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View Full Version : TD?DW Ep2: Blood Ties



alchemyprime
2008-06-05, 11:40 AM
The search for where the Maurezhi went has not been fruitless. The agents had found something.

Right now we are paying attention to the agents from the TORCHWOOD found in Multiverse 41. Two agents, Sam Spencer and Gwendolyn “Wendy” King, to be specific. In a world where TORCHWOOD has been gone for three years, and something peculiar is happening. And three odd men have helped them in after they were ambushed by a group of five of the odd humanoids known as Maurezhi.

The youngest, a man about twenty or sp, looked at Wendy as she woke up. “Hi. I’m Steve. The two guys behind me are Peter and Charles.” At that, two men in their late twenties have, a blonde and a ginger. “You two look like you could use some help. Welcome to the NTW Hub.”

Make any checks you feel you need to.

Oh, and Wendy should make a few checks to see what she found before they were ambushed.

Glawackus
2008-06-05, 07:51 PM
Sam looks around. "The Hub? 'TW' as in Torchwood?"


Spot: [roll0]
Knowledge (technology): [roll1]

DeathQuaker
2008-06-06, 07:00 AM
((Some questions: the guys who helped us--what weapons did they use? Did they use tactics to kill or capture?))

Wendy heartily thanks the three who aided them, but then excuses herself and spends time between eying the remains of the fight and assessing their new would-be friends, pulling out her gloves again to collect any interesting items from battle.

Battlefield Inspection
Spot: [roll0]
Search: [roll1] (remind me to put some ranks in this when I level)
Investigate (analysis and collection): [roll2]

Eying the three men as they talk to her and Sam:
Sense Motive: [roll3]

alchemyprime
2008-06-06, 11:29 AM
The men seem to be honest. The battle was in a street; Sam remembers seeing one use a gun with what looked like a CO2 canister on the side.

Wendy remembered finding a torn up tennis show with bite marks in it and a splatter of human blood.

Steve smiles at Sam. "New Torchwood. We're the stragglers. After Canary Wharf, we were the only guys who survived from Torchwood. I was a tech head, so to speak. Worked with a few other guys on the DCMDDM... er, Dalek CyberMan DoomsDay Machine. I was in the machine when it turned on. The other five guys were burnt up when the vortex opened." He starts to look somber.

Charles steps forward. "I was off in Scotland hunting down an alien that was eating sheep. I had a partner, but she was... grabbed..." Charles glances at Wendy then walks off to type away on a computer.

Peter chuckled. "I was on the field. I found an abandoned Dalek suit. I drove it around after kicking out some of the interior. I jumped out of the suit right when I was told the DCMDDM was being turned on."

Steve looks back at Wendy. "We all suffered big losses at Canary Wharf. It was big enough that the President and Prime Minister decided to make Torchwood common knowledge. But New Torchwood... NTW... we're even more secret than they were. Outside the governement. Outside the police. Outside the UN. We are damage control whenever aliens or xenians bust out."

He looks to Wendy and Sam. "So who are you two? And why were you fighting those xenians? And we'll beleive just about anything. Really."

Glawackus
2008-06-06, 01:22 PM
"We're, uh, from a different timeline," Sam says. He pauses and shrugs. They seem normal enough. "I work for the Institute as well, but you might say I've been...uh...lent out."

He looks at Sparky, who just looks back patiently. Trying to find a way to explain, he continues. "Have you ever heard of a fellow they call the Doctor?" He adds: "Not Doctor Something, just The Doctor."

alchemyprime
2008-06-06, 05:42 PM
Steve shakes his head and chuckles. "That's like asking if someone knows about Robin Hood or George Washington. He's the man that built the DCMDDM. He saved the human race from extinction. And he died. But every rumor of him runs parallel another: Doctor Jack. They both happen to travel in that weird blue box, sometimes together, sometimes apart. Sometimes a red-haired woman with them as well."

Steve gets up and looks at an old photo. "I met the Doctor, you know. But never Doctor Jack. I always wondered what he would be like."


Steve then smiles. "So, an alternate timeline then?

Peter taps Wendy on the shoulder. "I think we should talk Miss. It's about my friend Charles."

Glawackus
2008-06-06, 10:11 PM
"Don't know anything about the redhead," Sam frowns, "but our Doctor's certainly alive and--Doctor Jack?!" He laughs. And then he laughs again.

"There's only one man you could be talking about. If he's anything like our Cap--Jack, he's very..." Sam pauses. "Loving. Friendly. Caring."

He pauses, aware that he still hasn't quite told a lie. "Helluva guy."

Sam continues. "We were sent here by the Doctor and Captain Jack, along with this other fellow--McAllister. McCallister. The Master--you might know him as Harold Saxon--is planning something, and part of what he needs is here."

