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Inhuman Bot
2008-05-14, 07:41 PM
There was no thread on the elder scrolls, So I decided to make one.

I've played abit of arena, about half of morrowind and I'am at cloud ruler temple in oblivion. I really like all the games, but some more options involving what you can do with houses would be cool. So this thread is just for discussing the games, so discuss away!

Raider
2008-05-14, 07:46 PM
What is CHIM? Muatra anyone?

Inhuman Bot
2008-05-14, 07:49 PM
Chim? Could you explain that?

Sequinox
2008-05-14, 08:16 PM
I've only played oblivion.... Im right outside gutted mine. My friend who beat it today ruined it all for me though... (i was MAD.)

Jimp
2008-05-15, 05:57 AM
I love the graphics and physics engine of Oblivion. It's fantastic fun. On the other hand the rest of the game was nowhere near as epic as Morrowind.
Morrowind is my favourite from the series. Even if the graphics seem a bit dated now modders have made improved body modles and high res textures so the game looks much better. Graphics aside the gameplay is fantastic. You really are left on your own in the world as an adventure. None of the 'just follow the green arrow' from Oblivion. I love the factions in it. House Telvanni, 'nuff said :smallamused:. I've started playing through it again as a pure magic user using a mod that changes the leveling system from 10 skill-ups = 1 level to stats increase naturally over time as you use related skills. It really has made the game much more enjoyable for me since instead of worrying about scaling and level bonuses the mod smoothes it all out and makes the entire experience feel far more natural.
I have never played Daggerfall but really wish that I could. From what I hear it is pretty epic. Horses and carts, entire continents to explore, thousands more NPCs than Morrowind and Oblivion combined. . .
Some day I'll find a copy!

Lorn
2008-05-15, 09:47 AM
I've played Oblivion, but not the others.

Having said that, by "played" I mean "played a lot, with several different characters."

Currently using a level 35/36 or so light armour/melee/magic specialist, and encountering problems along the lines of many ogres and goblin warlords. Having said that, aside from those, things tend to be pretty good.

There's a mostly underwater cave a bit south of Bruma I highly recommend exploring, it's probably one of the best ones I've been in. Full of Argonian tribesmen. Really, full - at level 24 or so I made several tens of thousands of gold from there. Mostly due to Daedric daggers, mind.

Far as mods go, I use allsorts - the most prominent being Francescos, due to the extra weapons and armours. I make them as well, though all I've actually released is a house mod - BasTyra, can be found on elderscrolls.filefront.com
Though, there's a newer version that I'm still adding to a bit... but it sorts out the fact the house is free, by adding a high level skeleton with a thoroughly nasty sword in the basement (accessible round the back) who holds the key.
Also working on a fairly simple mod that'll redo the loot tables a bit so there's, instead of several different armours, just different stats; it'd be possibly to get, say, Leather Gauntlets +5 which would be the same as Glass. Lot of work though, soooo it's taking a break in the exams.

SolkaTruesilver
2008-05-15, 09:54 AM
The mods I tried to use is a new magic system, where the spells are quicker to move (easier aim), and the experience you gain out of every cast spell is proportionnal to the amount of magickae used.

There was also a new combat system with dis-memberment, but it was a little buggy..

I also used the Unofficial mod. I also tried once a mod that stops the mega-scaling of every encounters in the game, and caps some encounters level (but also caps to a minimum some others). Sadly, my game had trouble to run when I installed it with mod manager.. :smalleek:

poleboy
2008-05-15, 11:19 AM
I just got Oblivion a few days ago (finally got a system that can run it, yay!) and I must say, I'm enjoying it a lot. I'm a big fan of Morrowind, probably the one game I have spent the most time on overall.
While I enjoy the many small fixes they made that were obvious flaws in Morrowind, I still see room for improvement. Playing as a Thief, I have exactly the same issues I had in Morrowind - once I make that perfect stealth hit, I often have to face off two more mobs, only this time without a decent melee skill. Even worse, the enemy might heal himself and completely negate all my sweet sneak damage. And with the new mana regen system, playing as a lightly armored non-caster against a caster can be really hard.
I made a mage as well, but they seem a little overpowered to me. As long as you remember to buy the best damage spell you can afford to cast, everything drops in 2-3 hits at worst. Maybe it gets harder later, and I must admit that being a caster is so much more fun than in Morrowind. Resting for 56 hours in a cave full of monsters because you're out of mana was extremely frustrating, and I'm glad they made a decent mana regen system. But maybe they overdid it a bit :/

Morty
2008-05-15, 11:47 AM
I've played both Morrowind and Oblivion. I'd like to play Daggerfall as well, but not only it's old and therefore I'd have problems running it, but it was also released in whoppin' 100 copies in my country. And that was in 1996.
I enjoyed Morrowind very much despite its many bugs and failings. Oblivion though, bored me rather fast. NPCs were even more bland and devoid of any pesonality than those in Morrowind, "dialogues" are also actually worse in Oblivion -in Morrowind you could at least ask NPCs about a lot of things. It was a lot easier to play a mage without biting the mouse cord out of sheer frustration, though. But the biggest thing is, in Morrowind you always had some interesting stuff to do. In Oblivion... not so much.
The mods I used for Morrowind... there were a lot of them. I remember using one to provide real-time Magicka regeneration, one to remove the glow from magic items, one to improve weapon and armor apperance and numerous ones with new faces(I mean, the original ones in Morrowind... ewwwww).

