Learnedguy
2008-06-14, 03:04 PM
Alright, so I was playing around with different character concepts to create, and this is what I came up with:
Johan von Fitzluria
Level 1 unaligned human Warlord
Crunchy bits:
Ability scores:
14 STR (Now modified to 16)
14 CON
11 DEX
18 INT (Now modified to 16)
12 WIS
8 CHA
Features:
Combat leader
Commanding presence (tactical presence)
Inspiring word
Feats:
Action surge
Arcane initiate
Skills:
Arcana, athletics, endurance, heal, history, intimidate.
Powers:
At-will: Commander's strike
Viper's strike
Wolf pack tactics
Encounter: Leaf on the wind
Scorching burst
Daily: White raven onslaught
Utility/Features: Inspiring word x2
Fluffy stuff (you can safely ignore this part):
In front of you stands a young blond man with wet blue eyes. He seems to be a bit worried, constantly tugging his hair, sometimes even muttering silently to himself.
Johan von FitzLuria is the third son of Count Fitzluria, a nobleman of some notoriety. The youngest out of seven, Johan grew up largely ignored by everyone. He wouldn't inherit anything and he wouldn't have a career as an officer in the king's army, why bother with him? No, besides standard tutoring, the introvert Johan was left to his own devices.
So, knowing that, you can probably imagine how shocked the young boy was the day his father took him aside, telling him that he would enroll in the prodigious wizarding school "Silverhawke's Academy of Arcane Warfare". Sadly though, it seemed that Johan's father had gravely misjudged Johan's potential as a wizard, and the following years in Johan's life would be a series of failures as the inept magician tried to make the forces of the universe follow his every whim. If it weren't for Johan's remarkable grasp of battlefield theory and practice, not to mention his simply superb knowledge of warfare history, he would never have graduated.
Since then Johan has been going from one assignment to another, but finding work as an incompetent wizard is just as hard as it sounds, and so far, Johan has been turned down by the King's Military and at least three different mercenary bands. Rather than returning home in disgrace though, Johan has in his desperation joined an adventuring group short on idiots, offering his service as their new, slightly more alive, wizard.
Johan is a silent and introvert young man who would rather fade into the background than stand in the spotlight. Strangely though, a weird kind of bravery has been born from the his aversion towards returning home, making him prepared to put up with the most lethal or just most bizarre situations imaginable if it only means he'll be able to stay away from home for a bit longer.
Concept (this I think you should read):
Basically, I'm playing with the multiple paths available to every class. I purposely dumped charisma, partly to fit the character concept, but mostly I just did it to see if I could. Naturally this means that I'll focus on tactical powers that works with intelligence instead. Also, I'd rather stick to abilities which grants movement to allies, as I think this is key to being an effective leader as a warlord. Healing is not that important.
I've multiclassed to wizard out of two reasons. Partly because my high intelligence synthesizes nicely with wizard spells and partly because I think some area of effect spells would be a good addition to the warlord, who at least in my eyes seem to be lacking in that aspect. So, with that in mind, what other wizard spells should I pick? I was also thinking about taking Battle Mage as my paragon path.
Now, the stuff I'm unsure about at this moment boils down to one thing:
Is Action surge any good? Or should I maybe pick something else? In that case, what should I pick? Also, what kind of equipment do you guys think I'll need?
Any further critique? Do you think it's doable:smallamused:?
Thank you for your attention:smallbiggrin:
Johan von Fitzluria
Level 1 unaligned human Warlord
Crunchy bits:
Ability scores:
14 STR (Now modified to 16)
14 CON
11 DEX
18 INT (Now modified to 16)
12 WIS
8 CHA
Features:
Combat leader
Commanding presence (tactical presence)
Inspiring word
Feats:
Action surge
Arcane initiate
Skills:
Arcana, athletics, endurance, heal, history, intimidate.
Powers:
At-will: Commander's strike
Viper's strike
Wolf pack tactics
Encounter: Leaf on the wind
Scorching burst
Daily: White raven onslaught
Utility/Features: Inspiring word x2
Fluffy stuff (you can safely ignore this part):
In front of you stands a young blond man with wet blue eyes. He seems to be a bit worried, constantly tugging his hair, sometimes even muttering silently to himself.
Johan von FitzLuria is the third son of Count Fitzluria, a nobleman of some notoriety. The youngest out of seven, Johan grew up largely ignored by everyone. He wouldn't inherit anything and he wouldn't have a career as an officer in the king's army, why bother with him? No, besides standard tutoring, the introvert Johan was left to his own devices.
So, knowing that, you can probably imagine how shocked the young boy was the day his father took him aside, telling him that he would enroll in the prodigious wizarding school "Silverhawke's Academy of Arcane Warfare". Sadly though, it seemed that Johan's father had gravely misjudged Johan's potential as a wizard, and the following years in Johan's life would be a series of failures as the inept magician tried to make the forces of the universe follow his every whim. If it weren't for Johan's remarkable grasp of battlefield theory and practice, not to mention his simply superb knowledge of warfare history, he would never have graduated.
Since then Johan has been going from one assignment to another, but finding work as an incompetent wizard is just as hard as it sounds, and so far, Johan has been turned down by the King's Military and at least three different mercenary bands. Rather than returning home in disgrace though, Johan has in his desperation joined an adventuring group short on idiots, offering his service as their new, slightly more alive, wizard.
Johan is a silent and introvert young man who would rather fade into the background than stand in the spotlight. Strangely though, a weird kind of bravery has been born from the his aversion towards returning home, making him prepared to put up with the most lethal or just most bizarre situations imaginable if it only means he'll be able to stay away from home for a bit longer.
Concept (this I think you should read):
Basically, I'm playing with the multiple paths available to every class. I purposely dumped charisma, partly to fit the character concept, but mostly I just did it to see if I could. Naturally this means that I'll focus on tactical powers that works with intelligence instead. Also, I'd rather stick to abilities which grants movement to allies, as I think this is key to being an effective leader as a warlord. Healing is not that important.
I've multiclassed to wizard out of two reasons. Partly because my high intelligence synthesizes nicely with wizard spells and partly because I think some area of effect spells would be a good addition to the warlord, who at least in my eyes seem to be lacking in that aspect. So, with that in mind, what other wizard spells should I pick? I was also thinking about taking Battle Mage as my paragon path.
Now, the stuff I'm unsure about at this moment boils down to one thing:
Is Action surge any good? Or should I maybe pick something else? In that case, what should I pick? Also, what kind of equipment do you guys think I'll need?
Any further critique? Do you think it's doable:smallamused:?
Thank you for your attention:smallbiggrin: