Lady Tialait
2008-05-27, 06:42 PM
I posted it earlier, but I never did get much response, so, to avoid thread necromancy...i'll Repost it. Get some Reviews....other then 2 peaple...and See what I can do to make it better.
Newr is a city. and a planet all rolled into one. (think Sigil on crack) Mighty Mages Rule the City and keep it in working order, Gnomes run bardic collages, Halflings roam the city as tour guides, and everything is wonderful...The problem is the current city was build on top of the old city that was in turn built on top of the city before it. Creating a perfect 'Undercity' Newr cannot expand out so new additions are built on top of existing ones. and so on and so forth. Most of the time a group of builder mages come in and just put a plain of force over the old buildings. The Terra Mancers (Earthshaping Dwarven Mages) then put a nice furtial ground over it. the whole process takes a little over 30 minuets and all the inhabits usually get a 1 week notice that they have been due for a upgrade. needless to say some valuables will be left.
Classes
Magic is Very Common in Newr.
Classes I'll allow and their place in the city are as follows:
Barbarians : Also known as 'Rabble' are the peaple in the city who just can't stand the rush of it all. they get upset. usually they spend all their time in the undercities. where a shadow copy of the city has formed as a result. Wizards Loath such chaos as it forces them to Come down from their council chambers and actually beat someone up. Very unbecoming.
Bard: So many peaple bottled up in one place without these charismatic peaple most would kill each other sending the city into chaos. that is why the wizards allow the Bardic collages to continue. A bard is highly loved by the peaple of the city. but distrusted by the wizard controlled government.
Cleric : Not as rare as most think, but careful not to revil themselves. Gods have forsaken the great city, But other sources of Divine magic can be found. Faith alone can create it. One of the most common Clerics is the 'Cleric of the Endless Dragon' A god that only came into being sense the city made a seond layer of itself.
Endless Dragon
N
Domains: Destruction, Healing, and Travel
Doctrine: The dragon's clerics believe that only by destroying that witch is stood so long can the city truly build farther infact they believe that anything that is unfortunate that befalls someone in the city is because of the building over building. So they are called to go deep into the city and find things that no longer should be and ruin them once and for all, and begin the rejuvenation.
Fighter : A mostly ignored class of peaple the wizards do not believe that any one of them could cause enough harm to matter. They realize that any Fighter that could become powerful enough to destroy a wizard would need magic to do so. They find them foolish for their waste of time on learning weapons, Most commoners are at awe at the power of a highly trained figher, Magic isn't awegiveing but a man without its help getting the same results can create a err of quasi-worship.
Monk: The Wizards of Newr Value Order and Magic. They Know that Magic is not unlimited and without a bodyguard they would all be slaughtered in their studies. They found those they called 'Mage-Unfit' and trained them in the ways of the mind. the result was astounding. A discipline that allowed the person speed and strength beyond that of normal man. and the ablitly to never be unarmed. Pleased that it worked out the wizards now have monk bodyguards.
Ranger/Urban Ranger: It's a big City. A very big City. instead of needing a local you need a tour guide. Rangers fit this to the letter. They Guide and find that witch others cant find. They hunt down creatures that shouldn't be found in the city (most likly a wizard did it) and most of all just act as police without authority. Most have meager livings just being a guide but some explore the undercities in search of more
Rouge: When there are over 500 peaple per city block of city squeezed together why not try to make a profit. as always rouges are opportunistic scoundrels who have no quams about defying the authorities. The wizards hate them deeply. Most do not trust them. but then again. alot do..suckers.
Sorcerer: The Most hated people in all the city. the wizards made sure of that. Most didn't do anything wrong but be born with magical talent. the law is 'Kill the demon Spawn on sight or he will kill you' the witch hunt is HUGE as for some reason more and more of them are born every day. and everyone is afraid of them.
Psion: see Sorcerer
Psionic Warrior: see monk
Wilder: see sorcerer add da crack
Soul Knife: see monk...again.
