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View Full Version : Divine Class Idea- offensive type of divine class



Trizap
2008-06-07, 10:37 AM
I've got this idea for a Divine class, that instead of the usual Diviner Healer and Support guy, how about this Divine class that uses its faith to deal damage and blast stuff? you know call down the wrath of god, a divine blaster. It would be sort of this zealot who punishes people for sins against your particular deity, y'know kill those who hate your god using powers granted by said god.

whaddya think of this idea? good? original? or has someone already come up with this idea?

Saint Nil
2008-06-07, 11:45 AM
Honestly, you could do this with a cleric who prepares mostly attack spells, like implode, flamestrike, searing light, blade barrier, and so on. Also, the War, Destruction, or Celestial(Book of Exalted Deeds) domains could add on to this.

To make him even stronger, you could use the varient cleric that lets you smight evil like a palidin insted of turn undead.

I normally play my clerics like this, with a few buffs and multipurose spells, but not afarid to show the blackguard that God dosn't like demons:smallamused:

Trizap
2008-06-07, 10:26 PM
oh, ok thanks

ikrase
2008-06-08, 07:05 PM
The Pala-Wizard

Not all paladins use physical weapons. Some use the Smite Evil ability to do damage to the enemy with arcane spells. They

They are proficient with any 4 simple weapons, but not armor or anything else.
A Paladin who takes levels of Pala-Wizard or vice versa does not lose advancement potential. For purposes of smiting per day, Pala-Wizard and Paladin levels stack. A Pala-wizard casts like a wizard and needs a spellbook for arcane spells. A Pala-Wizard casts from the Sorcerer-Wizard spell-list using his Intelligence. A Pala-Wizard can also cast all Paladin spells as a paladin of 1 level lower (Paladin levels stack for this, too) at one-half caster level.


Pala-Wizard
{table="head"]Level|BAB|Fort|Ref|Will|Special |0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

1st|+0|+0|+0|+2|Aura of Good, Detect Evil (at will), Smite with Magic (su) 1/Day|3|1|—|—|—|—|—|—|—|—

2nd|+1|+0|+0|+3|Lay on Hands|4|2|—|—|—|—|—|—|—|—

3rd|+1|+1|+1|+3||4|2|1|—|—|—|—|—|—|—

4th|+2|+1|+1|+4||4|3|2|—|—|—|—|—|—|—

5th|+2|+1|+1|+4|Divine Health, Turn Undead, Smite with Magic (su) 2/Day|4|3|2|1|—|—|—|—|—|—

6th|+3|+2|+2|+5|Aura of Courage, Improved Magical Smiting|4|3|3|2|—|—|—|—|—|—

7th|+3|+2|+2|+5|Paladin\'s Mount|4|4|3|2|1|—|—|—|—|—

8th|+4|+2|+2|+6||4|4|3|3|2|—|—|—|—|—

9th|+4|+3|+3|+6||4|4|4|3|2|1|—|—|—|—

10th|+5|+3|+3|+7|Smite with Magic (su) 3/Day|4|4|4|3|3|2|—|—|—|—

11th|+5|+3|+3|+7||4|4|4|4|3|2|1|—|—|—

12th|+6/+1|+4|+4|+8|Greater Magical Smiting|4|4|4|4|3|3|2|—|—|—

13th|+6/+1|+4|+4|+8||4|4|4|4|4|3|2|1|—|—

14th|+7/+2|+4|+4|+9||4|4|4|4|4|3|3|2|—|—

15th|+7/+2|+5|+5|+9|Smite with Magic (su) 4/Day|4|4|4|4|4|4|3|2|1|—

16th|+8/+3|+5|+5|+10||4|4|4|4|4|4|3|3|2|—

17th|+8/+3|+5|+5|+10||4|4|4|4|4|4|4|3|2|1

18th|+9/+4|+6|+6|+11|Bonus Feat [wizard]|4|4|4|4|4|4|4|3|3|2

19th|+9/+4|+6|+6|+11||4|4|4|4|4|4|4|4|3|3

20th|+10/+5|+6|+6|+12|Smite with Magic (su) 5/Day|4|4|4|4|4|4|4|4|4|4

[/table]
Alignment: Lawful Good
Hit Die: 1d6

Class Skills:
Concentration, Spellcraft, Knowledge (arcana), Knowledge (religion), Ride, Heal, Diplomacy, Sense Motive, Handle Animal, Profession
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier



Smite with Magic A Pala-Wizard can use a Smite Evil use on arcane magic and choose a free metamagic feat to apply to a spell from the following list: Widen (Will not enlarge if there are nonevils in the normal spell area and does not hit nonevils), Extend (for spells that impair an enemy or enemies in the duration), Enlarge, Heighten (does not cost a higher level spell slot, but must be able to cast that level), Maximize, Empower, and, can add his Charisma bonus to any type of attack (touch or otherwise) for the spell. If he holds the charge, he can still use the bonus. He also adds his his class level (Paladin levels stack) to the damage done by any spell. If the spell forces a save, he adds his Charisma to that as well, but cannot then use the empower feat.
Improved Magical Smiting At 6th and 12th level, a Pala-Wizard can choose one more free metamagic to add to the spell.
Paladin"s Mount and Lay on Hands A Pala-Wizard uses these abilities as a paladin of one level lower. Once again, paladin levels stack.




So. How broken is this?

SilverClawShift
2008-06-08, 07:30 PM
Class name?

The Inquisitor

Dhavaer
2008-06-08, 07:41 PM
Aww... When I saw this thread, the title just said 'Divine Class Idea - offensive'. I was expecting a pedophile priest class, or something like that. :smallfrown:

Trizap
2008-06-08, 07:47 PM
yes, yes I get it, the idea has already come up with, you can go home now, nothing to see here.

ikrase
2008-06-09, 06:23 PM
Wait... What idea? The Pala-Wizard? and are you suggesting I call the Pala-Wizard an Inquizitor?

de-trick
2008-06-09, 06:46 PM
kind of need to know what spell list it takes wizard or cleric or mixed