KKL
2008-05-17, 04:40 AM
Phoenixborn 3.5e
When a Phoenix Touched creates offspring, there exists a chance to create a Phoenixborn, a creature that has a portion of the Phoenix's fiery might. Phoenixborn are emotional, fiery humans with the blood of a powerful phoenix-touched ancestor flowing through them.
Appearance: Phoenixborn are like humans in the sense that their appearances vary, but their eyes and hair are always a dull red-orange color, like flame. Their skin is warm to the touch at all times.
Personality: Unlike standard humans and their varying personalities and moods, Phoenixborn are always reckless and daring, willing to act first, question later. They often bring others with them in their brash rushes, and are inspiring, if not suicidal leaders.
Relations: Being so very unique, Phoenixborn tend to find members of other races boring, unless they can prove otherwise.
Alignment: Usually chaotic neutral. Phoenixborn are free spirits and do whatever they please.
Phoenixborn Lands: None. Phoenix Touched are very rare, and their offspring even rarer.
Religion: Phoenixborn are individualistic and are quite content to be without a god to pray to. They have themselves to beleive in, so why pray?
Language: Phoenixborn speak Common and any other languages they might pick up, having no special language of their own.
Names: Phoenixborn tend to choose flashy important sounding names.
Adventures: Some Phoenixborn adventure just for the thrill of it, some find a worthy cause.
Ages and Aging: As human. For all their fiery power, they inherited none of their ancestor's longevity.
Racial traits:
Abilities: +2 Str, -2 Wis. Phoenixborn are powerful leaders and powerful fighters, however their genetic disposition leaves them foolhardy.
Medium: As Medium creatures, Phoenixborn have no special bonuses or penalties due to their size.
Phoenixborn base land speed is 30 feet.
1 extra feat at 1st level, beacause despite their watered down Phoenix heritage, their blood is still very much human, allowing them to be quick to master specialized tasks and be varied in their talents.
Flame Affinity (Su): Phoenixborn have fire resistance 1/4 HD, and gain a +4 bonus on all saves vs. fire or heat effects.
Immolation (Su): Once a day, a Phoenixborn can erupt into a ball of fire. Much weaker than the Phoenix Touched's Immolation, this ability deals 1d4 fire damage/HD to all creatures within 5 feet, including the Phoenixborn herself (Reflex DC 10 + 1/2 Phoenixborn's HD + Cha modifier; the Phoenixborn automatically fails this saving throw.) Enemies who fail their Reflex Save catch fire.
Funeral Pyre (Ex): A Phoenixborn who is reduced below 0 Hit Points automatically becomes stable, acts as if it is disabled rather than dying, and temporarily gains the Fire Subtype. In addition to these benefits, the strength of the Phoenixborn's Immolation is increased by one die size, and her melee attacks deal an extra 1d6 Fire damage. These effects last only as long as the Phoenixborn's HP remains below 0 HP, and it is worth remembering that while disabled the Phoenixborn will lose 1 HP each round that she engages in a standard action.
Automatic Languages: Common. Bonus languages: Any. (other than secret languages, such as Druidic.)
Favored Class: Warblade. When determining whether a multiclass Phoenixborn takes an experience point penalty, her highest-level class does not count.
<hr>
PHOENIXBORN WARBLADE
A Warblade is born for conflict, and as a Phoenixborn this becomes even more evident as your battle-lust is sometimes mistaken for nothing more than suicidal tendencies. In fact, your entire race embodies or shares a trait with a Warblade in one form or another.
Hit Die: d12.
Requirements:
To take a phoenixborn warblade substitution level, a character must be a phoenixborn about to take his 1st, 5th, 9th, 13th, or 17th level of warblade.
Class Skills:
Phoenixborn warblade substitution levels have the class skills of the standard warblade class.
Skill Points at Each Level: 4 + Int modifier (or four times this number as a beginning character).
Class Features:
All the following are features of the phoenixborn warblade's racial substitution levels.
Blazing Zeal (Ex): A phoenixborn's mix of his fiery passion and courage allows him to learn from schools alien to his fellow. A 1st-level phoenixborn warblade has access to the Desert Wind and Devoted Spirit martial disciplines.
This benefit replaces the standard warblade's access to the Diamond Mind and Stone Dragon disciplines.
Courage Ablaze (Ex): As diluted as a phoenixborn's ancestry may be, there is no doubt that the fires of a phoenix burn within his heart. In times of peril, this can guide a phoenixborn through paths fraught with distraction and despair. A 1st-level phoenixborn warblade has a good Will save progression.
This benefit replaces the standard warblade's good Fortitude save progression.
Closer to the Flame (Ex): As a phoenixborn warblade grows more powerful, so does his link to the phoenix to which he is a distant descendant of. In place of a warblade bonus feat gained at 5th-level, 9th-level, 13th-level, or 17th-level, a phoenixborn warblade can select a phoenixborn racial feat (Inborn Fire, Phoenix's Fury, Phoenix's Shriek, Spreading Flames).
[hr]
Inborn Fire [Racial]
Prerequisite:
Funeral Pyre racial ability.
Benefit:
When you assume a Desert Wind Stance, you gain the Fire Subtype, however this does not protect against the effects of your Immolation.
Phoenix Fury [Racial]
Prerequisite:
Inborn Fire
Benefit:
You gain the ability to enter Ferocity once per day, as the variant Barbarian Class Feature found in Urban Champion (http://www.wizards.com/default.asp?x=dnd/we/20070228a).
During your andrenaline fueled rage, the air around you heats up dramatically and tongues of flame appear and disappear. While in ferocity your melee attacks deal an additional 1d6 Fire damage, melee attacks resolved against you cause your attacker to take 1d4 points of fire damage, and the range of your Immolation is increased by 5 feet. As a result of the intensity of your firey rage, you take 3 damage each round.
If you activate Ferocity while Funeral Pyre is active (or vise versa) the effects of your flames are further intensified. The Fire damage dealt by this ability increases by 1d6, and the save against Immolation is increased by 2.
Spreading Flames [Racial]
Prerequisite:
Immolation racial ability.
Benefit:
The range of Immolation is increased by five feet, plus five for every three Hit Dice the character possesses. However, the character takes additional damage when using Immolation as if the ability dealt damage of one die size higher than normal.
Phoenix's Shriek [Racial]
Prerequisite:
Must be a Phoenixborn or Phoenixtouched.
Benefit:
As a standard action, you may embrace the Phoenix within you and let out a terrible shriek that chills anyone who hears it to the bone. Anybody (friend or foe) in a 30 ft. radius centered around you must make a DC (10+1/2 Phoenixborn's HD + CHA modifier) Will Save or be deafened and shaken for 1d6 rounds.
[hr]
4e Phoenixborn
Phoenixborn
Average Height: 5' 6" - 6' 2"
Average Weight: 135-220
Ability Scores: +2 Strength, +2 Dexterity
Size: Medium
Speed: 6 Squares
Vision: Normal
Languages: Common, choice of one other
Skill Bonuses: +2 Athletics, +2 Intimidate
Hot Blood: You gain a +2 racial bonus to your Will Defense and fire resistance equal to 5+half of your level.
Immolation: You can use immolation as an encounter power.
Immolation Phoenixborn Racial Power
You proudly display your Phoenix heritage in a tornado of scorching hot flames that can burns both hot and bright.
Encounter + Radiant
Minor Action Close Burst 2
Target: Each enemy in burst
Attack: Strength + 2 vs. Reflex, or Dexterity + 2 vs. Reflex
Hit: 1d4+Con Radiant damage.
Increase to +4 and 2d4 at 11th level and +8 3d4 at 21st level.
Special: When you create your character, choose Strength, or Dexterity as the ability score you use when making attack rolls with this power.
Heroic:
Follow-Up Attack [Phoenixborn] (x)
Prerequisite: Phoenixborn, Immolation Racial Power.
Benefit: You gain a +1 bonus to attack rolls against targets that have taken damage from your Immolation power. This increases to +2 at 11th level, and +3 at 21st level. This bonus lasts until the end of your next turn.
Paragon:
Inferno [Phoenixborn]
Prerequisites: Phoenixborn, Immolation Racial Power.