He pauses, and then: "We're not sure what happened the last time he made a move like this, since Jack and the Doctor reset the timeline, but...it was bad."

alchemyprime
2008-06-07, 08:54 AM
(OOC: I like the correction and the pronunciation of the two c's. Good job, GW.)

Steve looks at Sam. "Wait. Field Agent Jonathan McCallister brought you guys? Nice! Well, this makes this a whole lot easier."

Steve instantly holds out a badge/ It says NTW on the front, and has a large T over the earth as it's design.

"Then I formally invite you two to become members 5 and 6 of the NTW. All you need do to join is take the badge."

DeathQuaker
2008-06-07, 10:04 AM
The shoe: man or woman's shoe (or at least small or large)?

Wendy listens to the conversation carefully. Her ears perk at Charles' mention of the sheep and his partner, but her face remains passive.

She smiles thinly at Steve, and flips her own identification. "Actually, according to paragraph 5 section c of my contract, my agency in Torchwood extends to all branches of the Institute, which if I recall correctly, includes all branches beyond my own world. But the invitation to the club house is appreciated nonetheless." She smiles a little more broadly as she puts her badge away. "Gwendolyn King. Call me Wendy. That's Sam, and that's Sparky."

Take this as the GM will--she's either telling the truth, or she's bull****ting for the fun of it. If necessary, Bluff (incl. Conceal Motive class feature): [roll0]

"I'm led to believe from McCallister and our other allies we're on a rather essential mission. Need to know only basis, sorry," she gives Sam a marked look not to give out too much information for the time being, "but perhaps we can go back to someplace quieter and compare a few notes. Whereever you suggest. Don't say where, just lead on, and keep an eye out for any who might be following us."

She waits until they begin to move on to respond to Peter. She raises an eyebrow, and speaks to him in hushed tones. "Oh? If someone resembling me was eaten by the wolf, I can't do anything about it, dear. Best he move on." She pauses. "If it's something else, what do you think I can do for you?"

alchemyprime
2008-06-07, 08:30 PM
Peter nods and pats her on the shoulder. "Alright, Miss. Never mind then."

Peter then pulls out a cell phone and begins to dial. "I Jonathan came with you, then I have a better chance of a message getting through. If anyone wants these Maurezhi gone, it's him."

Peter walks off, and Steve sits down on a cot. "Well, if your own Torchwood rules say you're in, then you're in. But I may still suggest a standard NTW augmentation." He smiles to the three agents (or two and a robot...). "If you need to know anything, then just ask me. Captain Steve Ludd, at your service."

(OOC: It was a man's loafer.)

Glawackus
2008-06-07, 08:37 PM
"Come again?" Sam asks. "Like biotechnology? There's been some experiments with that. I got stuck cleaning up the lab after." He shudders. "I spend a lot of time staring at circuit boards--I prefer it when they don't stare back."

DeathQuaker
2008-06-08, 08:33 AM
((Somehow missed we were already at the Hub. Ignore the part about 'let's go elsewhere'))

Wendy raises an eyebrow. "I have no need to be 'augmented.' If nothing else it will likely skyrocket my own paranoia into unmanageable levels." She adds, apparently amused by the concept, "Sam will likely have to shoot me. We wouldn't have to force him to that decision, now would we?"

Wendy looks around, and compulsively checking her pockets for her belongings, including the maurezhi stone.

She addresses Steve, "Last thing I remember in the fight was seeing a man's shoe--a loafer--looking like it had been chewed upon. You haven't lost a man, have you?"

alchemyprime
2008-06-08, 10:29 AM
"Not anyone from the NTW. But that means that these things are real maurezhi. To give you the basic idea, they are xenians, beings from an alternate timeline so far removed that the formation of the universe was different. In theirs Ptoleamic physics actually works. Flamability is an element called phlogiston, not just the absense of oxygen. ANd the planets at infinite x/z planes, separate just by 1 to 100 lightyears on the y plane. So travel to other planets is vertical. Its the sort of place that would drive a man insane. Its like what ancient people thought the world was like."

"One of the big evolutionary advantages they have over us is another element our universe doesn't support. Xenium, we've been calling it. Combined with iron, it creates bloodstones. Combined with chlorine, it creates that black gas they love using so much. When startled with electricty it creates an empathic feild."

Steve stretches a bit on the cot.

"But maurezhi have another little trick. They can assimilate DNA from muscle fibers and bone marrow of a humanoid race and then mutates into a near perfect, Xenium powered replica as long as they need. They also can absorb the muscle fibers and instantly augment thier own muscles with them. Their digestion process is like upgrading a computer. They eat human flesh to become strong, fasters, tougher, smarter and harder to find."

Steve is begining to remind you both of Jack, Captain Jack more specifically, as he starts to list off the stuff on maurezhi. But there is a twinge in his voice that for some reason reminds you of Yvonne. But it may just be part of being a leader of a branch of Torchwood.

