Cleb
2008-06-04, 01:54 PM
DMing a group in 3.5. We're having a little fun this time around playing bad guys. But, now as the group is edging past level 10, the concern that someone may get "too powerful for their own good" is popping up amidst the group. :belkar:
Our group's sorcerer feels confident he could survive an attack (surprise or otherwise) from everyone in the group...with the exception of the Rogue/Assassin. To even the odds, he wants to enchant some really great weapons for the Assassin to utilize, with a catch. He'd like to add a little extra surprise and is willing to sacrifice the XP and gold to make it happen. Should the weapons be used on him, he'd like some sort of backlash if possible. Or, better yet, a command word he could speak that would either teleport the weapons or the Assassin himself anywhere but where he is.
Just wondering if anyone had any ideas. I don't foresee them turning on each other anytime soon...or even ever. But for his "peace of mind" I promised to do a little investigating and figured this'd be the place to ask for a little help.
Let me know folks!
Our group's sorcerer feels confident he could survive an attack (surprise or otherwise) from everyone in the group...with the exception of the Rogue/Assassin. To even the odds, he wants to enchant some really great weapons for the Assassin to utilize, with a catch. He'd like to add a little extra surprise and is willing to sacrifice the XP and gold to make it happen. Should the weapons be used on him, he'd like some sort of backlash if possible. Or, better yet, a command word he could speak that would either teleport the weapons or the Assassin himself anywhere but where he is.
Just wondering if anyone had any ideas. I don't foresee them turning on each other anytime soon...or even ever. But for his "peace of mind" I promised to do a little investigating and figured this'd be the place to ask for a little help.
Let me know folks!