Human Paragon 3
2008-05-23, 11:47 AM
Disclaimer: Sorry if the bold text annoys people, but I wanted the build to be apparent without having to read the wall-o-text.
In 4e, skills have been streamlined significantly, to the tune of 17 unique skills. Also, we've seen that skill challenges have been more fleshed out. Social encounters, traps, difusing evil rituals and basically anything you can think of will be under the perview of making multiple successful skill checks. In certain campaigns, skills will be as important as combat, or moreso, and some gaming sessions could reasonably contain multiple skill encounters and no combat.
Thus, it stands that in order to be as useful as possible as often as possible, you will want your character to be as skilled as possible. Which means trained.
So here's a pre-mature skill-oriented build.
First, Rogue gets the most trained skills out of the box with four (plus stealth and thievery, so SIX). Incidentally, those two skills will be extremely useful in a variety of situations, so any build will want them if possible.
Next, you're going to want to be human for an extra trained skill.
You'll also get an extra feat for being human which you can use to multi-class. Not only will you get another trained skill by doing this, but you'll also get a nifty encounter power. I'd recomend Ranger or Wizard for Nature and Arcana respectively.
For your first level feat, why not take skill training for another trained skill? You can use this to pick up a useful skill that is not associated with your class or multi-class like Healing, History, or Endurance.
That gives you 9 trained skills out of 17 possible at level 1. You'll be compromising your combat abillities somewhat by taking skill training instead of, say, backstabber or action surge, but being able to help your party in any situation will be worth it, IMO. You can continue sinking feats into skill training until you start stepping on the toes of the rest of the party in a significant way, or until you have all skills trained, whatever comes first.
In 4e, skills have been streamlined significantly, to the tune of 17 unique skills. Also, we've seen that skill challenges have been more fleshed out. Social encounters, traps, difusing evil rituals and basically anything you can think of will be under the perview of making multiple successful skill checks. In certain campaigns, skills will be as important as combat, or moreso, and some gaming sessions could reasonably contain multiple skill encounters and no combat.
Thus, it stands that in order to be as useful as possible as often as possible, you will want your character to be as skilled as possible. Which means trained.
So here's a pre-mature skill-oriented build.
First, Rogue gets the most trained skills out of the box with four (plus stealth and thievery, so SIX). Incidentally, those two skills will be extremely useful in a variety of situations, so any build will want them if possible.
Next, you're going to want to be human for an extra trained skill.
You'll also get an extra feat for being human which you can use to multi-class. Not only will you get another trained skill by doing this, but you'll also get a nifty encounter power. I'd recomend Ranger or Wizard for Nature and Arcana respectively.
For your first level feat, why not take skill training for another trained skill? You can use this to pick up a useful skill that is not associated with your class or multi-class like Healing, History, or Endurance.
That gives you 9 trained skills out of 17 possible at level 1. You'll be compromising your combat abillities somewhat by taking skill training instead of, say, backstabber or action surge, but being able to help your party in any situation will be worth it, IMO. You can continue sinking feats into skill training until you start stepping on the toes of the rest of the party in a significant way, or until you have all skills trained, whatever comes first.