"Of course, we do have something that helps us find them. The NTW X Geiger Counter, or the XWand for short. A Geiger counter that speciffically finds radiation from Xenium. The element still abides by the laws of the universe the Maurezhi come from, so what it emits are instead electrons with no charge. Those don't exist in abundance on Earth, so this little baby is very useful."

A small robot comes up and hands Steve the small microphone like device. He then hands it to Wendy. "Blue switch is on and off. The green light flashes faster the closer you get. Once you're within ten feet, it goes crazy. But it can track from up to a hundred away. And multiple sources of xenium give it a stronger signal to work off of. If you have any bloodstone, I suggest putting them in mylar bags. The radiation can't go through mylar for some reason." Steve smiles and shrugs.

"I hope that can help. Considering we're fighting carnivourous shapeshifting xenians... just another day at the office, eh?"

Glawackus
2008-06-08, 04:44 PM
Sam rolls his eyes and smiles at the mention of Wendy's paranoia, but declines to say anything. His jaw drops a little at the description of the Maurezhi universe.

"Well, that's certainly interesting. It'd be a feather in my cap to bring one back alive, but, like you said, hazards of the job."

DeathQuaker
2008-06-09, 07:05 AM
Wendy listens carefully. "So that would suggest perhaps the maurezhi influenced the development of our ancient civilizations, particularly of Greece. I wonder what made them leave, or at least caused their influence to wane..." She looks at Steve, her eyes a little wild as she processes her theory, wondering if she's on to something or barking up the wrong tree. "What kind of database access do you have?"

"And also, very importantly--what are they doing here? Obviously, assimilating people, but why? Why here and now? And what attracted them to, say, this parallel world and not our own? We clearly have a very similar past up until very recently. Whatever point, whatever decision created the split between your world and ours occured probably within our own relative pasts." She considers, eying Charles curiously, wondering if he is familiar. "Could even hinge on your--all three of you--existence in Torchwood perhaps. When they sent me to Scotland it was to get rid of me, and I certainly didn't have a partner."

alchemyprime
2008-06-09, 09:05 AM
Charles points to a huge mainframe. "Anything we've ever found or fought in the last two hundred years is documented on that computer. Including any personel we've had."

Steve smiles at Charles. "Thanks Chuck. As for the maurezhi influencing Greece, I don't beleive it was them. There is another planet there that... it is eesentially centrally located around a giant mountain, where other races found more interesting uses for thier own xenium. Think lightning bolts from hands and genetic splicing. Explains the hell outta half-gods, don't it?"

Steve gos and pats Wendy on the shoulder. "I ran off of the same theory a long time ago." He leans into her ear and whispers, in a hushed tone. "Wait until you see the critters that influenced ancient Mesopotamia."

He gets back up and claps his hand, a very Harkness-y gesture. "We think the deciding figure could be that your universe had a different companion to the Doctor during Canary Wharf. Our's had Doctor Jack. Yours may have had no one, or someone else. As for what they are doing here... I sure as shooting would like to know."

A slight bit of a Kentuckian accent slipped out of Steve's mouth there. In the last conversation, he's sounded Californian, Welsh, British and now Kentuckian as he spoke.

DeathQuaker
2008-06-09, 11:24 AM
"What influenced its mythology may not have influenced its later philosophy..." Wendy shrugs. "But if you're certain..." She appears to be rather disappointed, perhaps because she was eager to put some her other skills to use.

"But that still doesn't explain why they're here now. Why are they assimilating humanity? Why now? Have they made any threats, any demands? Are they holing themselves in any particular areas or hoarding any particular resources?"

"And are those zombie-like folk out there--are they suppressed humans or are they maurezhi? If they aren't humans, why aren't you affected?" Her eyes are piercing, demanding all answers to each of her questions at once, as if that were possible.

((Intelligence check on Steve to determine what his native accent is--someone with a good linguistic background should be able to observe speech rhythms and use of the mouth to figure that out, even if the speaker is well traveled. Or if it is indeed somehow genuinely sliding between different accents, which provides a different insight on the fellow. [roll0] Add 2 if I can add my Linguist ability.))

DeathQuaker
2008-06-09, 11:27 AM
Add an action point to that Int check: [roll0]

Glawackus
2008-06-09, 12:59 PM
"M-m-m...." Sam trails off. "Martha something. I think. The Doctor's way up above me in the food chain at Torchwood. Heck, I'm not really sure he's even in the food chain. Say, are you from the States? Or what passes for the States now?"

alchemyprime
2008-06-09, 02:02 PM
"Oh... originally from Montana, moved to Wales, and the augment has fractured my speech patterns. I guess you guys noticed." Steve smiles at them both.

"As for the zombies... I don't know... the maurezhi are supposed to be incapable from entering our earth... but if the maurezhi are trying to pretend like nothing changed at first to lure more people in, then the zombies may be changed maurezhi... or the maurezhi may be making an empath feild."