Races
Humans: The humans are of course the most common race in all the city. They are so adaptable that they change to the part of town they live in.
Elves: Hotty, Magically Inept, and long-lived. High Elves make most of the Wizard's of the city, A few are of course not talented these poor creatures are either put though the Rite and turned into Dark elves. or just pushed into the city. After their ears are clipped (showing they are NOT a true elf).
Dwarves: Stoic and Traditional the Dwarven Race has a innate talent for all things Stone, making them the ideal city planners when it comes to making new layers. Many Dwarves learn the fighting arts and still more are put though Monk Training.
Note: Dwarven Favored class changes to Monk in Newr.
Half-Elves: Most Half-elven don't realize they are as they are. the only thing they know is they seem to understand peaple. Unlike in other places Half-elven look exactly like humans other then an unreal grace of their pressance.
Halfling: Quick and Inquisitive, this race is the best at knowing things about the city. Most seem to innately know the city as if it was their own front yard.
Note: Halfling Favored class is Ranger in Newr.
Gnome: Creative and Masters of Illusion. Perhaps a little crazy. Gnomes are the top entertainers of the city and as such command great respect. Whole parts of the town are controlled by these Bardic Masters only second to the Wizards in Influence would be the Gnomish Bardic Collages.
Goblinoid:"the Standard Goblin is commonly known as a 'Street Rat' they live in the less Rich areas of the city and scrounge for this or that. they almost know more about the city as a whole then the halfling. the only thing is they have a very short lifespan due to lack of common sense and a total commented to trying 'something stupid'
The HobGoblin are an experiment of the Wizards on the goblin to try the 'Monk' training on the Goblin the creatures mutated and made a very tactile creature. HobGoblins usually stay on the lower levels of the city making 'outposts' of the abandoned homes.
The BugBear often found in the employ of pretty much anyone who has a business on of the only true helpful experiments of the wizards. Bugbears have a loyalty complex. as long as they are paid they will do as they are told the nickname for them is 'Musclie'
Kobolds: Kobolds believe themselves to be the will of the endless dragon made Manifest. Unlike most devotees of the endless dragon they believe that the oldest and most wore down things of the city are the 'Gnomish Tradition' and will try to kill a gnome on sight. other then they have a tenancy to destroy as much of the city as they can.
Drow: Drow are elves who have been unable to learn to be a wizard by their 100th birthday. They are taken down to the lowest layers of the city and thrown into a pit full of undead and insects. The few who survive are twisted and come out dark skinned and stronger then they once where. the dark energies of this 'Necromatic Swath' infuse them and give them a few powers. Many of them are obsessed with becoming a mage powerful enough to destroy the city. others believe that only martial ability can overcome.
Undead: The city covers the whole planet. No space to 'bury' the dead. so they simply put them on the lowest levels of the city and let them rot. This has created lots and lots of undead down there. the dark energies created means all undead created down there remember who they were.
Note: All undead that weren't created have a minimum INT of 3
Organizations
The Divination of Trust or DoTs: They are mostly Wizards who specialize in looking in the city. But a few agents of them are Fighters, Monks, or Rangers who go out to deal with Crime of the city.
Church of the Endless Dragon: A mostly unknown Church that is differnt from one to the next. As each person who is called by the Church has their own idea of the goals of the Dragon. They all belive that the Dragon wants the city to grow. But they have odd ways of dealing with it.
Lucky's Boys: Lucky is one of the oldest Humans (acually he's a ex-elf) in the whole city A fighter of unparalleled ability He trains alot of Rouges, Fighters and Rangers in his...akward way of fighting.
Newr City Tours: Sense there is no Tourism from other places into Newr this place has been adopted by the city as basically local Transit. tho using a Teleportation Circle would be quicker. The Tour group will take anyone anywhere for a price.
Council of Nine: The ruling senate of Newr. 8 specialist wizards and 1 master of all magic make laws, enforce them and make sure the city's needs are taken care of.
Please, give me your honest opinion. Suggestions, or questions are welcome. Thank you.
Newr is a city. and a planet all rolled into one. (think Sigil on crack) Mighty Mages Rule the City and keep it in working order, Gnomes run bardic collages, Halflings roam the city as tour guides, and everything is wonderful...The problem is the current city was build on top of the old city that was in turn built on top of the city before it. Creating a perfect 'Undercity' Newr cannot expand out so new additions are built on top of existing ones. and so on and so forth. Most of the time a group of builder mages come in and just put a plain of force over the old buildings. The Terra Mancers (Earthshaping Dwarven Mages) then put a nice furtial ground over it. the whole process takes a little over 30 minuets and all the inhabits usually get a 1 week notice that they have been due for a upgrade. needless to say some valuables will be left.
Classes
Magic is Very Common in Newr.
Classes I'll allow and their place in the city are as follows:
Barbarians : Also known as 'Rabble' are the peaple in the city who just can't stand the rush of it all. they get upset. usually they spend all their time in the undercities. where a shadow copy of the city has formed as a result. Wizards Loath such chaos as it forces them to Come down from their council chambers and actually beat someone up. Very unbecoming.
Bard: So many peaple bottled up in one place without these charismatic peaple most would kill each other sending the city into chaos. that is why the wizards allow the Bardic collages to continue. A bard is highly loved by the peaple of the city. but distrusted by the wizard controlled government.
Cleric : Not as rare as most think, but careful not to revil themselves. Gods have forsaken the great city, But other sources of Divine magic can be found. Faith alone can create it. One of the most common Clerics is the 'Cleric of the Endless Dragon' A god that only came into being sense the city made a seond layer of itself.
Endless Dragon
N
Domains: Destruction, Healing, and Travel
Doctrine: The dragon's clerics believe that only by destroying that witch is stood so long can the city truly build farther infact they believe that anything that is unfortunate that befalls someone in the city is because of the building over building. So they are called to go deep into the city and find things that no longer should be and ruin them once and for all, and begin the rejuvenation.
Fighter : A mostly ignored class of peaple the wizards do not believe that any one of them could cause enough harm to matter. They realize that any Fighter that could become powerful enough to destroy a wizard would need magic to do so. They find them foolish for their waste of time on learning weapons, Most commoners are at awe at the power of a highly trained figher, Magic isn't awegiveing but a man without its help getting the same results can create a err of quasi-worship.
Monk: The Wizards of Newr Value Order and Magic. They Know that Magic is not unlimited and without a bodyguard they would all be slaughtered in their studies. They found those they called 'Mage-Unfit' and trained them in the ways of the mind. the result was astounding. A discipline that allowed the person speed and strength beyond that of normal man. and the ablitly to never be unarmed. Pleased that it worked out the wizards now have monk bodyguards.
Ranger/Urban Ranger: It's a big City. A very big City. instead of needing a local you need a tour guide. Rangers fit this to the letter. They Guide and find that witch others cant find. They hunt down creatures that shouldn't be found in the city (most likly a wizard did it) and most of all just act as police without authority. Most have meager livings just being a guide but some explore the undercities in search of more
Rouge: When there are over 500 peaple per city block of city squeezed together why not try to make a profit. as always rouges are opportunistic scoundrels who have no quams about defying the authorities. The wizards hate them deeply. Most do not trust them. but then again. alot do..suckers.
Sorcerer: The Most hated people in all the city. the wizards made sure of that. Most didn't do anything wrong but be born with magical talent. the law is 'Kill the demon Spawn on sight or he will kill you' the witch hunt is HUGE as for some reason more and more of them are born every day. and everyone is afraid of them.
Psion: see Sorcerer
Psionic Warrior: see monk
Wilder: see sorcerer add da crack
Soul Knife: see monk...again.
Races
Humans: The humans are of course the most common race in all the city. They are so adaptable that they change to the part of town they live in.
Elves: Hotty, Magically Inept, and long-lived. High Elves make most of the Wizard's of the city, A few are of course not talented these poor creatures are either put though the Rite and turned into Dark elves. or just pushed into the city. After their ears are clipped (showing they are NOT a true elf).
Dwarves: Stoic and Traditional the Dwarven Race has a innate talent for all things Stone, making them the ideal city planners when it comes to making new layers. Many Dwarves learn the fighting arts and still more are put though Monk Training.
Note: Dwarven Favored class changes to Monk in Newr.
Half-Elves: Most Half-elven don't realize they are as they are. the only thing they know is they seem to understand peaple. Unlike in other places Half-elven look exactly like humans other then an unreal grace of their pressance.
Halfling: Quick and Inquisitive, this race is the best at knowing things about the city. Most seem to innately know the city as if it was their own front yard.
Note: Halfling Favored class is Ranger in Newr.
Gnome: Creative and Masters of Illusion. Perhaps a little crazy. Gnomes are the top entertainers of the city and as such command great respect. Whole parts of the town are controlled by these Bardic Masters only second to the Wizards in Influence would be the Gnomish Bardic Collages.
Goblinoid:"the Standard Goblin is commonly known as a 'Street Rat' they live in the less Rich areas of the city and scrounge for this or that. they almost know more about the city as a whole then the halfling. the only thing is they have a very short lifespan due to lack of common sense and a total commented to trying 'something stupid'
The HobGoblin are an experiment of the Wizards on the goblin to try the 'Monk' training on the Goblin the creatures mutated and made a very tactile creature. HobGoblins usually stay on the lower levels of the city making 'outposts' of the abandoned homes.
The BugBear often found in the employ of pretty much anyone who has a business on of the only true helpful experiments of the wizards. Bugbears have a loyalty complex. as long as they are paid they will do as they are told the nickname for them is 'Musclie'
Kobolds: Kobolds believe themselves to be the will of the endless dragon made Manifest. Unlike most devotees of the endless dragon they believe that the oldest and most wore down things of the city are the 'Gnomish Tradition' and will try to kill a gnome on sight. other then they have a tenancy to destroy as much of the city as they can.
Drow: Drow are elves who have been unable to learn to be a wizard by their 100th birthday. They are taken down to the lowest layers of the city and thrown into a pit full of undead and insects. The few who survive are twisted and come out dark skinned and stronger then they once where. the dark energies of this 'Necromatic Swath' infuse them and give them a few powers. Many of them are obsessed with becoming a mage powerful enough to destroy the city. others believe that only martial ability can overcome.
Undead: The city covers the whole planet. No space to 'bury' the dead. so they simply put them on the lowest levels of the city and let them rot. This has created lots and lots of undead down there. the dark energies created means all undead created down there remember who they were.
Note: All undead that weren't created have a minimum INT of 3
Organizations
The Divination of Trust or DoTs: They are mostly Wizards who specialize in looking in the city. But a few agents of them are Fighters, Monks, or Rangers who go out to deal with Crime of the city.
Church of the Endless Dragon: A mostly unknown Church that is differnt from one to the next. As each person who is called by the Church has their own idea of the goals of the Dragon. They all belive that the Dragon wants the city to grow. But they have odd ways of dealing with it.
Lucky's Boys: Lucky is one of the oldest Humans (acually he's a ex-elf) in the whole city A fighter of unparalleled ability He trains alot of Rouges, Fighters and Rangers in his...akward way of fighting.
Newr City Tours: Sense there is no Tourism from other places into Newr this place has been adopted by the city as basically local Transit. tho using a Teleportation Circle would be quicker. The Tour group will take anyone anywhere for a price.
Council of Nine: The ruling senate of Newr. 8 specialist wizards and 1 master of all magic make laws, enforce them and make sure the city's needs are taken care of.
Please, give me your honest opinion. Suggestions, or questions are welcome. Thank you.