Benefit: Increase the damage dice for Immolation to d8's.
When a Phoenix Touched creates offspring, there exists a chance to create a Phoenixborn, a creature that has a portion of the Phoenix's fiery might. Phoenixborn are emotional, fiery humans with the blood of a powerful phoenix-touched ancestor flowing through them.
Appearance: Phoenixborn are like humans in the sense that their appearances vary, but their eyes and hair are always a dull red-orange color, like flame. Their skin is warm to the touch at all times.
Personality: Unlike standard humans and their varying personalities and moods, Phoenixborn are always reckless and daring, willing to act first, question later. They often bring others with them in their brash rushes, and are inspiring, if not suicidal leaders.
Relations: Being so very unique, Phoenixborn tend to find members of other races boring, unless they can prove otherwise.
Alignment: Usually chaotic neutral. Phoenixborn are free spirits and do whatever they please.
Phoenixborn Lands: None. Phoenix Touched are very rare, and their offspring even rarer.
Religion: Phoenixborn are individualistic and are quite content to be without a god to pray to. They have themselves to beleive in, so why pray?
Language: Phoenixborn speak Common and any other languages they might pick up, having no special language of their own.
Names: Phoenixborn tend to choose flashy important sounding names.
Adventures: Some Phoenixborn adventure just for the thrill of it, some find a worthy cause.
Ages and Aging: As human. For all their fiery power, they inherited none of their ancestor's longevity.
Racial traits:
Abilities: +2 Str, -2 Wis. Phoenixborn are powerful leaders and powerful fighters, however their genetic disposition leaves them foolhardy.
Medium: As Medium creatures, Phoenixborn have no special bonuses or penalties due to their size.
Phoenixborn base land speed is 30 feet.
1 extra feat at 1st level, beacause despite their watered down Phoenix heritage, their blood is still very much human, allowing them to be quick to master specialized tasks and be varied in their talents.
Flame Affinity (Su): Phoenixborn have fire resistance 1/4 HD, and gain a +4 bonus on all saves vs. fire or heat effects.
Immolation (Su): Once a day, a Phoenixborn can erupt into a ball of fire. Much weaker than the Phoenix Touched's Immolation, this ability deals 1d4 fire damage/HD to all creatures within 5 feet, including the Phoenixborn herself (Reflex DC 10 + 1/2 Phoenixborn's HD + Cha modifier; the Phoenixborn automatically fails this saving throw.) Enemies who fail their Reflex Save catch fire.
Funeral Pyre (Ex): A Phoenixborn who is reduced below 0 Hit Points automatically becomes stable, acts as if it is disabled rather than dying, and temporarily gains the Fire Subtype. In addition to these benefits, the strength of the Phoenixborn's Immolation is increased by one die size, and her melee attacks deal an extra 1d6 Fire damage. These effects last only as long as the Phoenixborn's HP remains below 0 HP, and it is worth remembering that while disabled the Phoenixborn will lose 1 HP each round that she engages in a standard action.
Automatic Languages: Common. Bonus languages: Any. (other than secret languages, such as Druidic.)
Favored Class: Warblade. When determining whether a multiclass Phoenixborn takes an experience point penalty, her highest-level class does not count.
<hr>
PHOENIXBORN WARBLADE
A Warblade is born for conflict, and as a Phoenixborn this becomes even more evident as your battle-lust is sometimes mistaken for nothing more than suicidal tendencies. In fact, your entire race embodies or shares a trait with a Warblade in one form or another.
Hit Die: d12.
Requirements:
To take a phoenixborn warblade substitution level, a character must be a phoenixborn about to take his 1st, 5th, 9th, 13th, or 17th level of warblade.
Class Skills:
Phoenixborn warblade substitution levels have the class skills of the standard warblade class.
Skill Points at Each Level: 4 + Int modifier (or four times this number as a beginning character).
Class Features:
All the following are features of the phoenixborn warblade's racial substitution levels.
Blazing Zeal (Ex): A phoenixborn's mix of his fiery passion and courage allows him to learn from schools alien to his fellow. A 1st-level phoenixborn warblade has access to the Desert Wind and Devoted Spirit martial disciplines.