Steve snaps hsi fingers. "Chuck, Pete, I want you two to scout the area. Find any maurezhi you can find. Any abnormallity. CCTVs and all that jazz. GOt it?"

Peter and Charles nod and head off. Steve points to a wall covered in oddly modded weapons.

"Want to help another branch? You can arm yourself. I think its a good idea."

DeathQuaker
2008-06-11, 06:54 AM
((Assume my Int check revealed nothing more than what Steve explained?))

"So I take it you don't know why the maurezhi are here? Or where they are basing themselves out of?"

alchemyprime
2008-06-11, 11:10 AM
(Sorry. You also gleaned that he had been to all those places he sounded like. He is a very well-travelled person.)

"Nope and double nope. I'm just as lost as yall are. But... we have the XWand and two xenian Torchwood agents... although unaugmented ones, but still. Well... we can always augment your gear even if we can't augment you. That sound more resonable?"

DeathQuaker
2008-06-11, 08:58 PM
As they further discuss what the maurezhi are up to, Wendy's eyes suddenly light. "Of course... empath field! That is what they're going to do, I bet..." She shakes her head. "No, let me think on this a minute--back to the details..."

"So, what does this augmentation entail? Also, the bio-augmentation on yourselves--out of curiosity. If you don't want to tell me, I understand."

"As for the gear," she raises a dubious eyebrow, "None of that was made by McCallister, was it?"

Glawackus
2008-06-11, 09:01 PM
"Augment? I'm fine just the way I am, thank you very much."

Sam rolls his eyes. "I was waiting for him to chime in. Typical Sparky."

He turns to the wall of guns, his lips moving. "Wow. What is all this stuff?"

DeathQuaker
2008-06-11, 09:04 PM
Wendy mutters to Sam, smiling wryly. "Well you designed his speech protocols..."

alchemyprime
2008-06-12, 10:00 AM
Steve shakes his head. "Jon only trusts his own stuff, but it blows up a bit too much for my tastes. This was all me. I'm a tech head, dontcha know."

Steve then tweeks his neck a bit. "Ah. Yeah, our augments. I was the rhesus monkey, so to speak. My augment boosted my intelligence and psionic potentail to near Time Lord limits, but dang it if my speech didn't take a turn for the worst back there. Pete's strength is pretty darn impressive, but only after he's been shocked. And Chuck has a pretty thick hide, but he needs his adrenaline pumping. Chuck and I were bio-enhanced, and Pete's tech enhanced. If yall are interested, just ask. Only NTW member not enchanced is Jon, since he's an Elan."

Steve pulls out a PDA and taps a bit. "All the info I'm about to give you's gonna be available if you want it. If either of you have a PDA, I can send you the file too.

"An augment is one of three things: nano-genes rewriting your DNA, also called a DNAugment, robotic parts helping enhance your physique, or a tech augment, or a biological agent modding you mentally, or a Bio Augment. The procedure for DNs or Bio takes literally two minutes. The tech augment about a half-hour. Almost anything you could want, we have."

(OOC: Okay, augments will use the Mutation rules, but you get 1 free point. You can chose as you wish, if you wish. You can also use the 1 point to pick up WIld Talent as a feat.)

DeathQuaker
2008-06-12, 08:19 PM
Wendy listens carefully, and also tries to recall her own past research, wondering at the possible side effects of such mutations. ((Knowledge: Earth and Life Sciences: [roll0]))

"I'll pass on that, I think, but what of the gear? Obviously, anything particularly against the maurezhi will come in handy. Anything that might interact with xenium. And beyond that... anything that might protect us against psychic invasion. Tin foil hats with a bit more punch, so to speak. I have a feeling we may need it."

alchemyprime
2008-06-13, 11:44 AM
Steve chuckles.
"You're a smart cookie. Those CO2 Canistters aren't filled with CO2. It's Xenium Oxide. The gas sticks to the steel in the bullets until it finds the Xenium Tetracarbide in the maurezhi or other beings from thier universe. Think a bullet that explodes with mustard gas for the visual."

DeathQuaker
2008-06-14, 10:53 AM
Wendy nods, with a slight smile. "That'll do nicely. If a stray bullet hits a human though--any further effect? Apart from the general deadliness of a bullet, that is."

"And what about protective gear?'

"The reason I ask is--you've been more than forthcoming, and I think you need to be aware of this--I think the maurezhi have an artifact--an advanced piece of technology--that may be enhancing their cabilities to control people. We don't know much about it, honestly. Only that it's rod-shaped, they may only have a single component, and that it has advanced powers of persuasion over organics. I've been thinking, combine that with the empathic field that can be created by xenium and... well, planet of zombies."

alchemyprime
2008-06-14, 03:26 PM
"Nah, they are just normal bullets on humans. No idea about elans though... but they aren't xenium based, so there shouldn't be any after effects."