Oregano
2008-05-15, 12:28 PM
I prefer the gameplay and sotry of morrowind, the story seemed a lot better and you were the chosen one not just the dude who tells the chosen one and goes of fetch quests for him.

The combat systems on both were good and I think the equipments good in both, but they should have kept a lot of the things from Morrowind such as my Noridc helmet:(.

You can download Arena of the Elder Scrolls website for free(IIRC) for anyone interesting. It's old but cool.

Somebloke
2008-05-15, 01:18 PM
I've played a LOT of morrowind, although I still haven't come close to exploring every single bandit cave or dealing with every single story...I do love how you can wander around, poking into some forgotten door or such, and come across a failed demon summoning, or a huge bandit market in a tiny fishing village.

Sadly, I inevitably succumb to the urge to create alchemical potions using the 'Intelligence bonus of Doom' method, after which the game tends to become a bit stale.

Still, I cannot seem to quite get away from the fun...I am seriously contemplating purchasing an Xbox solely to be able to buy Oblivion, and- one hopes- a thousand new doors for my sneaky Kajit to unlock.

TheEmerged
2008-05-15, 01:57 PM
My first computer broke when I was trying to upgrade it to play Arena. I played so much Daggerfall I had the layout of the "minisections" the dungeons were made of memorized. I played a fair amount of Morrowind, but my machine isn't up to Oblivion yet.

Daggerfall was fun but had some ginormous wholes in the system. Oh the days I spent basically robbing the same stores over and over...

The floor of my ship was littered with collections of gear (including every piece of every armor metal set), every book in the game, and so forth.

Arang
2008-05-15, 02:08 PM
Still, I cannot seem to quite get away from the fun...I am seriously contemplating purchasing an Xbox solely to be able to buy Oblivion, and- one hopes- a thousand new doors for my sneaky Kajit to unlock.

Use the money to upgrade your PC. Please. Oblivion eventually loses its charm without mods. That's not to say it's not an excellent game, you'll just get tired after a while. With mods, there's always more to be done.

I'm currently on my ... 10th or so character in Oblivion. Straight-up mage this time, so I decided to run a few Magicka mods to pack an extra punch. Also threw in OOO and Natural Environments, some textures, the potion unlimiter and a mod to add visual effects to enchanted weapons. It's super enjoyable so far, I don't think I've had a single character for so long since my first. I've probably spent about 500 (ish) hours on this game. Maybe.

Premier
2008-05-15, 02:09 PM
I've started playing through it again as a pure magic user using a mod that changes the leveling system from 10 skill-ups = 1 level to stats increase naturally over time as you use related skills. It really has made the game much more enjoyable for me since instead of worrying about scaling and level bonuses the mod smoothes it all out and makes the entire experience feel far more natural.

Say, would you happen to have a link to this mod, or maybe it's name? I'd be interested in checking it out.

Jimp
2008-05-15, 02:39 PM
Say, would you happen to have a link to this mod, or maybe it's name? I'd be interested in checking it out.

Sadly I lost the link but I'll try to find it again. It was on one of the bigger modding sites, so maybe a google search and some web delving could find it.

Emperor Ing
2008-05-15, 03:26 PM
It's suprisingly satisfying playing as an archer character. :smallconfused:

And to add to the discussion of dungeons to visit...

Sideways cave. Close to the outside of the tutorial sewer. It has the distinct feel of a quest that was never finished.
Fingerbowl cave. Somewhere north of the imperial city I think Super epic in size. I spent 2 hours in it alone. :smallwink:

Istari
2008-05-15, 08:12 PM
Im a thief character iin Oblivion, illusion magic with invisibliity makes everything so much easier.
My favorite part was going back to the mythic dawn can a 1 hit koing almost everybody and ones who survived couldnt do anything thanks to the silence enchantment on my bow:smallbiggrin:

EvilElitest
2008-05-15, 08:42 PM
wait, if you get the Oblivion Special edition (all of the expansion packs and the core game) for the Xbox does that include the mods?
from
EE

Pearl
2008-05-15, 08:51 PM
mods are almost entirely third party and thus would never be legally sold to you with the game unless you're talking about the handful of official mods from Bethseda.

warty goblin
2008-05-15, 09:15 PM
I prefer the gameplay and sotry of morrowind, the story seemed a lot better and you were the chosen one not just the dude who tells the chosen one and goes of fetch quests for him.


