Yakk
2008-06-14, 02:10 PM
I've seen too many people frustrated by these buggers.
Their shift ability works like this:
If you MOVE to a square adjacent to them, they can shift 1 square as an immediate reaction. As it is an immediate action, they can do this once for every one of their turns (it resets at the end of their turn).
This happens during the MOVE action of the player. The player can continue to move afterwards. It doesn't happen in response to SHIFT or TELEPORT movement -- just normal movement.
So if you charge a Dragonshield and still have a square left of movement, they can shift away -- but you can continue your charge strait at them.
If a player SHIFTs away from a square adjacent to the Dragonshield, they can also SHIFT 1 square as an immediate reaction. This shares the same "one per turn" restriction.
As this is an immediate reaction to the movement or shifting, the Kobold has to do it right after the player moves or shifts the square.
If played this way, the Dragonshields are hard to pin down, but they aren't impossible to hit in melee.
Common mistakes: They cannot shift more than once in response to further movement. They can only use the ability once per turn -- this is a rule about immediate actions, not specific to the Dragonshield ability.
They don't shift after the player finishes their entire action. They shift after the player finishes moving that one square. Wizards apparently clarified this.
Together, especially with the Shifty Kobold ability, that means that the Dragonshield can reposition themselves to maximize flanking and OA on opponents. It doesn't make Dragonshields immune to melee damage. ;p
Their shift ability works like this:
If you MOVE to a square adjacent to them, they can shift 1 square as an immediate reaction. As it is an immediate action, they can do this once for every one of their turns (it resets at the end of their turn).
This happens during the MOVE action of the player. The player can continue to move afterwards. It doesn't happen in response to SHIFT or TELEPORT movement -- just normal movement.
So if you charge a Dragonshield and still have a square left of movement, they can shift away -- but you can continue your charge strait at them.
If a player SHIFTs away from a square adjacent to the Dragonshield, they can also SHIFT 1 square as an immediate reaction. This shares the same "one per turn" restriction.
As this is an immediate reaction to the movement or shifting, the Kobold has to do it right after the player moves or shifts the square.
If played this way, the Dragonshields are hard to pin down, but they aren't impossible to hit in melee.
Common mistakes: They cannot shift more than once in response to further movement. They can only use the ability once per turn -- this is a rule about immediate actions, not specific to the Dragonshield ability.
They don't shift after the player finishes their entire action. They shift after the player finishes moving that one square. Wizards apparently clarified this.
Together, especially with the Shifty Kobold ability, that means that the Dragonshield can reposition themselves to maximize flanking and OA on opponents. It doesn't make Dragonshields immune to melee damage. ;p