Jerthanis
2008-05-15, 09:04 PM
I'm kicking around some ideas for an upcoming campaign in which the DM wants us to play evil races and characters. Unfortunately for me, I don't tend to really enjoy playing the bad guy, so it's a little hard for me to think of an enjoyable concept.
Luckily I was reading Nodwick, and noticed the "Evil Henchmen Society" and thought, "This could be my true calling! A Goblin Henchman!"
Unfortunately, Goblins are small (3/4ths carrying capacity) and have a strength penalty. I'm fine playing one as a rogue or whatever to be useful in some respect, but I will need strength for carrying capacity if nothing else.
This brings me to my request. I need a feat that gives me more carrying capacity, but I haven't found one in any of the books I own. Is there one out there, or will I have to ask the DM for special homebrew permission?
Luckily I was reading Nodwick, and noticed the "Evil Henchmen Society" and thought, "This could be my true calling! A Goblin Henchman!"
Unfortunately, Goblins are small (3/4ths carrying capacity) and have a strength penalty. I'm fine playing one as a rogue or whatever to be useful in some respect, but I will need strength for carrying capacity if nothing else.
This brings me to my request. I need a feat that gives me more carrying capacity, but I haven't found one in any of the books I own. Is there one out there, or will I have to ask the DM for special homebrew permission?