Kd7sov
2008-05-19, 10:18 AM
Thought to be a product of the same mind that created the Owlbear, the Spineshark is a cross between a shark and a dire porcupine.
Spineshark, Large
Size/Type: Large Magical Beast (Aquatic)
Hit Dice: 7d10+7 (45 hp)
Initiative: +6
Speed: Swim 60 ft. (12 squares)
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +5/+12
Attack: Bite +7 melee (1d8+4) or Spikes + ranged
Full Attack: Bite +7 melee (1d8+4) or Spikes + ranged
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Blindsense, keen scent
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 17, Dex 15, Con 13, Int 1, Wis 12, Cha 2
Skills: Listen +8, Spot +7, Swim +11
Feats: Alertness, Great Fortitude, Improved Initiative
Environment: Cold aquatic
Organization: Solitary, school (2-5), or pack (6-11)
Challenge Rating: 2
Advancement: 8-9 HD (Large)
Level Adjustment: —
Combat:Spinesharks circle and observe potential prey, then dart in and bite with their powerful jaws.
Blindsense (Ex)
A spineshark can locate creatures underwater within a 30-foot radius. This ability works only when the spineshark is underwater.
Keen Scent (Ex)
A spineshark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
Spikes (Ex)
With a complicated wriggle (as a full-round action), the spineshark launches 2d6 of its spines at any one creature (make an attack roll for each spine). This attack has a range of sixty feet with no range increment. 1d4-1 (to a maximum of the number of spines launched) are poisoned. This ability may be used three times per day.
Quills (Ex)
Any creature striking a spineshark with a natural weapon or attempting to grapple takes piercing damage from the spineshark's quills.
Skills
A spineshark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Okay, I need some help here. So far what I have is copied directly from the SRD's shark entry (http://www.d20srd.org/srd/monsters/shark.htm) with the type changed. I've never done any sort of homebrewing before, so I don't really know how to go about it. I know I want some sort of poison-quill attack, perhaps as a ranged thing, and I suspect the quills would give an added natural armor bonus and increase the CR, but I don't know how to go about it.
Better, but still needing work. I have, at last, added the launching and defensive spines, but there are an appalling lack of numbers. I need a ranged base attack bonus, an attack range and crit range for each spike, and a damage amount for the quills. I also need to specify which poison the spikes use. I've looked at the ones in the DMG, and don't like any of them, so it'll probably have to be homebrewed. What I'd really like is something dealing CON and then HP damage, but there don't seem to be any core poisons that hit ability for primary damage and HP for secondary.
Also I'll need help adjusting the CR and combat description from these attacks.
Spineshark, Large
Size/Type: Large Magical Beast (Aquatic)
Hit Dice: 7d10+7 (45 hp)
Initiative: +6
Speed: Swim 60 ft. (12 squares)
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +5/+12
Attack: Bite +7 melee (1d8+4) or Spikes + ranged
Full Attack: Bite +7 melee (1d8+4) or Spikes + ranged
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Blindsense, keen scent
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 17, Dex 15, Con 13, Int 1, Wis 12, Cha 2
Skills: Listen +8, Spot +7, Swim +11
Feats: Alertness, Great Fortitude, Improved Initiative
Environment: Cold aquatic
Organization: Solitary, school (2-5), or pack (6-11)
Challenge Rating: 2
Advancement: 8-9 HD (Large)
Level Adjustment: —
Combat:Spinesharks circle and observe potential prey, then dart in and bite with their powerful jaws.
Blindsense (Ex)
A spineshark can locate creatures underwater within a 30-foot radius. This ability works only when the spineshark is underwater.
Keen Scent (Ex)
A spineshark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
Spikes (Ex)
With a complicated wriggle (as a full-round action), the spineshark launches 2d6 of its spines at any one creature (make an attack roll for each spine). This attack has a range of sixty feet with no range increment. 1d4-1 (to a maximum of the number of spines launched) are poisoned. This ability may be used three times per day.
Quills (Ex)
Any creature striking a spineshark with a natural weapon or attempting to grapple takes piercing damage from the spineshark's quills.
Skills
A spineshark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Okay, I need some help here. So far what I have is copied directly from the SRD's shark entry (http://www.d20srd.org/srd/monsters/shark.htm) with the type changed. I've never done any sort of homebrewing before, so I don't really know how to go about it. I know I want some sort of poison-quill attack, perhaps as a ranged thing, and I suspect the quills would give an added natural armor bonus and increase the CR, but I don't know how to go about it.
Better, but still needing work. I have, at last, added the launching and defensive spines, but there are an appalling lack of numbers. I need a ranged base attack bonus, an attack range and crit range for each spike, and a damage amount for the quills. I also need to specify which poison the spikes use. I've looked at the ones in the DMG, and don't like any of them, so it'll probably have to be homebrewed. What I'd really like is something dealing CON and then HP damage, but there don't seem to be any core poisons that hit ability for primary damage and HP for secondary.
Also I'll need help adjusting the CR and combat description from these attacks.