Funny, that's what I actually liked about Oblivion. Only RPG I've ever picked up where my destiny wasn't crowned in the stars and aged men spent their haggard lives reading of my future deeds from books written in eldritch scripts at the dawn of time.

Instead I was: A dude. Seems to me to be far more interesting to play whatever role I wanted, rather than being PC of Destiny. Also it actually made sense that I was out doing Fetch Quests, I mean one wouldn't want to risk the Chosen One on that sort of thing, now would you? Plus some of 'em were pretty good fetch quests.

Also allow me to state that Shivering Isles might just be the most awesome main quest line ever.

poleboy
2008-05-16, 01:19 AM
Funny, that's what I actually liked about Oblivion. Only RPG I've ever picked up where my destiny wasn't crowned in the stars and aged men spent their haggard lives reading of my future deeds from books written in eldritch scripts at the dawn of time.

Instead I was: A dude. Seems to me to be far more interesting to play whatever role I wanted, rather than being PC of Destiny. Also it actually made sense that I was out doing Fetch Quests, I mean one wouldn't want to risk the Chosen One on that sort of thing, now would you? Plus some of 'em were pretty good fetch quests.

Also allow me to state that Shivering Isles might just be the most awesome main quest line ever.

I completely agree. Being the chosen one is oh so tired and old.
And I am SO looking forward to shivering isles. It looks... maddening. No spoilers please :smalleek:

Oregano
2008-05-16, 01:44 AM
Also allow me to state that Shivering Isles might just be the most awesome main quest line ever.

Shivering Isles was more like the type of quest I like, as was Knights of The Nine because you were "the chosen one" without actually being picked, you just prove yourself and rise up to the challenge.

Onthe sdubject of being a dude, it was refreshing not to be the messiah as in Morrowind but with me it kind of got old, especially when Martin does everything you want, eg.:
Kind of annoyed me with the whole tiber septim armour thing, it's like
"dude, that's technically that's my armour". Also he gets to kill the big bad in the end, that's kind of a kick to the nuts for me, this kind of struck me as "You've killed his minions, gathered all the artifacts, went to another dimension several times, you've saved the prince and slain demons, oh but the guy you've been thwarting all that time is getting killed by the prince that needed rescuing."

For the record, the only game that's done the whole "you're not the main dude!" thing successfully for me is Makai Kingdom.

Fri
2008-05-16, 05:11 AM
I've only played Morrowind and Oblivion, and I like Morrowind far better than oblivion except for the combat and lockpick system.

Eventhough morrowind is smaller than oblivion, it felt more epic, seems larger than oblivion, the environment is more diverse, the gameplay is WAY more open ended, and had far more weapons and spells.

I remember my friend killed an NPC in oblivion, JUST because he wanted his clothes. That was fun. Anything we equip, we really wear it.

poleboy
2008-05-21, 03:03 AM
I've only played Morrowind and Oblivion, and I like Morrowind far better than oblivion except for the combat and lockpick system.

Ooooh don't get me started on the lockpicking minigame. Sure, it gets easier as your Security skills raises, but WHY does the game count every lockpick you've broken!? :smallfrown:
My obsessive personality makes me quicksave every time I need to pick a lock and load if I break a pick, simply because of this. It doesn't help that it seems completely random how the stupid tumblers act. And you feel even more shafted when a 1st level mage with enough magicka can just stare at any lock and pop it open without even trying.

Emperor Ing
2008-05-21, 04:59 AM
well, lockpicking does get tedious after a while.
So I just get the skeleton key and auto-unlock away!

Caracol
2008-05-21, 06:42 AM
I was the only one in my group of friends to finish Morrowind. I played it for a whole summer, and I must say that was one of the best RPG I have played so far.
I ended up at level 46, with a Rogue that wasn't roguish at all (I had full Indoril armor, and a enchanted ebony axe).

My laptop is too crappy to handle Oblivion, and I would like to play it someday.

Tirian
2008-05-21, 01:45 PM
well, lockpicking does get tedious after a while.
So I just get the skeleton key and auto-unlock away!

My goodness, you people and your need to use physical objects to pick locks. Buy the most powerful Open spell you can, and when the locks get more powerful, upgrade it.

I think that the key (har har) to Morrowind is being properly dedicated to training. When you rest to gain a level and see that your best stat gains are three points in Agility and Intelligence, then you recall the autosave and head to the nearest chest that is out of sight of anyone else. Then alternately use the item that you have enchanted to give one point of Lock and your lockpick until your Enchant and Security skills are good enough to give five points when you level. (If it was Willpower you needed instead of Intelligence, then you use the spell version of Lock until your Alteration increases.) Of course, for this to work across the board, it is important that you are sure to make all of the easily controlled skills Miscellaneous. Acrobatics, Alchemy, Armorer, Athletics, Hand-to-Hand, Sneak, and as many spell and armor types as you can stand.

It might seem counterintuitive to someone who is new to the game, but the last skills you want to have as major or minor skills are the ones that go up on their own.

Hadrian_Emrys
2008-05-21, 02:12 PM
Daggerfall was a total gas with high move speed, jump, and an ebony dagger. Hard to explain how playing a ninja in that setting actually worked out well. :smallbiggrin:

SolkaTruesilver
2008-05-21, 02:12 PM
It might seem counterintuitive to someone who is new to the game, but the last skills you want to have as major or minor skills are the ones that go up on their own.

Counter-intuitive indeed

Can you give me a good list of the skills I might want to take in Oblivion and Morrowind?

Oblivion, because I just hate the whole level-as-you-gain-skill!

Morrowind because.. well, you seem to think it'S a good idea.

poleboy
2008-05-22, 01:57 AM
Eh, I never felt the need to powergame Morrowind very hard. As long as you max out your major and minor skills, nothing can stop you anyway. I figured one time that playing a monk would be a challenge... I got to level 80 and was punching down vampires unarmed without much effort, simply because all his skills (Athletics, Acrobatics, Hand-to-Hand and so on) increased extremely fast. I even refrained from obsessively picking up everything in sight, but got stinking rich anyway since he worked best unarmored and unarmed. Maxing out acrobatics was quite fun though. Nothing like roof-jumping in Vivec :smallbiggrin:

Prustan
2008-05-22, 04:30 AM
Roof jumping = fun :smallbiggrin: Though I only managed to properly do that in Oblivion after 'adjusting' my stats to some insane number. Practicing in that multi-level Norse town (can't remember the name) was brilliant too.

As for Morrowind, you could always get a high-powered Jump spell. Or you could go down the road from the tutorial village a bit further and find the dead guy in the middle of the road. He's got an insane Jump spell (like 1000 points or something), but the duration is so short it runs out while you're still rising...

Emperor Ing
2008-05-22, 04:34 AM
the MOST fun, however, is making a lot of +100 speed spells (with good duration, master restoration is required), and cast away! For more fun, jump off a ramp with superspeed at the RIGHT time, and you get catapulted into the air. :smallbiggrin:

...or you can drink 8 glasses of skooma for the same speed effect

poleboy
2008-05-22, 04:38 AM
As for Morrowind, you could always get a high-powered Jump spell. Or you could go down the road from the tutorial village a bit further and find the dead guy in the middle of the road. He's got an insane Jump spell (like 1000 points or something), but the duration is so short it runs out while you're still rising...

Yeah, that crazy wood elf mage. You could completely wreck the game by standing in a corner of the world (Seyda Neen for example) and jumping towards the sea from a high point. Eventually you'd hit the invisible wall and either die or get knocked down into the water... then die, because the open sea is apparently deadly for some reason. Good times. Man, the number of ways to screw up that game was endless. I'm kinda glad they gimped magic a lot in Oblivion.

factotum
2008-05-22, 09:43 AM
As for Morrowind, you could always get a high-powered Jump spell. Or you could go down the road from the tutorial village a bit further and find the dead guy in the middle of the road.

I once used the editor in Morrowind to create a set of boots that had a permanent +300 to Acrobatics. Called them Moon Boots, for obvious reasons...you could get from Balmora to Caldera in about 3 jumps! Great fun, but slightly unbalancing, so I didn't use them for a "proper" game.

sihnfahl
2008-05-22, 11:09 AM
I have never played Daggerfall but really wish that I could. From what I hear it is pretty epic. Horses and carts, entire continents to explore, thousands more NPCs than Morrowind and Oblivion combined. . .
Some day I'll find a copy!
Daggerfall was heckafun but ONLY once they released the patch that allowed the player to teleport themselves.

Oh, it wasn't to help you cheat... it was due to a weakness in the random dungeon/quest generator. There were times a quest object would spawn in an 'unreachable' location in the dungeon. There were also times the dungeon 'seams' would fail and you'd fall through the world. The teleportation patch made all these bugs bearable.

The carts were good - but therein was the weakness of the day/night cycle and stealing. You could empty a store at night, dump it all straight into your cart, and then ... keep going back until your cart was full. By the time I got to the best enchanting level in game, I had more than enough money to have the Best Of Everything.

That being said, I know which ending in Daggerfall they used for the later Elder Scrolls...

