Jibar
2008-06-01, 07:06 AM
It's something I've noticed rising slowly in video games. Sandbox gameplay is becoming very popular.
Ever since Grand Theft Auto 3 showed up, bring this idea of one huge space and no rules to the masses, many many games have been released that offer players much the same. Freedom.
Thanks to the success of games like Spiderman 2, Morrowind and Oblivion, the various following Grand Theft Autos and the future promises of games like Prototype and Spore, it seems that the sandbox style is becoming popular.
But it's just the sandbox style, but also the idea of customisation. Games these days will recieve some harsh criticism if they are a linear affair and even the simplest form of customibility is very appreciated.
Many people over in the Zero Punctuation thread, myself included, side with Yahtzee in dismissing JRPGs because of their very predefined gameplay and Western RPGs are praised for their size at times. Oblivion, while not as big as past games, was massive and had a level of detail that wowed first time players. Mass Effect built an entire galaxy, and while much of it was unexplorable, the parts that were were huge as well. Every planet had a lot of attention put towards it to make it very believable.
Freedom is on the march it seems, and sandbox looks like it will soon be very big.
I love sandbox gameplay, and I have too many good memories of simply swinging around New York City in Spiderman 2, but what do you think? Sandbox, good or bad?
Ever since Grand Theft Auto 3 showed up, bring this idea of one huge space and no rules to the masses, many many games have been released that offer players much the same. Freedom.
Thanks to the success of games like Spiderman 2, Morrowind and Oblivion, the various following Grand Theft Autos and the future promises of games like Prototype and Spore, it seems that the sandbox style is becoming popular.
But it's just the sandbox style, but also the idea of customisation. Games these days will recieve some harsh criticism if they are a linear affair and even the simplest form of customibility is very appreciated.
Many people over in the Zero Punctuation thread, myself included, side with Yahtzee in dismissing JRPGs because of their very predefined gameplay and Western RPGs are praised for their size at times. Oblivion, while not as big as past games, was massive and had a level of detail that wowed first time players. Mass Effect built an entire galaxy, and while much of it was unexplorable, the parts that were were huge as well. Every planet had a lot of attention put towards it to make it very believable.
Freedom is on the march it seems, and sandbox looks like it will soon be very big.
I love sandbox gameplay, and I have too many good memories of simply swinging around New York City in Spiderman 2, but what do you think? Sandbox, good or bad?