This benefit replaces the standard warblade's access to the Diamond Mind and Stone Dragon disciplines.
Courage Ablaze (Ex): As diluted as a phoenixborn's ancestry may be, there is no doubt that the fires of a phoenix burn within his heart. In times of peril, this can guide a phoenixborn through paths fraught with distraction and despair. A 1st-level phoenixborn warblade has a good Will save progression.
This benefit replaces the standard warblade's good Fortitude save progression.
Closer to the Flame (Ex): As a phoenixborn warblade grows more powerful, so does his link to the phoenix to which he is a distant descendant of. In place of a warblade bonus feat gained at 5th-level, 9th-level, 13th-level, or 17th-level, a phoenixborn warblade can select a phoenixborn racial feat (Inborn Fire, Phoenix's Fury, Phoenix's Shriek, Spreading Flames).
[hr]
Inborn Fire [Racial]
Prerequisite:
Funeral Pyre racial ability.
Benefit:
When you assume a Desert Wind Stance, you gain the Fire Subtype, however this does not protect against the effects of your Immolation.
Phoenix Fury [Racial]
Prerequisite:
Inborn Fire
Benefit:
You gain the ability to enter Ferocity once per day, as the variant Barbarian Class Feature found in Urban Champion (http://www.wizards.com/default.asp?x=dnd/we/20070228a).
During your andrenaline fueled rage, the air around you heats up dramatically and tongues of flame appear and disappear. While in ferocity your melee attacks deal an additional 1d6 Fire damage, melee attacks resolved against you cause your attacker to take 1d4 points of fire damage, and the range of your Immolation is increased by 5 feet. As a result of the intensity of your firey rage, you take 3 damage each round.
If you activate Ferocity while Funeral Pyre is active (or vise versa) the effects of your flames are further intensified. The Fire damage dealt by this ability increases by 1d6, and the save against Immolation is increased by 2.
Spreading Flames [Racial]
Prerequisite:
Immolation racial ability.
Benefit:
The range of Immolation is increased by five feet, plus five for every three Hit Dice the character possesses. However, the character takes additional damage when using Immolation as if the ability dealt damage of one die size higher than normal.
Phoenix's Shriek [Racial]
Prerequisite:
Must be a Phoenixborn or Phoenixtouched.
Benefit:
As a standard action, you may embrace the Phoenix within you and let out a terrible shriek that chills anyone who hears it to the bone. Anybody (friend or foe) in a 30 ft. radius centered around you must make a DC (10+1/2 Phoenixborn's HD + CHA modifier) Will Save or be deafened and shaken for 1d6 rounds.
[hr]
4e Phoenixborn
Phoenixborn
Average Height: 5' 6" - 6' 2"
Average Weight: 135-220
Ability Scores: +2 Strength, +2 Dexterity
Size: Medium
Speed: 6 Squares
Vision: Normal
Languages: Common, choice of one other
Skill Bonuses: +2 Athletics, +2 Intimidate
Hot Blood: You gain a +2 racial bonus to your Will Defense and fire resistance equal to 5+half of your level.
Immolation: You can use immolation as an encounter power.
Immolation Phoenixborn Racial Power
You proudly display your Phoenix heritage in a tornado of scorching hot flames that can burns both hot and bright.
Encounter + Radiant
Minor Action Close Burst 2
Target: Each enemy in burst
Attack: Strength + 2 vs. Reflex, or Dexterity + 2 vs. Reflex
Hit: 1d4+Con Radiant damage.
Increase to +4 and 2d4 at 11th level and +8 3d4 at 21st level.
Special: When you create your character, choose Strength, or Dexterity as the ability score you use when making attack rolls with this power.
Heroic:
Follow-Up Attack [Phoenixborn] (x)
Prerequisite: Phoenixborn, Immolation Racial Power.
Benefit: You gain a +1 bonus to attack rolls against targets that have taken damage from your Immolation power. This increases to +2 at 11th level, and +3 at 21st level. This bonus lasts until the end of your next turn.
Paragon:
Inferno [Phoenixborn]
Prerequisites: Phoenixborn, Immolation Racial Power.
Benefit: Increase the damage dice for Immolation to d8's.