InaVegt
2008-06-03, 10:00 AM
So, yesterday evening/tomorrow morning, I played 4E (KotS) over IRC.
Th party consisted of a dragonborn cleric (me), a dragonborn paladin, an elven archery ranger, an eladrin warlock, and a human wizard.
The battle went quite well, we were able to kill them all without deaths. I did have to use all my encounter healing though (2 healing words and a healing strike)
A few things I noticed:
1. You better not ignore minions, they know how to hurt, and many small hits add up. Assuming a 50% chance to hit, 4 kobold minions deal an average of 4 damage a turn, and they can do so both in melee and ranged.
2. You won't like it when you have to save, we were lucky to save quickly, but "effect until you save" is really annoying, as the effects are annoying.
3. No role is superfluous, if it wasn't for the paladin, the enemies would most likely have killed a party member. If it wasn't for me, the enemies would've killed the paladin. One of the strikers helped a lot in getting rid of the enemies, the other would've done the same if it weren't for bad luck. The controller was effective as well.
4. Enemies aren't cakewalks, yes they are inferior to PCs, but even this lowly kobold encounter continuously kept us on our toes. They were a very real threat. I hadn't expected to have to blow all my encounter healing in the first encounter.
5. There are real tactics for everybody now, not just the casters. As everybody has at least 2 at-wills, you always have a choice on what to do.
6. Some abilities are just plain awesome. The warlock could teleport everytime some who was cursed was dropped, making the warlock very mobile.
7. Most important, I had a helluva lot of fun.
Th party consisted of a dragonborn cleric (me), a dragonborn paladin, an elven archery ranger, an eladrin warlock, and a human wizard.
The battle went quite well, we were able to kill them all without deaths. I did have to use all my encounter healing though (2 healing words and a healing strike)
A few things I noticed:
1. You better not ignore minions, they know how to hurt, and many small hits add up. Assuming a 50% chance to hit, 4 kobold minions deal an average of 4 damage a turn, and they can do so both in melee and ranged.
2. You won't like it when you have to save, we were lucky to save quickly, but "effect until you save" is really annoying, as the effects are annoying.
3. No role is superfluous, if it wasn't for the paladin, the enemies would most likely have killed a party member. If it wasn't for me, the enemies would've killed the paladin. One of the strikers helped a lot in getting rid of the enemies, the other would've done the same if it weren't for bad luck. The controller was effective as well.
4. Enemies aren't cakewalks, yes they are inferior to PCs, but even this lowly kobold encounter continuously kept us on our toes. They were a very real threat. I hadn't expected to have to blow all my encounter healing in the first encounter.
5. There are real tactics for everybody now, not just the casters. As everybody has at least 2 at-wills, you always have a choice on what to do.
6. Some abilities are just plain awesome. The warlock could teleport everytime some who was cursed was dropped, making the warlock very mobile.
7. Most important, I had a helluva lot of fun.