At the mention of a zombie planet, Steve starts frowning. "I've been to one of those. Not fun. Even worse, one of the zombies had laser eyes... I don't like thinking about it."

Steve pulls a glock off the wall and holsters it like a cowboy would. "Well then. Agents, our mission is to retrieve such a rod from the maurezhi and find a way to banish them away again. Or shoot them up quick. They've only been here ofr a week and they have a three-month gestation, so the number we have now should be it. Let's roll."

Steve thinks for a minute. "But maybe we should check the CCTVs and the news for ideas where to start. Sam, would you do the honors?"

(Research please.)

Glawackus
2008-06-14, 05:45 PM
"Of course," Sam says, eying the wall of weapons before getting down to business.


Research [roll0]

DeathQuaker
2008-06-14, 11:56 PM
((Can Wendy look over Sam's shoulder and "Aid Another" on that? If so, [roll0]. IIRC the way it works is if I beat DC 15 I add 2 to his result.

alchemyprime
2008-06-15, 12:40 AM
News: A woman has been mugged at a grocery store. She has suffered minor injuries and has been rushed to the hosiptal. The camera when black after a thug spit at it.

"I think that's a lead," Steve says. He points to the wall. "Grab as you wish, and I'll get the Jeep. Let's roll."

(They have every firearm weapon, plus a cannisterred katana and chainsaw on the wall. Treat as +1 to hit, and +2 to hit/+1d6 damage vs maurezhi.)

DeathQuaker
2008-06-15, 09:40 PM
((Pick out a suitable semi-auto pistol and ammo for her. Not gonna just say, "Oh, I want the one that kicks ass the most.))

Glawackus
2008-06-16, 05:22 AM
Sam plucks a Desert Eagle and the appropriate ammunition off the wall, then starts to head out, but pauses by the katana.

"Do you even know how to use one of those?" Sparky chides.

"Yes. Well, I took fencing classes once."

"I had you picked to take the chainsaw, considering the butchery you made of my innards."

"Hush," Sam says, shrugging and moving on.

He whirls and goes back and grabs it, slinging the strap over his shoulder. "I'd rather have it and not need it, than need it and not have it," he says. "Oh. Fantastic. I'm explaining myself to the robot dog."

alchemyprime
2008-06-17, 09:24 PM
Steve nods. He picks up his phone. He reads the screen. "Aw, geez. I have another problem to deal with. We have a weevil outbreak in the opposite direction. You get the maurezhi, I'll get the weevils. Here." He tosses some keys to Wendy.
"We have three Jeeps. That's Jeep 2's keys. Glove compartment opens to control the gatling under the hood. But it sometimes jams. Good luck."

Steve runs off and you here an announcment. JEEP 1 NOW LEAVING GARAGE.

(OOC: Okay, he's the fun part.

We're doing something I thought of while watching The Runaway Bride after three episodes of Torchwood (I love DVDs).

We're going to be doing a car chase. One of you drives. The other shoots. Shooting requires a ranged attack. Reloading involves a MEchanics check.

If the Drive check is 15 or more, you can choose to give the shooter a +2 to attacks or the car a +1 to AC. If the car gets hit (AC 13) then I see if either of you get hit. On a critical, the driver gets hit as well, no matter what.

Oh, and the gun jams on a natural one. But it deals 3d6+4 damage if it hits.

So, who drives and who shoots?

Oh, and props on taking the katana!)

DeathQuaker
2008-06-17, 09:44 PM
((GW, love the Sparky banter. :smallsmile:

As for my previous post: Let me phrase this another way: I am a Quaker. I know f***-all about guns. What do you suggest? ))

DeathQuaker
2008-06-17, 09:49 PM
Wendy looks at Sam. "You'd better drive. I'm a 'ride the Tube' sort of girl."

alchemyprime
2008-06-17, 09:51 PM
(OOC: So sorry, I totally looked it up. .44 Magnum is what I chose for you. I just guess I went over that with my copy paste of the driving the jeep rules. Totally sorry.

On the plus side, I fixed the internet.)

Glawackus
2008-06-18, 09:50 PM
"Gladly," Sam says. He puts the gun into one of the pockets of his coat, and stops.

"Gatling? Weevils?" He sighs. "Maybe not so different from our Torchwood after all, if they've got pet aliens and the urge to shoot anything that moves, too."


Thanks, DQ. It kinda gets schizophrenic writing like that sometimes. :smalltongue:

alchemyprime
2008-06-18, 10:53 PM
(OOC: I know, I couldn't totally change Torchwood. Think of your Torchwood like the Avengers and the NTW as the Ultimates.

Or to put it in more normally terms, the NTW prefers watching things go boom. Even over Torchwood. And that's saying a lot.

Oh, and I appreciate the Sparky banter too.

Okay, so, let me get back to the story...)

Wendy and Sam come up to the Jeep 2. It has a small NTW logo, the Torchwood T running as the subscript to a large stylish N. The Jeep itself is a sleek black with burnished steel highlights, making it look like a modern yet somehow unassuming ride. You can both tell there is an SEP feild on it, but being Torchwood agents, you can avoid those most of the time.

As you pull out of the garage, the GPS in the dash shows two buttons: maurezhi and weevils. After pushing maurezhi, it leads you to a grocery store.

But on the way, a large SUV pulls up alongside you and tries to run off the road!

Roll initiative!

Glawackus
2008-06-19, 05:41 AM
"Great," Sam says through clenched teeth. "Wendy, I may need your assistance with some defensive driving. Specifically, the defensive part."


Initiative: [roll0]

DeathQuaker
2008-06-19, 07:05 AM
Initiative: [roll0]

Wendy climbs into the back seat and rolls down the window, preparing to fire.

alchemyprime
2008-06-20, 09:36 PM
Okay. Order is Sam, SUV, Wendy.

Sam's up.

Glawackus
2008-06-20, 10:25 PM
Sam grips the wheel tightly, and glances over at the SUV. "Hang on!"

He spins the wheel towards the other vehicle, hoping to swipe it off the road.


Attempting a sideswipe.

Drive: 1d20+2

Edit: That's what I get for trying to post on Myth-Weavers and GitP at the same time.

1d20+2

alchemyprime
2008-06-20, 10:43 PM
(OOC: Psst... try again... Roll doesn't work in edits...)

Glawackus
2008-06-20, 10:47 PM
Grr. I am tired.

[roll0]

alchemyprime
2008-06-20, 10:56 PM
The SUV slams into the car, but Sam manages to swerve out of the way. A thug rolls down the window and starts shooting at Wendy, but the bullets fly off.

Both of you begin to remember TV shows where this sort of thing happened, with the bad guys missing alot. Well, Wendy remembers The Avengers and Sam the A-Team, but the principle is the same.

Wendy's turn.
(Good luck.)

DeathQuaker
2008-06-21, 02:36 PM
"Steady on, Mr. Steed!"

Wendy goes for the gusto and attempts to hit the SUV's rear tire.

[roll0] (assuming SUV is within 30'; apply penalties as necessary for aimed shot in a moving vehicle)

DeathQuaker
2008-06-21, 02:38 PM
If that seems like it's going to miss, I'll add an action point. That's probably close enough that it's worth it.

alchemyprime
2008-06-21, 09:17 PM
Wendy (assuming she used her .44 not the Gatling) aims at the SUV. A shot goes through the door and the vehicle veers slightly.

(in other words, good shot)

Sam's turn.

Glawackus
2008-06-21, 09:32 PM
Sam is startled by the shot, his hands slipping on the wheel. "Who?!"


Drive: [roll0]

Can Sam see any hazards on the road ahead?

Spot: [roll1]

Does he know anything about the SUV's make and model that might help Wendy's shooting?

Knowledge (Technology): [roll2]
Knowledge (Tactics): [roll3]
Knowledge (Physical Sciences): [roll4]

alchemyprime
2008-06-21, 10:09 PM
Sam managaes to notic one good feature: auto correct. As long as the Jeep doesn't flip, it will put you back on a proper track, so Sam can just focus on speed and swerving: he doesn't need to keep looking at the GPS for directions.

Now the number to beat is 14, not 15.

The thugs in the vehicle keep driving on. The driver attempts to shoot Wendy, and the one that shot first shoots a fan of flames from his hands!

[roll0]

If Sam makes a DC 19 drive check, you both take half. If not, Wendy still gets a Reflex for half.

Glawackus
2008-06-21, 10:20 PM
Sam cries out in surprise, and attempts to veer out of range.


Drive [roll0]

alchemyprime
2008-06-21, 11:37 PM
Wendy must now make a Reflex save.

The car and Sam take full damage.

(The Jeep has 50 hp. Well... now it has 37...)

DeathQuaker
2008-06-22, 12:54 AM
Reflex save: [roll0]

Wendy rolls her eyes at the thought of someone never having heard of John Steed. "Oh never mind, you wouldn't look good in a bowler hat anyway." She leans out the window and fires again, this time at the pyrokinetic fellow. "Nor I in a catsuit, for that matter."

Attack: [roll1]

If hit, damage: [roll2]

(Includes Precise Shot bonuses; remove if necessary)

DeathQuaker
2008-06-22, 12:56 AM
Add an action point to that attack roll:

[roll0]

Glawackus
2008-06-22, 07:41 AM
Sam attempts to run the SUV off the road once again.


Drive: [roll0]

DeathQuaker
2008-06-22, 09:05 AM
Forgot to add in the attack and damage bonuses from the gun itself--+1 to attack; or if we're hitting maurezhi then +2 and and an additional 1d6 damage.

