JaxGaret
2008-06-03, 07:59 PM
It was actually fairly simple and fun to convert the 3e Aasimar to a 4e PC race.
Aasimar
Ability Scores: +2 Wisdom, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Darkvision
Languages: Common, Celestial
Skill Bonuses: +2 Perception
Favor of the Heavens: You have Resist 5 Acid, Cold, and Lightning.
Daylight Aasimar Racial Power
You bring light to the darkness.
Daily
Minor Action Ranged 5
Effect: You cause the target to shed bright light. The light fills the target’s square and all squares within 12 squares of it. The light lasts for 5 minutes. Putting out the light is a free action. Creatures that take penalties in bright light also take them while within the radius of this magical light. Despite its name, this spell is not the equivalent of daylight for the purposes of creatures that are damaged or destroyed by bright light. If daylight is cast on a small object that is then placed inside or under a light-proof covering, the spell’s effects are blocked until the covering is removed. Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect. Daylight counters or dispels any darkness spell.
Aasimar
Ability Scores: +2 Wisdom, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Darkvision
Languages: Common, Celestial
Skill Bonuses: +2 Perception
Favor of the Heavens: You have Resist 5 Acid, Cold, and Lightning.
Daylight Aasimar Racial Power
You bring light to the darkness.
Daily
Minor Action Ranged 5
Effect: You cause the target to shed bright light. The light fills the target’s square and all squares within 12 squares of it. The light lasts for 5 minutes. Putting out the light is a free action. Creatures that take penalties in bright light also take them while within the radius of this magical light. Despite its name, this spell is not the equivalent of daylight for the purposes of creatures that are damaged or destroyed by bright light. If daylight is cast on a small object that is then placed inside or under a light-proof covering, the spell’s effects are blocked until the covering is removed. Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect. Daylight counters or dispels any darkness spell.