Yes, there were a lot of NPCs. Made it easy to level your personality and conversation skills. But they were flat as a result; kind of like those 'I hear the west cave is dangerous' kinda deal. There may be fewer NPCs in Morrowind and Oblivion, but they at least have some 'unique' traits to them.

poleboy
2008-05-23, 02:12 AM
There may be fewer NPCs in Morrowind and Oblivion, but they at least have some 'unique' traits to them.

Actually, I find the NPC's in Oblivion to be incredibly boring and one-dimensional. 50% of them have the same basic dialogue which lets you hear something about the city they live in and a randomly generated rumor. That's just freakin' lazy, and only a small step above Daggerfall.
I realize they wanted voice acting for everyone, but I think there is room for much more flavor dialogue. They even screwed that up pretty badly at times as well. If you talk to a beggar, he will say certain things in a sickly whimpering voice. But the "rumor" dialogue is always tossed out with a voice befitting the emperor of Tamriel himself. Completely ruins the immersion for me every time.

Tirian
2008-05-23, 02:16 AM
Counter-intuitive indeed

Can you give me a good list of the skills I might want to take in Oblivion and Morrowind?

Alas, I've never played Oblivion. Six months ago, I upgraded from a Windows 98 machine to a new machine that had has an on-board graphics chip instead of an nVidia card. I asked the salesman what the difference was and he said there was none, which is not at all the case because on-board cards don't do 3-d in hardware.

But if it's anything like Morrowind, then you don't want to gain levels at breakneck speed. For instance, you can tale Acrobatics and Athletics as class skills in Morrowind with the thought that you can run and jump your way to quick levels. And you can, but when you level you're only going to be able to increase your Strength and Speed by three points and any other stat by one point. Ideally, for every level you want to gain your ten class skill points and ten miscellaneous skill points in two attributes so that you can put five points into those two attributes (and the final one in Luck, which never gets a multiplier but deserves a lot of attention if you want to max it by the end of the game).

Here's what I'd pick for my next Morrowind character:

Sneak - This is maybe the most underrated skill in the game. Stealing from under people's noses and backstabbing. And training it is as easy as putting a weight on your Ctrl key and walking away for ten minutes.

Speechcraft - so many missions are solved just by talking to someone about a subject when they have a favorable disposition to you. Having this as a major skill means that you start off at a high enough level that this can work well for you.

Alchemy - This is just such a simple choice. Great money, and you can basically pick a level every once in a while and get all ten points in Alchemy instead of adventuring just by repeatedly buying reagents from and selling potions to the NPC in Balmora.

Alteration - For me, this is the most important of the Willpower-based skills, since I use it to open locks. Like before, it's just a comfort to have it start at a high level.

Enchant - Having a nice Enchant makes your items refill more quickly, which is handy if your character doesn't recharge mana. I don't see much point in being so good that you can enchant your own items, since it is pretty easy to get more money than God and pay the NPCs to do it perfectly.

Minor skills:

Long Blade, Medium Armor - good cheap ways to boost your Strength and Endurance early, especially since getting your Endurance high quickly is important for a lifetime of good HP.

Restoration, Hand-to-Hand, Illusion - I won't argue strongly for or against these. H2H is good just so you have SOME Speed-based class skill. The others, you can pick what you like.

And here are the necessary Miscellaneous skills, because they go up too quickly on their own when you are trying to carefully plan your rate of advancement:

Acrobatics, Athletics, Block, Unarmored, Mercantile, Light Armor, Short Blade

Emperor Ing
2008-05-23, 04:46 AM
If you talk to a beggar, he will say certain things in a sickly whimpering voice. But the "rumor" dialogue is always tossed out with a voice befitting the emperor of Tamriel himself. Completely ruins the immersion for me every time.

I found this interesting bug. When playing as a male character, give a redguard beggar (There's one in chorrol i think) a coin, and they will say "thank you kind sir" in the CREEPIEST voice ever.

factotum
2008-05-23, 01:02 PM
Alas, I've never played Oblivion. Six months ago, I upgraded from a Windows 98 machine to a new machine that had has an on-board graphics chip instead of an nVidia card. I asked the salesman what the difference was and he said there was none, which is not at all the case because on-board cards don't do 3-d in hardware.


That's not true, actually--most on-board graphics chips these days have hardware 3D capability. It's just that it's the sort of hardware 3D you got during DirectX 8 days, and games like Oblivion almost always require DX9 support. (Even then there are a few on-board solutions that provide that, but the performance they offer is generally not up to much).

Diego
2008-05-23, 03:26 PM
Yeah, that crazy wood elf mage. You could completely wreck the game by standing in a corner of the world (Seyda Neen for example) and jumping towards the sea from a high point. Eventually you'd hit the invisible wall and either die or get knocked down into the water... then die, because the open sea is apparently deadly for some reason. Good times. Man, the number of ways to screw up that game was endless. I'm kinda glad they gimped magic a lot in Oblivion.

Have you ever done a belly flop from a 3m diving board? Compare that to doing the same from standing on the edge of a pool. If you are falling at terminal velocity, you are way dead when you hit the water, regardless of if you do a perfectly executed dive or not.

Given, I doubt thats the reason that it killed you.

Tirian
2008-05-23, 06:20 PM
That's not true, actually--most on-board graphics chips these days have hardware 3D capability. It's just that it's the sort of hardware 3D you got during DirectX 8 days, and games like Oblivion almost always require DX9 support. (Even then there are a few on-board solutions that provide that, but the performance they offer is generally not up to much).

From what I read from Intel's FAQ, DX9 support seems somewhat universal (http://support.intel.com/support/graphics/intel915g/sb/CS-011807.htm). The problem for a much greater range of users, including me, is hardward T&L (http://support.intel.com/support/graphics/sb/CS-011910.htm); Intel claims they can crunch the numbers fine in software (which seems like a reasonable assumption if you're running dual core and each individual processor meets the game's spec, ya know?), but obviously not if the game aborts as soon as it recognizes that you don't have T&L on your chip.

I'm sad about it, but not so much that I'm going to go out and spend another $40 for a two year old card just so I can play a two year old game that still costs $45. I understand that you need a powergamer's machine to get an ideal experience from today's top games, but designers should recognize the audience that they are excluding when you still can't play the game on more modest machines two generations later.

TheEmerged
2008-05-23, 09:57 PM
RE: Morrowind Skills. I'm doing this from memory, but one broad pattern: you don't want more than a skill or two that goes up 'on its own'. You want to be able to predict when you're about to level, and then train the right skills so you can get +5 to at least two attributes. The character I finished the game with, for example, had moderately high Medium & Heavy armor skills even though they were Misc and I never wore that weight of armor -- because I was training them every level from the trainers so I could select Endurance as a +5 attribute until it was 100.

On the subject of ridiculous attribute boosts, Morrowind plays much differently once you get those Boots of Blinding speed :smallredface:

Jade Falcon
2008-05-24, 12:51 AM
Ah, yes .. Daggerfall .. gigantic and bug-ridden. I still cannot decide if it is one of the best or worst RPG I ever played. Even the graphics were a mixture of beauty und ugliness. I played it back in 1996 and still remember how much it annoyed me when my character was repeatedly one-hit-killed in the starter dungeon ... f***ing imps :smallbiggrin: I never "finished" it, at some point I always got bored of the quests, often impossible to solve thanks to some bug. Nevertheless, an interesting gaming experience :smallbiggrin:

TES Arena was one of my favorite games back in ´94, finished it several times with a dark elf sorceror. I played it again some days ago, but well .. times have changed, I guess :smallwink:

Fri
2008-05-24, 01:23 AM
Boots of Blinding Speed. Fantastic :D

Things that you don't leave home without in Morrowind: Boots of Blinding Speed, amulet of stamina so you can run wherever you want (I don't know how I didn't think of that amulet earlier). . Amulet of Mark and Amulet of Recall.



I remember my friend killed an NPC in oblivion, JUST because he wanted his clothes. That was fun. Anything we equip, we really wear it.

Huh? I meant in Morrowind. Typo I guess... In morrowind we can steal npc's clothes, in oblivion we can't-->big downer.

jenna010986
2008-05-24, 03:49 AM
Well are there new updates for this game? or installment I guess

warty goblin
2008-05-24, 08:35 AM
Boots of Blinding Speed. Fantastic :D

Things that you don't leave home without in Morrowind: Boots of Blinding Speed, amulet of stamina so you can run wherever you want (I don't know how I didn't think of that amulet earlier). . Amulet of Mark and Amulet of Recall.



Huh? I meant in Morrowind. Typo I guess... In morrowind we can steal npc's clothes, in oblivion we can't-->big downer.

I'm confused, I kill and strip characters all the time in Oblivion. I think the only times you can't is if they are deemed plot critical.

Arang
2008-05-24, 09:41 AM
I'm confused, I kill and strip characters all the time in Oblivion. I think the only times you can't is if they are deemed plot critical.

But you can't steal clothes unless whoever is wearing them is dead.

I always thought it was funny how the Imperial Guard happily let me keep the possessions of their dead comrades when I finally surrendered.

SolkaTruesilver
2008-05-24, 10:13 AM
But you can't steal clothes unless whoever is wearing them is dead.

I always thought it was funny how the Imperial Guard happily let me keep the possessions of their dead comrades when I finally surrendered.