Yep, she's firing the .44. I've been assuming I'm not proficient in the gatling (and she's staying in the back seat so if they shoot her, the bullets aren't going to stray and hit Sam. Which there's no mechanic for, but it's what she'd do.) But I can't actually find gatling in the equip list, so if it doesn't require an exotic firearms proficiency, she might hop up into the front to activate the guns if they can get adequate distance/angling from the vehicle (if it pops up from the hood then presumably it's best for them to be behind the enemy vehicle).

alchemyprime
2008-06-22, 10:32 AM
(Joystick controlled, it swivels. You guys are right alongside.

No proficiency is required, just as long as you're pretty sure Wendy had played Pong or Space Invaders sometime in her life.

But remember, it Jams on a natural 1!

Oh, but it doesn't have cannisters on it, so no +2 with the gatling.)

Well, Sam sucks at driving, but Wendy did manage to get rid of the Pyrokinetic. His skin seemed to bubble when the bullet hit. Well, before he slumped down into the seat. Wendy ducked under the flames and only got singed (7 damage, not 13), and then went back to being defensive.

The driver tried firing at Wendy again, and managed to hit her.

[roll0]

DeathQuaker
2008-06-22, 10:47 AM
So I'm down a total of 14 HP, yes?

Unrelated directly to this combat, I got the latest version of PCGen the other day. The old character sheets aren't completely compatible, so I re-did up Wendy. Somehow I ended up with more skill points than before (or I misread my char sheet and left something out). I did intentionally drop a skill point from speak language (she really only needs to be able to read Ancient Greek, not speak it) but minor shifts aside I still seemed to end up with more, able to drop some points into Search and add to Decipher Script. Overall looks like I ended up with 4-6 more points than before.

As far as I can tell, they did the math right, so I'm not sure what's up with that. On the other hand, I can barely add 2 and 2 on a good day.

This is the PCGen 1.14 version:

http://www.angelfire.com/id/deathquaker/gaming/Wendy_lv_7_New.htm

Of course, obviously, I'd rather use the sheet with more skill points than less, but wanted your call on what I should do about it.

Clicking on Wendy's avatar in my sig still leads to her old character sheet so you can compare. You'll see negatives to Dex-based skills in the old sheet because it has her Aluminum Case noted as Equipped and makes her encumbered; normally she's not actually carrying/dragging the thing when she's in combat/doing something physical so I unequipped it.

Oh, also, I remember saying I was going to buy her a light undercover shirt, but it wasn't on my old charsheet. I added it now. For the purposes of this fight though, let's stick with the Def of 15 (rather than the new 16. Odd for her to suddenly sprout armor.).

alchemyprime
2008-06-23, 10:26 AM
Eh, use the new one. I beat your AC by 4 last time... so now I beat it by 3 I guess. It wouldn't make tooo much of a difference.

DeathQuaker
2008-06-24, 06:49 AM
Sorry, didn't realize it was my turn.

Actually, can we get a description of the road we're on at the moment? Surrounding buildings, significant objects, etc? If we can use the area around us to help that'd be good.

alchemyprime
2008-06-24, 11:08 AM
[spoiler]
Glad you asked.

At the moment, there are a few buildings to both sides, but this is mainly a throughoufair (sp?) and most of what is one either side is parks.

But there is a big concrete divider on the other side of the other people's SUV. If they crashed into that... well, this would turn into "Doctor Who: The Movie" directed by Michael Bay.
[spoiler]

DeathQuaker
2008-06-25, 07:09 AM
Wendy says to Sam, trying to sound authoritative past the pain she's currently in. "We either need to ram them into the median wall--or get creative and drive into one of those parks. We might be able to lose them that way."

She pops her head back up to the window to aim at the driver, since his window is down and he is also shooting.

[roll0] (add one more if maurezhi)

If damage: [roll1] (if Maurezhi, add [roll2])

alchemyprime
2008-06-25, 09:33 AM
Wendy misses.

Sam's up.

alchemyprime
2008-06-26, 08:42 PM
(Bump. Again, it's Sam's turn. Bump. And, for good meassure, TARDIS bump.)

Glawackus
2008-06-26, 08:50 PM
Sam nods and, once again, attempts to send the SUV into the barrier.


Drive [roll0]

alchemyprime
2008-06-26, 09:16 PM
Sam can't well drive them off, and the other driver aims for the Jeep again.

(Can't find my dice... so...)

[roll0]

If hit
[roll1]

So there ya go. If that can hit Wendy, it does. If it only beats the car AC, it hits the car.

DeathQuaker
2008-06-28, 07:46 AM
Wendy winces, flying back against the back seat, her own blood splattering behind her. "This is growing less.... productive. Oh bloody hell. I don't know what I'm doing but..."

She crawls back into the front seat and reaches for the controls to the gatling, activates the machine, and lays into the tires of their pursuer.

