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View Full Version : Death is Not the End: New Medium Powers [Psionics]



The Demented One
2008-06-09, 08:15 AM
Channel Talent
Clairsentience
Level: Medium 3
Display: Mental and Visual
Manifesting Time: 1 minute
Range: Touch
Target: Touched corpse
Duration: 5 minutes/level
Saving Throw: None
Power Resistance: No
Power Points: 5

You access the latent memories contained by the residual psyche of a dead creature, allowing you to make use of its physical and mental talents. You learn all the feats possessed by the creature, and may choose a number equal to your Intelligence modifier. You gain all those feats for the duration of this power. You cannot gain feats through this power that you do not meet the prerequisites for, but you can use one of the feats you gained to meet the prerequisites of another feat. If you manifest this power again while its duration is still active, you lose the effects of the previous manifestation.

Augment
If you spend 4 less power points, then you can instead channel languages possessed by the dead creature. You learn all languages spoken by the dead creature, and may choose a number equal to your Intelligence modifier to channel. You cannot channel secret languages with channel talent, as they require a higher lingual understanding than can be gained from the residual psyche.

If you spend 2 less power points, then you can instead channel skills possessed by the dead creature. You learn all the skill ranks possessed by the dead creature, and may choose a number equal to your Intelligence modifier to channel. You may use that creature’s skill ranks in place of your own for those skills, though its skill ranks cannot exceed the maximum number of ranks you may have in a skill.

If you spend an additional 4 power points, then you can instead channel psionic powers possessed by the dead creature. You learn all the psionic powers possessed by the dead creature, and may choose a number equal to your intelligence modifier to channel. You cannot channel powers of the highest level of power you can manifest, and you can only channel a single power of the second highest level of power you can manifest.

If you spend an additional 11 power points, then you can channel languages, skills, feats, and powers, all as above.

Ephemeral Incarnation
Telepathy
Level: Medium 4
Display: Mental
Manifesting Time: 10 minutes
Range: Touch
Target: Corpse touched
Duration: Instantaneous
Saving Throw: None
Power Resistance: Yes (harmless)
Power Points: 7, 150 XP

You use your psiumbral companion as a medium for channeling the dead, using it to house the soul of a dead creature. When you manifest this power, you transplant the soul of the dead creature targeted into your psiumbral. The subject becomes aware of your identity and alignment, and may choose whether or not the power effects him.

The subject’s mind takes over your psiumbral, as with the mind switch ability. It retains its own mental ability scores and similar, and can act freely. You have no control over it, though you can force its soul out of your psiumbral as a full-round action, with no save or resistance allowed. It can also leave the psiumbral for the afterlife at will. The soul can still be resurrected normally, and the psiumbral can take the place of its corpse for purposes of resurrection spells that require some or all of the subject’s corpse.

Augment:
If you spend an additional 8 power points, you can manifest this power as a contingency. Its range changes to personal, its target changes to you, and its duration changes to Permanent until discharged. Once you die, your soul transmigrates to your own psiumbral, at which point the power functions as normal.

Necrotic Evolution
Psychometabolism
Level: Medium 3
Display: Material and olfactory
Manifesting Time: 1 minute
Range: Close (25 ft. + 5 ft./2 levels)
Target: One corporeal undead creature
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Power Resistance: Yes (harmless)
Power Points: 5, 50 XP

You infuse an undead creature with negative energy, causing its physical form to mutate and evolve. You may choose a single ability from Menu A of abilities available to astral constructs (http://www.d20srd.org/srd/psionic/monsters/astralConstruct.htm). That undead creature gains that ability permanently. The number of augmentations bestowed on an undead creature cannot exceed one augmentation plus an additional one for every 8 HD it has.

Augment
If you spend 6 additional power points and 100 additional XP, you may instead choose an ability from Menu B.

If you spend 12 additional power points and 200 additional XP, you may instead choose an ability from Menu C.

Spectral Servitor
Telepathy
Level: Medium 8
Display: Mental
Manifesting Time: 1 hour
Range: Touch
Target: Corpse touched
Duration: Permanent
Saving Throw: None
Power Resistance: No
Power Points: 15, 15 XP

You telepathically tap the residual psyche lingering in a corpse and infuse it with negative energy, transforming it into an incorporeal undead. When you manifest this power, you create a wraith out of a single corpse. The wraith is entirely under your mental control. You can control a number of HD of incorporeal undead created by this power equal to four times your manifester level.

In addition, because this power displaces the residual psyche from the corpse, that corpse is no longer subject to the effects of spells like speak with dead or powers like channel talent that make use of it.

Augment
By spending 2 less power points, you may instead create a shadow.

By spending 2 additional power points and 10 additional XP, you may instead create a spectre.

By spending 5 additional power points and 35 additional XP, you may instead create a spectral savant (see Complete Psionic). In addition to power points gained with its siphon power ability, the spectral savant may also use your own power points to manifest its psionic powers. You can only create a spectral savant from the body of a creature capable of manifesting psionic powers, and it cannot have HD greater than your manifester level. You can control only one spectral savant at a time.

Stygian Binding
Telepathy (Compulsion) [Language-Dependant, Mind-Affecting]
Level: Medium 9
Display: Mental
Manifesting Time: 1 minute
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: Permanent
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 17

You bind a living creature to your will, forcing it to obey your commands. You may choose a single service or course of action for it to perform. While you cannot choose actions that would lead to certain death, you may choose almost any other action. The subject must follow the given instructions to complete its task, no matter how long it takes.

In addition, if the subject dies while under the effects, then it rises as a ghost, and still must follow your commands. You have no additional control over it as a ghost beyond your chosen command. The ghost’s rejuvenate ability will cause it to revive upon being destroyed unless its task has been completed.

If the subject is prevented from obeying its commands for 24 hours, it takes a -2 penalty to each of its ability scores. Each day, another -2 penalty accumulates, up to a total of -8. No ability score can be reduced to less than 1 by this effect. The ability score penalties are removed 24 hours after the subject resumes obeying its commands.

Stygian binding cannot be dispelled normally. Only reality revision, wish, miracle, or effects of similar power can undo it.

Umbral Mediator
Metacreativity
Level: Medium 2
Display: Auditory
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 minutes/level (D)
Power Points: 3

Your psiumbral companion forms a skintight ectoplasmic chrysalis over your body, allowing you to physically interact with the undead. Your psiumbral must be skinriding you in order for you to manifest this power, and if it ceases to possess you, this power’s duration ends. Any armor or shields you wear gain the ghost touch property.

Augment
If you spend an additional 3 power points, then any weapon or other item you hold also gains the ghost touch property.

Umbral Sight
Clairsentience
Level: Medium 1
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 minutes/level (D)
Power Points: 1

Your psiumbral companion forms a sensory conduit between the worlds of the living and the dead, allowing you to see the undead for what they truly are. Your psiumbral must be skinriding you in order for you to manifest this power, and if it ceases to possess you, this power’s duration ends. You gain the ability to see and perceive the strength of undead auras, as the detect undead spell, although you need not concentrate to see them.

Augment
If you spend an additional 2 power points, then you can see invisible and ethereal undead normally.

If you spend an additional 6 power points, then you see all undead truly, as if under the effects of the psionic true seeing power.

Stycotl
2008-06-10, 12:09 AM
cool stuff. love the flavor of them--reminds me of wraith; the oblivion. where can i find info about psiumbals and the medium class/prc/whatever it is?

The Demented One
2008-06-10, 07:04 AM
cool stuff. love the flavor of them--reminds me of wraith; the oblivion. where can i find info about psiumbals and the medium class/prc/whatever it is?
Right here. (http://www.giantitp.com/forums/showthread.php?t=59250)

Stycotl
2008-06-10, 10:17 AM
shukran. cool link.

JoshuaZ
2008-06-10, 10:52 AM
Channel Talent
Clairsentience
Level: Medium 3
Display: Mental and Visual
Manifesting Time: 1 minute
Range: Touch
Target: Touched corpse
Duration: 1 minute/level
Saving Throw: None
Power Resistance: No
Power Points: 5

You access the latent memories contained by the residual psyche of a dead creature, allowing you to make use of its physical and mental talents. You learn all the feats possessed by the creature, and may choose a number equal to your Intelligence modifier. You gain all those feats for the duration of this power. You cannot gain feats through this power that you do not meet the prerequisites for, but you can use one of the feats you gained to meet the prerequisites of another feat. If you manifest this power again while its duration is still active, you lose the effects of the previous manifestation.

Augment
If you spend 4 less power points, then you can instead channel languages possessed by the dead creature. You learn all languages spoken by the dead creature, and may choose a number equal to your Intelligence modifier to channel. You cannot channel secret languages with channel talent, as they require a higher lingual understanding than can be gained from the residual psyche.

If you spend 2 less power points, then you can instead channel skills possessed by the dead creature. You learn all the skill ranks possessed by the dead creature, and may choose a number equal to your Intelligence modifier to channel. You may use that creature’s skill ranks in place of your own for those skills, though its skill ranks cannot exceed the maximum number of ranks you may have in a skill.

If you spend an additional 4 power points, then you can instead channel psionic powers possessed by the dead creature. You learn all the psionic powers possessed by the dead creature, and may choose a number equal to your intelligence modifier to channel. You cannot channel powers of the highest level of power you can manifest, and you can only channel a single power of the second highest level of power you can manifest.