Hum.. If I remember right, things you get on dead bodies are not considered "stolen" right? :smallbiggrin:

Ganurath
2008-05-24, 11:01 AM
I've beaten gold edition Morrowind with caster, smasher, and sneaker, and beaten gold edition Oblivion with caster, working on smasher. Anyone else notice how the females of all the races tend to be statistically superior to the males?

Fri
2008-05-24, 11:05 AM
I'm confused, I kill and strip characters all the time in Oblivion. I think the only times you can't is if they are deemed plot critical.



Eh yes, in morrowind, people wear CLOTHES then ARMOR. In Oblivion, only either an armor or a clothes. My character in morrowind always wear a robe after his armor.

And you can be fashionable in morrowind. You can wear Clothing, then robe, then hat, then different gloves in right and left hands, so on. Can't do that in Oblivion.

Oh, and there's this funny thing in oblivion :D, the same armor changes shape
if it wore by different gender.

Arang
2008-05-24, 11:14 AM
Speaking of armour, the Iron Cuirass will visibly stretch on the buttocks.

I really wish they'd included hats, gloves etc. If nothing else it would've given great opportunities for enchanters.:smallbiggrin:

Flickerdart
2008-05-24, 11:25 AM
Anyone else notice how the females of all the races tend to be statistically superior to the males?
Do they?

Anyways, I had an incredible Agent on Oblivion back in the day. Even the Staff of Everscamp, which normally gives you -25 speed or something, still had me well above the 100 after which it stops mattering.

Also, the one time I raided the Skooma den, drank everything I found in there and near-flew around slaying things.

Emperor Ing
2008-05-24, 02:52 PM
Anyone else notice how the females of all the races tend to be statistically superior to the males?

actually, I recall reading somewhere that females tend to have slightly lesser stats than males. But it was a while ago, and I have poor memory.
Or you could be talking about something else.


Oh, and there's this funny thing in oblivion :D, the same armor changes shape
if it wore by different gender.
:smallamused:Actually, my female character is currently wearing the Emperor's robe. No gender shape change for gender.

Jimp
2008-05-24, 05:29 PM
Male and female characters have different stats but I think they are equal in total. Like the male may have +10 speed and the female might have +10 willpower. On www.gamefaqs.com one of the morrowind character guides lists the stats for male and female of each race.

ElectricEel
2008-05-25, 09:20 AM
Say, would you happen to have a link to this mod, or maybe it's name? I'd be interested in checking it out. He's probably thinking of this one (http://uk.geocities.com/galsiah/).

warty goblin
2008-05-25, 11:02 AM
actually, I recall reading somewhere that females tend to have slightly lesser stats than males. But it was a while ago, and I have poor memory.
Or you could be talking about something else.


:smallamused:Actually, my female character is currently wearing the Emperor's robe. No gender shape change for gender.

Yeah, most of the armor does indeed change shape- most notably the Iron Cuirass, which turns into a completely different item for all intents and purposes, but some don't. The Steel Cuirass doesn't appear to, and some of the harder to get special armor doesn't (Ageas of the Apocolypse I'm lookin' at you)

Raider
2008-05-25, 11:38 AM
What I really find funny about armor is that for some reason you have to be completely naked under it in Oblivion......Daedric looks overly pokey if you ask me

Morandir Nailo
2008-05-26, 12:29 AM
Ah, Morrowind...that game stole at least two years of my life, maybe more. I figured it up once and I'm pretty sure I logged well over 2000 hours playing. Mods, how I love you! I once played a character to the mid-20s who never did a single quest. I was an entrepreneur, a merchant extraordinaire. I owned my own smithy, a clothing shop, a restaurant, a tavern, an inn, several plantations, and at one point my own skooma operation.

I spent my time in-game murdering people to obtain weapons/armor and clothing for my stores and managing my other properties, wandering from one to another to keep them up and running - and of course, collect the profits. Which then went into my bank account, collecting tasty, tasty interest. Lots of fun, that was.

My favorite though was going through the game with Unarmored and Hand-to-Hand as my combat skills. A bit challenging at first, but nothing says fun like a guy in plain clothes beating the snot out of the heavily armored warrior with the big sword. Archers were fantastic fun as well, particularly if you had the Amulet of Shadows (I think that was its name anyway).

As for all this "ZOMG I must raise each skill carefully in just this way so I get teh uber stat raise so I can be teh 1337 dood" crap, bah. Bah, I say. Just play the game. If you don't get a x5 mult to a stat when you level, who cares? You've typically got about 70 or so levels to play with before all your stats are maxed, so don't rush it. Getting too powerful too fast makes things boring. Just stock up on healing and cure disease potions, grab a bedroll, and head out into the wilderness. In Morrowind there's plenty to explore.

I wish I had a machine that could handle Oblivion. Sigh. Oh well, I have more time to dedicate to tabletop RPGs.

