Vortling
2008-05-20, 07:33 PM
My current campaign is coming to an end in a few months. I recently saw Forbidden Kingdom. I'm thinking of starting a kung fu/wire fu game of DnD for my next campaign.
As far as backstory and world go I'm still hammering out the details. I'm looking at restricting the player classes to one of two sets. The first set I'd have them all playing swordsages for the 'wandering monk' feel. The second set I'd have them play warblades, swordsages, and cloistered clerics to cover samurai, monks, ninjas, and wandering mystics.
I'll be allowing the players the PHB, PHB2, the Completes series, the Races series, and ToB (obviously). Likely starting level is 3-5 and I'm hoping to get to 20 if the story lasts long enough.
Are there other classes in DnD that cover kung fu action movie archetypes well? The class doesn't have to have a built in oriental feel to it. Does the second group of classes all play at around the same power level without stepping on the other classes toes?
Any suggestions for creating the kung fu action movie feel as far as fluff, world building, and DMing go?
As far as backstory and world go I'm still hammering out the details. I'm looking at restricting the player classes to one of two sets. The first set I'd have them all playing swordsages for the 'wandering monk' feel. The second set I'd have them play warblades, swordsages, and cloistered clerics to cover samurai, monks, ninjas, and wandering mystics.
I'll be allowing the players the PHB, PHB2, the Completes series, the Races series, and ToB (obviously). Likely starting level is 3-5 and I'm hoping to get to 20 if the story lasts long enough.
Are there other classes in DnD that cover kung fu action movie archetypes well? The class doesn't have to have a built in oriental feel to it. Does the second group of classes all play at around the same power level without stepping on the other classes toes?
Any suggestions for creating the kung fu action movie feel as far as fluff, world building, and DMing go?