If you spend an additional 11 power points, then you can channel languages, skills, feats, and powers, all as above.



I'm a bit worried about what someone could do with this power, a bag of holding, and some carefully chosen corpses. I'm not sure how balanced this is as a level 3 power.

The wording on the power channeling needs work. I'd phrase it as "You can only channel powers of level less than your highest power you can manifest. You can only channel a single power of the second highest level of power you can manifest which is chosen when you manifest this power".



Ephemeral Incarnation
Telepathy
Level: Medium 4
Display: Mental
Manifesting Time: 10 minutes
Range: Touch
Target: Corpse touched
Duration: Instantaneous
Saving Throw: None
Power Resistance: Yes (harmless)
Power Points: 7

You use your psiumbral companion as a medium for channeling the dead, using it to house the soul of a dead creature. When you manifest this power, you transplant the soul of the dead creature targeted into your psiumbral. The subject becomes aware of your identity and alignment, and may choose whether or not the power effects him.

The subject’s mind takes over your psiumbral, as with the mind switch ability. It retains its own mental ability scores and similar, and can act freely. You have no control over it, though you can force its soul out of your psiumbral as a full-round action, with no save or resistance allowed. It can also leave the psiumbral for the afterlife at will. The soul can still be resurrected normally, and the psiumbral can take the place of its corpse for purposes of resurrection spells that require some or all of the subject’s corpse.

Augment:
If you spend an additional 8 power points, you can manifest this power as a contingency. Its range changes to personal, its target changes to you, and its duration changes to Permanent until discharged. Once you die, your soul transmigrates to your own psiumbral, at which point the power functions as normal.


This is overpowered. It is more powerful than speak with dead, since speak with dead has a fixed duration and only allows you to find information known to the creature when alive. This should likely have an xp cost and a higher level. Maybe level 6 and an xp of cost of 50?




Necrotic Evolution
Psychometabolism
Level: Medium 3
Display: Material and olfactory
Manifesting Time: 1 minute
Range: Close (25 ft. + 5 ft./2 levels)
Target: One corporeal undead creature
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Power Resistance: Yes (harmless)
Power Points: 5, 50 XP

You infuse an undead creature with negative energy, causing its physical form to mutate and evolve. You may choose a single ability from Menu A of abilities available to astral constructs (http://www.d20srd.org/srd/psionic/monsters/astralConstruct.htm). That undead creature gains that ability permanently.

Augment
If you spend 6 additional power points and 100 additional XP, you may instead choose an ability from Menu B.

If you spend 12 additional power points and 200 additional XP, you may instead choose an ability from Menu C.



You need to add some limit to how many modifications of this sort you can do to a single undead creature. Otherwise for example with only a level 3 power I could spend say 1000 xp and give a target undead an additional 100 hit points, by using menu A 10 times (since this would cost 100 power points I'd need to do it over a few days probably). I would suggest one of the following two limitations, and possibly both:

1) You cannot give a target undead more than 1 copy of anything from any menu.
2) No undead creature may be augmented in this way with more options than its hit die over 2.


The other powers look good.

(Have you let Fax Celestis know that you've made for more stuff for his class?)

The Demented One
2008-06-10, 11:49 AM
I'm a bit worried about what someone could do with this power, a bag of holding, and some carefully chosen corpses. I'm not sure how balanced this is as a level 3 power.
Keep in mind you can only have one manifestation of it active at a time, and that it keys off of an ability score that otherwise has no importance to Mediums.


This is overpowered. It is more powerful than speak with dead, since speak with dead has a fixed duration and only allows you to find information known to the creature when alive. This should likely have an xp cost and a higher level. Maybe level 6 and an xp of cost of 50?
Keep in mind that SWD forces the creature to answer you, allowing saves to resist. The subject of EI is under no compulsion to answer any questions, and can simply refuse to be incarnated. I might consider sticking an XP cost on, but I think it's good at 4th level.


You need to add some limit to how many modifications of this sort you can do to a single undead creature. Otherwise for example with only a level 3 power I could spend say 1000 xp and give a target undead an additional 100 hit points, by using menu A 10 times (since this would cost 100 power points I'd need to do it over a few days probably).
Good point.


(Have you let Fax Celestis know that you've made for more stuff for his class?)
I sent him a message, not sure if he's seen it yet.

JoshuaZ
2008-06-13, 07:56 AM
Keep in mind that SWD forces the creature to answer you, allowing saves to resist. The subject of EI is under no compulsion to answer any questions, and can simply refuse to be incarnated. I might consider sticking an XP cost on, but I think it's good at 4th level.


Right, but even then for willing creatures it is far more useful than SWD. Moreover, this could function as a very cheap alternative to resurrection or raise dead if you used it on a pc.