Human Paragon 3
2008-05-23, 10:47 PM
Quoted from the 4e: Rest thread:
Hey, I just got a great idea for a 4e house rule to simulate fatigue over long stretches. A healing surge tax.
Let's say you spend the day being pummeled and brought to negative hit points. The next day you start with one fewer healing surge.
If you spend the next day getting pummled and brought to negative hit points, you start with another missing healing surge.
Eventually you'll have no healing surges left, stretched to the brink of your endurance. The endurance skill could play into this somehow, too.
A day of rest (or not being pumled into the negatives or stretching yourself to the brink on a forced march) restores one healing surge.
Seems a good, if cruel, way to track fatigue, and something I might use if I want to run a gritty campaign or session. The fact that you start each day with full HP is useful here, because encounters will get harder and harder as you begin to run low on surges.
I know the system isn't even out yet, but...
Thoughts on this house rule?
Hey, I just got a great idea for a 4e house rule to simulate fatigue over long stretches. A healing surge tax.
Let's say you spend the day being pummeled and brought to negative hit points. The next day you start with one fewer healing surge.
If you spend the next day getting pummled and brought to negative hit points, you start with another missing healing surge.
Eventually you'll have no healing surges left, stretched to the brink of your endurance. The endurance skill could play into this somehow, too.
A day of rest (or not being pumled into the negatives or stretching yourself to the brink on a forced march) restores one healing surge.
Seems a good, if cruel, way to track fatigue, and something I might use if I want to run a gritty campaign or session. The fact that you start each day with full HP is useful here, because encounters will get harder and harder as you begin to run low on surges.
I know the system isn't even out yet, but...
Thoughts on this house rule?