Attack: [roll0]

If damage: [roll1]

alchemyprime
2008-06-29, 08:56 AM
Wendy unloads a full round of ammo into the suv and blows out it's tires. The SUV spins out and crashes into a divider and a small puff of smoke comes out.

And right as you are about to ask "That was it?" it explodes.

Now just one thought fills your head.

"Keep driving, just keep driving, don't look..."

And eventually you get to the Fresh and Easy where the maurezhi were spotted.

Glawackus
2008-06-29, 08:56 PM
Sam gapes at the explosion, and then floors it straight to the supermarket. He skids the car into a line of shopping carts, and leaps out the door, slinging the katana over one shoulder and sweeping the parking lot with the gun in his other hand.

"Well, look at you, Mister Action Hero. Got your samurai sword and your compensatory gun and everything."

"I'm not compensating," Sam says through gritted teeth, moving towards the store's entrance.


Spot: [roll0]
Listen: [roll1]

alchemyprime
2008-06-29, 09:45 PM
Well, sam sees nothing. What about wendy?

DeathQuaker
2008-06-30, 07:00 AM
Wendy's moved back to the back seat again, where she stowed her case of gear and has the first aid kit open, seeing to the nasty bullet gash in her shoulder and the burn-blisters on part of her face and neck.


Treat Injury: [roll0]

If by some miracle she beats DC 15, she heals [roll1]HP.


Even if she heals no damage, she doesn't feel it's appropriate to bleed all over a grocery store, even if it's probably deserted.

She considers the maurezhi stone, but decides she's not close enough to death to want to put that thing in her mouth.

When she's finished, she joins Sam out of the car (leaving her case in there, so she makes sure he has the keys and the car is locked). She looks around--are there any other cars in the parking lot? Grocery store open or closed? Any sign of the beasties?


Listen: [roll2]
Spot: [roll3]

alchemyprime
2008-07-03, 10:11 PM
The store is still now closed, and there are a few cars left in the lot. The maurezhi are long gone. However, Wendy does manage to find a gnawed on shoe, some torn women's pants and a purse with a wallet inside.

In the wallet is an ID for a woman named Sarah Sedaris. She has short blonde hair, blue eyes, pale skin and seems to be in her late forties.

And most odd thing is that a woman that looks just like her in a loose sweatshirt and baggy jeans, clothes much like the thugs that attacked you in the outlet store, is walking briskly and mechanicaly across the parking lot to a parked blue car.

DeathQuaker
2008-07-06, 07:59 AM
If the blonde woman does not seem to notice her and Sam, she gently tugs at Sam's arm and then puts her finger to her lips to tell him to stay quiet. She points at the woman, and mouths to Sam. "Wait. We'll follow her in the car."

alchemyprime
2008-07-06, 09:41 AM
The woman doesn't notice you at all.

But you can try some Move Silently and Hide, if you want.

DeathQuaker
2008-07-06, 12:31 PM
Don't know what Sam will opt to do, but Wendy is opting to stay still (since so far they are going unnoticed) until the woman gets in the car and starts to leave, and then hopes to follow her whereever she's going.

She will be noting the car's make, model, and license# in case they lose the car later.

Logic in her mind is that this is likely a newly assimilated maurezhi, and she might be returning to their hive.

Glawackus
2008-07-06, 03:28 PM
Sam nods and looks down at Sparky. "Can you try to record any of this? I know you weren't built with this sort of thing in mind, but..."

The robot glances up and sighs, and looks as intently as he can at the car.

DeathQuaker
2008-07-20, 09:57 AM
Right, so now that this is finally up, I get to tell you that I'm going away in 10 days, and am going to be crazy busy leading up to that point and then definitely out of touch until about mid-August. I'll try to log on when I can in the next week or so, but after that I'm going to be disappeared for a little while. Apologies--I meant to give notice earlier, and that's when the servers went down.

alchemyprime
2008-07-20, 05:47 PM
ooc

No prob, DQ. I'm hitting up Comic-Con myself in a few days. I was going to ask for a few weeks hiatus since my World Building project (Lords of Creation in the Playgorund, in the Sig, check it out) has gotten HUGE! And also...

I lost my note for Chap 3. And the boss stats for this Episode. So...

How about we come back with DQ?

Glawackus
2008-07-20, 06:10 PM
Fine by me. I'm going to need a little while to get back into the swing of things on this board. :smalltongue:

Anyone else a little let down by Turn Left? I thought it was pretty weak. The Stolen Earth/Journey's End looks like it's going to be pretty good, though.

DeathQuaker
2008-07-20, 08:26 PM
((Cool. See y'all in August. "Turn Left" was ok, harmless fluff episode. Stolen Earth/Journey's End is fun but nonsensical fanwank, and the ending sucks, IMO. Still worth seeing through though.))