloody masses of demons. The respite is brief, but just as the single flickering candle in the darkness is about to be snuffed out, the innumerable choirs of the Heavenly Host descend upon the battlefield, turning the slaughter back upon itself.

For the second time in the history of time itself, Archon and Devil stand side by side, brothers in arms, with a common goal set before them.

This, however, is completely unknown to the PCs, who are contracted by an old man to go kill some kobolds at the local abandoned copper mine.

2008-05-14, 03:35 PM
6. 11th level adventure hook...

Two city-states have existed side by side for decades peacefully trading with each other. For the past 3 years, however, there has been a growing mistrust between the government and the peoples of the two cities, each fearing that the other plans to launch a war of conquest, and there are much disputes over the rights to the nearby iron mines. The seeds of mistrust were ultimately planted by two groups in an unsteady alliance between the Arch-devil Glaysa and a mighty Green Dragon, Xaphyr.

The dragon is a player of the Great Game, Xvorintaal, and would stand to gain much with the destruction of both cities. Opposing Xaphyr in the Great Game is an out-matched young Copper Dragon, Konig, who would benefit in the Great Game by maintaining peaceful and prosperous relations between the two city-states.

Glaysa, being a relatively new to the position of Arch-devil, badly needs an infusion of souls. A total destruction of a city would certainly do that. But she also needs new followers and would love nothing more than to have a Lawful Evil breeding ground under her cultist's control. She would prefer that one of the cities survive and convert from LN to LE, so she'll just backstab Xaphyr at the appropriate moment. Her chief agents consists of: a LE Changeling Factotum/Chameleon (a loyal cultist), 2 Pleasure Devils (with class levels), a Paladin (duped by the Pleasure Devils), and a Goliath Barbarian/Fighter/Crusader (Neutral. Joined as a matter of convenience to avenge an unrelated wrong against her).

Meanwhile, your group of adventurers arrives to this tension-filled area. What does your group do? Try to build a grass-roots movement to promote peace? Try to talk sense into the government authorities directly? Fan the flames of war to make a profit? Maybe take advantage of the confusion to start a criminal organization to gouge the common people? But what will they do about the existing mafia, who runs an extensive prostitution ring and performs regular kidnappings?

2008-05-14, 06:25 PM
7. A lakeside village has recently been the victim of mysterious kidnappings. Then, one day, a panicked woman emerges in town who had disappeared a week earlier. She speaks of horrible 'under folk' who torture and sacrifice the stolen villagers to a slumbering god beneath the lake. Adventurers are called to investigate this strange underwater menace.

In truth, a tribe of kuo-toa have settled in the watery catacombs beneath the lake, where they have come across an aboleth which was sealed in a cave in. The aboleth has dried up and entered 'the long sleep,' and it is essentially defenseless. However, the kuo-toan whips have managed to telepathically communicate with it, and they believe the creature to be a god. The aboleth ultimately hopes that its newfound worshipers will flood the chamber where it is trapped and return the creature to its former state. However, to do this would require a great deal of tunneling, and the kuo-toa are ill-equipped for such work. The aboleth now pressures its minions to kidnap humans, dwarves, and kobolds in hope of forcing them into labor.

2008-05-14, 08:56 PM
8. An invasion of (Insert monsters here) is heading to overrun a peaceful village. The village heads ask the players to go clear out a large dungeon a ways away so that the villagers can hide in the dungeon until the monsters leave.

2008-05-14, 09:42 PM
9. A great Troll, Glotton Ironfoot, is terrorizing the surrounding community. He is know for his large, bloated ivory feet and his huge white hammer that is double his own size. He travels with a Troll warband and you must find and slay him.