Vadin
2008-06-03, 03:36 AM
Someone in a thread on WotC said something about already having Dragonborn, but wanting to play a Dungeonborn, so...
Behold! The Dungeonborn.
Dungeonborn
Born of man and stone, these pariahs stalk the depths, waiting and watching, always on the lookout for adventurers- as company or a light snack.
Ability Scores: +2 Constitution, +2 Intelligence
Size: Medium
Speed: 5 squares
Vision: Darkvision
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Languages: Common and one other
Skill Bonuses: +2 Stealth, +2 Dungeoneering
Bonus Feat: You gain a bonus feat.
Check Your Neighbor: The DCs to discern information about monsters is reduced by -5 when using a skill you are trained in.
Speak With Traps: Pick one of the following skills at character creation: Bluff, Diplomacy, or Intimidate. When you discover a trap, you can make a check with this skill to convince it to let you safely past. The check DC is 19 + the trap's level. You may only make one check per trap per encounter, and the trap will only ignore you; not your companions.
Trapspawn
Dungeonborn Racial Power
Your stony arm temporarily extends, pushing back those in your way.
Encounter
Standard Action
Close Burst 1
Target: One enemy within burst
Attack: Constitution or Intelligence +2 vs. Reflex
At 11th level, increase this bonus to +4, and to +6 at 21st level.
Effect: Push the target 2 squares in a straight line. If this movement is blocked and cannot be completed in a straight line, the target takes 1d6 damage per square left unmoved.
Increase the damage per square to 2d6 at 11th level and 3d6 at 21st level.
Special: When you create your character, choose Intelligence or Constitution as the ability score you use when making attack rolls with this power. This choice remains throughout your character’s life and does not change the power’s other effects.
Behold! The Dungeonborn.
Dungeonborn
Born of man and stone, these pariahs stalk the depths, waiting and watching, always on the lookout for adventurers- as company or a light snack.
Ability Scores: +2 Constitution, +2 Intelligence
Size: Medium
Speed: 5 squares
Vision: Darkvision
-----------------------------------------------------------------------
Languages: Common and one other
Skill Bonuses: +2 Stealth, +2 Dungeoneering
Bonus Feat: You gain a bonus feat.
Check Your Neighbor: The DCs to discern information about monsters is reduced by -5 when using a skill you are trained in.
Speak With Traps: Pick one of the following skills at character creation: Bluff, Diplomacy, or Intimidate. When you discover a trap, you can make a check with this skill to convince it to let you safely past. The check DC is 19 + the trap's level. You may only make one check per trap per encounter, and the trap will only ignore you; not your companions.
Trapspawn
Dungeonborn Racial Power
Your stony arm temporarily extends, pushing back those in your way.
Encounter
Standard Action
Close Burst 1
Target: One enemy within burst
Attack: Constitution or Intelligence +2 vs. Reflex
At 11th level, increase this bonus to +4, and to +6 at 21st level.
Effect: Push the target 2 squares in a straight line. If this movement is blocked and cannot be completed in a straight line, the target takes 1d6 damage per square left unmoved.
Increase the damage per square to 2d6 at 11th level and 3d6 at 21st level.
Special: When you create your character, choose Intelligence or Constitution as the ability score you use when making attack rolls with this power. This choice remains throughout your character’s life and does not change the power’s other effects.