Werewindlefr
2008-06-08, 10:38 PM
Hi everyone,
I'm currently DMing a long-term Arcana Evolved campaign (although it has just started and the PCs are still around level 2) and a new player is joining it. She's rolling a character - a Mageblade, which could be described as a fighter-wizard hybrid - and in order to give it a distinctive "flavor", she'd like to make her martial abilities based on speed. In other words, she'd like her character to wield a two-handed sword in a fast (and reasonably accurate) fashion, instead of relying on brute strength. The concept is somewhat similar to the way Geralt fights in "The Witcher".
In order to reflect this, I was thinking of creating a series of feats or a series of spell (or even maybe both) which would give her extra actions; this is just an example, although it's probably the most obvious one.
In order to have those feats/spells feat my campaign setting and gameplay style, I'm trying to have most (if not all) the following conditions fulfilled:
-They must not make other spells or feats obsolete. I'm not really into gameplay balance, but when it's completely lacking it hurts suspension of disbelief.
-They must have a downside, or even better, there must be a price to pay for it. It could be giving up a turn to prepare and fire up the power, or fatigue, or a self-damaging side-effect. I like the "power has a price" concept.
-Even if I make several version for different level (like linear series of feats), I'd like the first versions to still be useful at later levels.
The current prototype is a series of 4 feats:
-The first one allows the player to give up one turn to get an additional attack at her highest BAB for the next 3 turns, as long as she takes full attacks actions.
-The second one extends the duration to 6 turns.
-The third one raises the number of additional attacks to 2, but only for 3 turns.
-The fourth one is like the 3rd but with a duration of 6 turns.
I've got little experience with homebrewing (I am usually better at nerfing and refusing options to my players :p), and I'd like your comments/suggestion. Both I and the concerned player would like to thank you :).
I'm currently DMing a long-term Arcana Evolved campaign (although it has just started and the PCs are still around level 2) and a new player is joining it. She's rolling a character - a Mageblade, which could be described as a fighter-wizard hybrid - and in order to give it a distinctive "flavor", she'd like to make her martial abilities based on speed. In other words, she'd like her character to wield a two-handed sword in a fast (and reasonably accurate) fashion, instead of relying on brute strength. The concept is somewhat similar to the way Geralt fights in "The Witcher".
In order to reflect this, I was thinking of creating a series of feats or a series of spell (or even maybe both) which would give her extra actions; this is just an example, although it's probably the most obvious one.
In order to have those feats/spells feat my campaign setting and gameplay style, I'm trying to have most (if not all) the following conditions fulfilled:
-They must not make other spells or feats obsolete. I'm not really into gameplay balance, but when it's completely lacking it hurts suspension of disbelief.
-They must have a downside, or even better, there must be a price to pay for it. It could be giving up a turn to prepare and fire up the power, or fatigue, or a self-damaging side-effect. I like the "power has a price" concept.
-Even if I make several version for different level (like linear series of feats), I'd like the first versions to still be useful at later levels.
The current prototype is a series of 4 feats:
-The first one allows the player to give up one turn to get an additional attack at her highest BAB for the next 3 turns, as long as she takes full attacks actions.
-The second one extends the duration to 6 turns.
-The third one raises the number of additional attacks to 2, but only for 3 turns.
-The fourth one is like the 3rd but with a duration of 6 turns.
I've got little experience with homebrewing (I am usually better at nerfing and refusing options to my players :p), and I'd like your comments/suggestion. Both I and the concerned player would like to thank you :).