Project_Mayhem
2008-05-30, 01:00 PM
OK, am I the only person here who always keeps plans on how to take out the rest of the players if I have to? Even in good groups I find that not only is it a nice thought exercise, it also comes in useful if they get mind controlled.
Anyway, this time I'm playing a ninja in a mostly neutral campaign. My team-mates are a dread necro, a bard, and a swordsage. I have a nagging worry that one of the first two is likely to turn on us at some point. Now, as a more or less straight ninja, unless they get me while I'm asleep, I figure I have a good chance of not being seen (changeling), avoiding surprise (high scout skills), winning initiative (currently got the best mod) and if all else fails dodging the blow (we rule that the concealment ability works asan immediate action.
So, I have a reasonable chance of getting the drop. Bearing in mind that it's likely to be a 1 on 1, or a 3 on 1 in my favour, i'm not likely to get overpowered by numbers. So, eventually, rate my stratagey.
1. Dread Necro: Skimming his spells and abilities, the most scary ones are level drain based, as they tend to hit automatically or target fort, my weak point. Damage or most save or x shouldn't a problem, as my touch AC rocks (for that graspy hand thing), my will save is OK (negative energy), later I should have incorperality, and the player hasn't really optimised his DC. So, my first plan is to pick up something that protects me from level drain, and something that boosts fort. As we face undead frequently anyway, these will be useful in any case. Secondly, are the minions he will likely command. These are likely a problem. I can't Sudden Strike them, and they will likely surround him. Still, my plan is to pop in and out of visibility within 30 odd feet of him, while shooting him with a bow, therefore circumventing them for a short while. As a relatively squishy wizard, he should go down reasonably easy, and he doesn't have the ol' tomb-tainted soul trick up for ch-easy healing.
2. Bard: I don't think this would be a problem. Most of her magic is, I believe, will based, which I have a reasonable save for. Fighting-wise, I should cream her, with Sudden Strike and invisibility
3. Swordsage: now this could be a problem. He's notably better than me in a fight. He's as stealthy as me. He carries a katana my length. He can probably negate my stealth with his spot and listen scores. I'm thinking my only chance is to target his weaker fort save with poison. We're in a setting where it's reasonably easy to come by.
Dunno. Opinions?
Anyway, this time I'm playing a ninja in a mostly neutral campaign. My team-mates are a dread necro, a bard, and a swordsage. I have a nagging worry that one of the first two is likely to turn on us at some point. Now, as a more or less straight ninja, unless they get me while I'm asleep, I figure I have a good chance of not being seen (changeling), avoiding surprise (high scout skills), winning initiative (currently got the best mod) and if all else fails dodging the blow (we rule that the concealment ability works asan immediate action.
So, I have a reasonable chance of getting the drop. Bearing in mind that it's likely to be a 1 on 1, or a 3 on 1 in my favour, i'm not likely to get overpowered by numbers. So, eventually, rate my stratagey.
1. Dread Necro: Skimming his spells and abilities, the most scary ones are level drain based, as they tend to hit automatically or target fort, my weak point. Damage or most save or x shouldn't a problem, as my touch AC rocks (for that graspy hand thing), my will save is OK (negative energy), later I should have incorperality, and the player hasn't really optimised his DC. So, my first plan is to pick up something that protects me from level drain, and something that boosts fort. As we face undead frequently anyway, these will be useful in any case. Secondly, are the minions he will likely command. These are likely a problem. I can't Sudden Strike them, and they will likely surround him. Still, my plan is to pop in and out of visibility within 30 odd feet of him, while shooting him with a bow, therefore circumventing them for a short while. As a relatively squishy wizard, he should go down reasonably easy, and he doesn't have the ol' tomb-tainted soul trick up for ch-easy healing.
2. Bard: I don't think this would be a problem. Most of her magic is, I believe, will based, which I have a reasonable save for. Fighting-wise, I should cream her, with Sudden Strike and invisibility
3. Swordsage: now this could be a problem. He's notably better than me in a fight. He's as stealthy as me. He carries a katana my length. He can probably negate my stealth with his spot and listen scores. I'm thinking my only chance is to target his weaker fort save with poison. We're in a setting where it's reasonably easy to come by.
Dunno. Opinions?