Mor

Emperor Ing
2008-05-27, 04:49 AM
Yeah. Normal clothing makes a dramatic gender change, Iron Cuirass, giant change. Daedric Cuirass, I had to look pretty hard to find a change there. :smallconfused: for the record, I found it.

All i'm saying, is that the Emperor's Robe doesn't change shape according to gender.

Premier
2008-05-27, 05:00 AM
He's probably thinking of this one (http://uk.geocities.com/galsiah/).

That looks rather interesting. Thanks for the link, I'll check it out once I have some time.

TheEmerged
2008-05-27, 10:15 AM
As for all this "ZOMG I must raise each skill carefully in just this way so I get teh uber stat raise so I can be teh 1337 dood" crap, bah. Bah, I say. Just play the game. If you don't get a x5 mult to a stat when you level, who cares? You've typically got about 70 or so levels to play with before all your stats are maxed, so don't rush it. Getting too powerful too fast makes things boring. Just stock up on healing and cure disease potions, grab a bedroll, and head out into the wilderness. In Morrowind there's plenty to explore.

I understand what you're trying to say here, Mor, but it's not just all minmaxing. In a sense it's the same attitude that has me filling my houses with collections of gear, filling the shelves with every potion, etc. Different people find different challenges.

sihnfahl
2008-05-27, 12:20 PM
Actually, I find the NPC's in Oblivion to be incredibly boring and one-dimensional. 50% of them have the same basic dialogue which lets you hear something about the city they live in and a randomly generated rumor. That's just freakin' lazy, and only a small step above Daggerfall.
Well, mostly I'm talking about appearance and name. The folks in Morrowind and Oblivion at least looked the same every time you talked to them, had the same freakin' name, and could at least keep track of where your 'standing' with them was.
Daggerfall? If you talked to Generic Male Marker, you could get Random (race) male 1-3 as the portrait, their name would change every time, and their rep level would default to whatever your personality and local reputation was.
Okay, sure, their dialogue in Morrowind and Oblivion was flat and the voiceovers didn't match all that well at times, but at least they had unique appearances and could 'remember' you.

Inhuman Bot
2008-05-27, 07:46 PM
IS the shivering Isles and Knights of the nine worth it? I like the opposing guilds idea for KotN. And is Shivering isles as creepy as it's supposed to be?

Bleen
2008-05-27, 09:08 PM
Shivering Isles isn't really "creepy", but it's definitely very insane and awesome. The writing is several steps above that of the stuff in the core Oblivion game, the presentation of Sheogorrath is utterly delightful, and it's all very interesting and fun. It kind of reminds me of an Alice in Wonderland-esque world, except there's a lot less cheerful tea parties and a lot more giant monsters killing people for a fickle god's amusement.

Me, I've played Morrowind and a modded-up O(ld)blivion, and I think I'm one of the few people that loved both games. Morrowind probably takes the cake for me, since it's friendlier to modders (MUCH easier to get new factions/quests into it) and has a lot more of the series' touted "freedom". I liked being able to kill anyone I wanted if I felt like breaking the Main Quest (or any number of lesser quests), the nine? or so factions present, and the fact that it looks beautiful if you use the right texture/body replacers and graphics mods (there's a nifty one out there somewhere that removes the "fog" from the game and lets you see the entire world at once..it's a bit rough on old cards, but the view from Vivec is fantastic.)

For combat, Oblivion takes the cake, though. Battles are actually interesting and more than "click a lot", and there are plenty of mods that remove that godawful "enemies scale with you always" thing that they do. (I know Morrowind does it to some extent with leveled lists, but still..bandits with 5000-gold armor mugging me for 50 gold? Wut.) I just wish there were more factions, a bigger "world" (Don't give me that crap about it being "more detailed" because you filled it with a bunch of repetitive dungeons, Bestheda!), and so on, and so forth. If they took the good parts of Oblivion (Combat hooo) and the good parts of Morrowind(Interesting story, unique world, loads of factions, easy modability)..well, Bestheda would hit gold.

I've had both for about a year now. I still play them from time-to-time, though not consistently. They're still fun enough to warrant a good five hours a week, though.

Braewe
2008-05-27, 10:30 PM
About the skill raising thing. In Oblivion, when you're jailed you usually lose a few random skill points. If they are in the main skills, can you continue leveling up?

Premier
2008-05-28, 11:42 AM
In no small part thanks to an earlier exchange in this thread, I started a new game in Oblivion, this time with a few small mods. However, there's one kind of mod I really want to install - and the idea's so elementary I'm sure someone must have done it already -, but I just can't find one on the Net. Namely, a mod that will prevent shopkeepers from wearing any piece of armour you sell them. Like I said, I'm sure it must be a very basic mod for many, but I just can't find one. Any links or specific mod names to search for would be welcome.