AstralFire
2008-06-14, 07:59 PM
So with one of our key members unable to play for the next two months, I put my party to a vote concerning what they wanted to do. Everyone wanted to go ahead with fourth edition rules, and we wanted to do Planescape. So here's what I've got so far.
- 16th Level
- Any race from 1-3E of appropriate size is allowed, provided the player is interested in working with me on balancing it out.
- Hook: A new god has originated (undetermined), but as he's very new, he has little power, The PCs work for a group that finds old artifacts and magic items that are defunct and repairs or repurposes them... they've been hired by this god to repair an artifact tied to a dead god and tie it to him, so he can wave it at his followers as proof of his benevolent power.
What I need help with:
- Balancing the two non-standard 'new' races my PCs decided they wanted to play. (Follows below).
- Ideas for expanding the hook. Our other game is antagonist-driven, and while I allow my players as much freedom as possible under those circumstances, they don't have the time to say, wander through various and sundry areas as their players are inclined. I very much want this to be as open-ended as possible, while allowing them to experience as much of the flavor as possible. I have little experience with Planescape outside of what I encountered in NWN:HotU and NWN2:MotB, so a very brief primer'd be cool.
Gnoll
Chaos and teeth in a rabid, foaming, furry package.
RACIAL TRAITS
Average Height: 5'8" - 6'4"
Average Weight: 190-260 lb.
Play a gnoll if you want...
- To be just like Whoopi Goldberg in The Lion King
- To cackle idiotically while doing anything
- To destroy everything that moves within a fifty square radius simply because you can. While laughing.
Or die trying.
While laughing.
RACIAL FEATS: No clue.
Rogue Modron
http://www.wizards.com/default.asp?x=dnd/drfe/20080606b&authentic=true
Warforged. Switch out +2 Str for +2 Int. Replace Warforged Resolve with:
Pattern Recognition
Focusing intently on your task, you see the true order beneath apparent chaos.
Encounter - Minor Action - Personal
Effect: You ignore randomness - at least once in a while. Your next attack or skill roll is treated as a natural 11.
RACIAL FEATS:
Unsure. The Heroic Tier feat could bring the power up to a natural 12 or 13, but it seems kind of dull to do it again for Paragon and Epic (as my PC suggested I do.)
- 16th Level
- Any race from 1-3E of appropriate size is allowed, provided the player is interested in working with me on balancing it out.
- Hook: A new god has originated (undetermined), but as he's very new, he has little power, The PCs work for a group that finds old artifacts and magic items that are defunct and repairs or repurposes them... they've been hired by this god to repair an artifact tied to a dead god and tie it to him, so he can wave it at his followers as proof of his benevolent power.
What I need help with:
- Balancing the two non-standard 'new' races my PCs decided they wanted to play. (Follows below).
- Ideas for expanding the hook. Our other game is antagonist-driven, and while I allow my players as much freedom as possible under those circumstances, they don't have the time to say, wander through various and sundry areas as their players are inclined. I very much want this to be as open-ended as possible, while allowing them to experience as much of the flavor as possible. I have little experience with Planescape outside of what I encountered in NWN:HotU and NWN2:MotB, so a very brief primer'd be cool.
Gnoll
Chaos and teeth in a rabid, foaming, furry package.
RACIAL TRAITS
Average Height: 5'8" - 6'4"
Average Weight: 190-260 lb.
Play a gnoll if you want...
- To be just like Whoopi Goldberg in The Lion King
- To cackle idiotically while doing anything
- To destroy everything that moves within a fifty square radius simply because you can. While laughing.
Or die trying.
While laughing.
RACIAL FEATS: No clue.
Rogue Modron
http://www.wizards.com/default.asp?x=dnd/drfe/20080606b&authentic=true
Warforged. Switch out +2 Str for +2 Int. Replace Warforged Resolve with:
Pattern Recognition
Focusing intently on your task, you see the true order beneath apparent chaos.
Encounter - Minor Action - Personal
Effect: You ignore randomness - at least once in a while. Your next attack or skill roll is treated as a natural 11.
RACIAL FEATS:
Unsure. The Heroic Tier feat could bring the power up to a natural 12 or 13, but it seems kind of dull to do it again for Paragon and Epic (as my PC suggested I do.)