Ecalsneerg
2008-06-03, 07:34 AM
I just got my grubby mitts on the PDF and it has seriously made me reconsider the two options of stick to 3.x or switch to 4e (don't like Pathfinder, sorry. )
And I seem to have got stuck on the one piece of M&M a lot of people do, that of power arrays. Due to the wonder of reverse engineering a sample character, I believe I understand it, but could someone correct me.
- Alternate powers are a feat costing 1 pp you can slap on your power, effectively granting you a second one. This new power is of equivalent rank (i.e. 12 ranks of a 2pp power will have 24 ranks of a 1 pp alternate power) but only one can be used per round.
By paying 2 pp rather than 1, you can make the power dynamic and at the start of each turn allocate pp to each power (i.e. in my previous example you'd have a 24 pp power. You could allocate 10 pp to your main power for 5 ranks and put the other 14pp in the other to get it at rank 14). Is that correct?
- Magic is really borking my mind. Let's assume I've spent 10 pp on magic, giving me 5 ranks. I get one free alternate power, and can buy others normally, that's not confusing me. But what rank are they at? do I follow the standard method of convering the pp spent on my Magic to the rank that power would normally be at?
Thanks for your time, this game has really grabbed my imagination so I would like to be able to play some of the more complex stuff like mages. Marvel 1602 will replaced D&D! :smallbiggrin:
And I seem to have got stuck on the one piece of M&M a lot of people do, that of power arrays. Due to the wonder of reverse engineering a sample character, I believe I understand it, but could someone correct me.
- Alternate powers are a feat costing 1 pp you can slap on your power, effectively granting you a second one. This new power is of equivalent rank (i.e. 12 ranks of a 2pp power will have 24 ranks of a 1 pp alternate power) but only one can be used per round.
By paying 2 pp rather than 1, you can make the power dynamic and at the start of each turn allocate pp to each power (i.e. in my previous example you'd have a 24 pp power. You could allocate 10 pp to your main power for 5 ranks and put the other 14pp in the other to get it at rank 14). Is that correct?
- Magic is really borking my mind. Let's assume I've spent 10 pp on magic, giving me 5 ranks. I get one free alternate power, and can buy others normally, that's not confusing me. But what rank are they at? do I follow the standard method of convering the pp spent on my Magic to the rank that power would normally be at?
Thanks for your time, this game has really grabbed my imagination so I would like to be able to play some of the more complex stuff like mages. Marvel 1602 will replaced D&D! :smallbiggrin: