SilverClawShift
2008-06-08, 11:27 PM
So my group's begun a campaign that's supposed to last us a while, and lead into high levels (and possibly epic), starting at level 1. The DM's said he's got plenty of good ideas and a central goal for the campaign (he always does), and the characters are interesting.
Since it's looking to be a campaign worth posting about, I'm starting a little campaign dairy here. The game's so far been a bit creepy/moody/otherworldly, and it promises to stay that way.
I don't really know how to START a campaign dairy, the halloween thread only turned into one midway through the midway battle because of questions being asked, but here goes.
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The Players
Sylvia Thornshield (Me)
Human Dread Necromancer. Backstory is that when a family pet died when I was a child, grief caused my innate magical tendencies to manifest, bringing the cat back to life. (Dread Necros are spontaneous casters afterall). So I'm starting with a zombie cat as part of my 'gear'. I'm out in the world adventuring mainly because necromancers usually aren't welcome to settle down in small towns, and there's always new corpses just over the horizon.
My DM is going to let me have fun with the "big bruiser" kind of undead, instead of just completely filling up the battlemap with zombies and skeletons. I'll be raising more powerful creatures most of the time (though I'm reserving the right to send swarms of mook undead at problems when necessary). My DM's also said that he'll let me play with 'fancier' undead than just zombies and skeletons, so I might be able to get a loyal vampire spawn under my control, or something more.
Also, as an aside. If anyone has any good suggestions for spells to pick up via advanced learning? I don't usually draw blanks, but what usefull necromancy spells does the dread necromancer NOT allready get? I don't plan on using a weapon unless it becomes prudent to have something sharp and metal between me and an enemy.
Bethany Thornshield
Illumian Truenamer. The character is my younger sister (the player isn't actually family, or female for that matter). The innate magical talent running through our bloodline didn't manifest as shambling corpses for Bethany the Bookworm. Lil Beth was marked as a prophet early in her childhood, as the stuff she announced was extremly likely to become true. As time wore on, Bethany began to realize she wasn't predicting the future, she was warping it subtly. Something about the power of her words impacted reality around her.
In puberty, Bethany manifested the illumian sigils circling her head (and the Illumian racial flavor of the ritual of the word is being discarded, bethany is a natural born Illumian to a human family). Since neither of us is normal enough to blend into a small town, we've set out into the world together.
The character's taking the illumian sigil that grants +1 to INT based checks. At level 2, she'll have the second sigil, granting +2 to both INT and CHA based checks. Going for a party face thing, with priorities (in order): Boosting Truename checks, UMD, social skills, and speaking multiple languages (illumians get Speak Language as a class skill no matter what they take).
Bethany is going to be using a (gracefully designed, almost formal) spiked gauntlet with her right hand, and keeping her left hand free for possible UMDing needs.
Elijah (no last name used)
Human Binder. Elijah was from a wealthy family, and brought up to be an aristocrat. When he was a teenager, he discovered a collection of seals and related binding implements on his (vast) estate, and a journal explaining their application. His great grandfather had apparently used the power of Vestiges during his lifetime in order to establish his wealth, with his lineage none the wiser about the source of his abilities.
Elijah was consumed with curiosity and fascination for the powers he could call into him from beyond the veil of reality. Rather than following in his families expected (and dull) path, he's set out into the world to learn more about vestiges, and binding them. He knows that his family is most likely searching for him, but he's also intelligent enough to realize that the forces he's consorting with would be frowned upon (and possibly even lead to execution in the worst case scenario). Elijah would rather dissapear into the world and continue his hunt for the secrets of pact magic.
Roosevelt Perch
Changeling Factotum. Roosevelt is actually the lifelong butler/caretaker of Elijah. A gentleman's gentleman through and through. When Elijah left home, Roosevelt left as well to ensure his saftey and to aid him in whatever path he walked. Roosevelt's utmost concern is the saftey and well being of Elijah, for reasons unknown to anyone but the pair.
Roosevelt is also at least two dozen seperate people in various circumstances, and being a changeling factotum, a brand new personality is only a new outfit away. Roosevelt also switches back and forth between genders with a remarkable ease. Elijah knows what Roosevelt is, but doesn't know who Roosevelt originally was (gender, name, anything of the sort before his employment by Elijahs family).
Roosevelt is capable of doing just about anything of course, but the focus will be on infiltration and daggers (throwing them as well as close combat).
Trik'tak'tik'tax
Kobold Favored Soul. Confused worshiper (and chosen one) of the dragon deity Tamara, a goddess of healing, light, and mercy killing. We're calling him fourty (Four-T), and he joined Bethany and me after his failed attempt at 'purifying' a small warren full of zombified kobolds ended with him cornered and injured. Me and Bethany discovered the commotion, and I commanded part of the undead (through the Rebuke Undead class feature) and made them fight each other. So I saved Fourtys life.
Which leaves him conflicted to an extreme about me. Tamara hates the undead, but I'm also not some foaming at the mouth 'destroy the world' necromancer. So me and Fourty have a very uneasy truce while we're in a group together, though if I ever try to make a dragon undead, that truce will probably shatter.
Fourty uses a Scimitar (Tamaras favored weapon) and is going to focus primarily on healing, with a little clericy backup in terms of spell selection.
******************************************
So that's the group. I don't have time to keep going, but my next post will be about the opening of the campaign, (the area we're in, and the adventure to date).
Until then :)
Since it's looking to be a campaign worth posting about, I'm starting a little campaign dairy here. The game's so far been a bit creepy/moody/otherworldly, and it promises to stay that way.
I don't really know how to START a campaign dairy, the halloween thread only turned into one midway through the midway battle because of questions being asked, but here goes.
****************************************
The Players
Sylvia Thornshield (Me)
Human Dread Necromancer. Backstory is that when a family pet died when I was a child, grief caused my innate magical tendencies to manifest, bringing the cat back to life. (Dread Necros are spontaneous casters afterall). So I'm starting with a zombie cat as part of my 'gear'. I'm out in the world adventuring mainly because necromancers usually aren't welcome to settle down in small towns, and there's always new corpses just over the horizon.
My DM is going to let me have fun with the "big bruiser" kind of undead, instead of just completely filling up the battlemap with zombies and skeletons. I'll be raising more powerful creatures most of the time (though I'm reserving the right to send swarms of mook undead at problems when necessary). My DM's also said that he'll let me play with 'fancier' undead than just zombies and skeletons, so I might be able to get a loyal vampire spawn under my control, or something more.
Also, as an aside. If anyone has any good suggestions for spells to pick up via advanced learning? I don't usually draw blanks, but what usefull necromancy spells does the dread necromancer NOT allready get? I don't plan on using a weapon unless it becomes prudent to have something sharp and metal between me and an enemy.
Bethany Thornshield
Illumian Truenamer. The character is my younger sister (the player isn't actually family, or female for that matter). The innate magical talent running through our bloodline didn't manifest as shambling corpses for Bethany the Bookworm. Lil Beth was marked as a prophet early in her childhood, as the stuff she announced was extremly likely to become true. As time wore on, Bethany began to realize she wasn't predicting the future, she was warping it subtly. Something about the power of her words impacted reality around her.
In puberty, Bethany manifested the illumian sigils circling her head (and the Illumian racial flavor of the ritual of the word is being discarded, bethany is a natural born Illumian to a human family). Since neither of us is normal enough to blend into a small town, we've set out into the world together.
The character's taking the illumian sigil that grants +1 to INT based checks. At level 2, she'll have the second sigil, granting +2 to both INT and CHA based checks. Going for a party face thing, with priorities (in order): Boosting Truename checks, UMD, social skills, and speaking multiple languages (illumians get Speak Language as a class skill no matter what they take).
Bethany is going to be using a (gracefully designed, almost formal) spiked gauntlet with her right hand, and keeping her left hand free for possible UMDing needs.
Elijah (no last name used)
Human Binder. Elijah was from a wealthy family, and brought up to be an aristocrat. When he was a teenager, he discovered a collection of seals and related binding implements on his (vast) estate, and a journal explaining their application. His great grandfather had apparently used the power of Vestiges during his lifetime in order to establish his wealth, with his lineage none the wiser about the source of his abilities.
Elijah was consumed with curiosity and fascination for the powers he could call into him from beyond the veil of reality. Rather than following in his families expected (and dull) path, he's set out into the world to learn more about vestiges, and binding them. He knows that his family is most likely searching for him, but he's also intelligent enough to realize that the forces he's consorting with would be frowned upon (and possibly even lead to execution in the worst case scenario). Elijah would rather dissapear into the world and continue his hunt for the secrets of pact magic.
Roosevelt Perch
Changeling Factotum. Roosevelt is actually the lifelong butler/caretaker of Elijah. A gentleman's gentleman through and through. When Elijah left home, Roosevelt left as well to ensure his saftey and to aid him in whatever path he walked. Roosevelt's utmost concern is the saftey and well being of Elijah, for reasons unknown to anyone but the pair.
Roosevelt is also at least two dozen seperate people in various circumstances, and being a changeling factotum, a brand new personality is only a new outfit away. Roosevelt also switches back and forth between genders with a remarkable ease. Elijah knows what Roosevelt is, but doesn't know who Roosevelt originally was (gender, name, anything of the sort before his employment by Elijahs family).
Roosevelt is capable of doing just about anything of course, but the focus will be on infiltration and daggers (throwing them as well as close combat).
Trik'tak'tik'tax
Kobold Favored Soul. Confused worshiper (and chosen one) of the dragon deity Tamara, a goddess of healing, light, and mercy killing. We're calling him fourty (Four-T), and he joined Bethany and me after his failed attempt at 'purifying' a small warren full of zombified kobolds ended with him cornered and injured. Me and Bethany discovered the commotion, and I commanded part of the undead (through the Rebuke Undead class feature) and made them fight each other. So I saved Fourtys life.
Which leaves him conflicted to an extreme about me. Tamara hates the undead, but I'm also not some foaming at the mouth 'destroy the world' necromancer. So me and Fourty have a very uneasy truce while we're in a group together, though if I ever try to make a dragon undead, that truce will probably shatter.
Fourty uses a Scimitar (Tamaras favored weapon) and is going to focus primarily on healing, with a little clericy backup in terms of spell selection.
******************************************
So that's the group. I don't have time to keep going, but my next post will be about the opening of the campaign, (the area we're in, and the adventure to date).
Until then :)