jcsw
2008-06-17, 02:52 AM
I'm having a coastal campaign, where the entire map is an archipelago, so my players will be having to sail around a lot. However, I seem to have run into a problem, despite my repeated hints(really obvious hints at that), no one in the party has put in ANY ranks in Knowledge (Geography) and since the minimum DC for a nearby island that hasn't been visited before is DC 25, there's a major problem here. Is there any way of solving this without actually changing the rules? Any spells or items(artificer/alchemical savant in the party) than I can point out to them? Or any quick fixes?
Some more info:
In the previous session, they kinda electrocuted all the resident sailors on the island, so no one is willing to help, since they're all injured.
They have a map(+2 Circumstance) and sextant(another +2 Circumstance), and the highest int in the party is 17(the artificer)
They didn't want a solution such as "craft an item of +10 to navigation checks" (+10 Knowledge Geog item = 10k, halved to 5k because it's only usable for navigation, then halved again to 2.5k because it's being crafted)
Some more info:
In the previous session, they kinda electrocuted all the resident sailors on the island, so no one is willing to help, since they're all injured.
They have a map(+2 Circumstance) and sextant(another +2 Circumstance), and the highest int in the party is 17(the artificer)
They didn't want a solution such as "craft an item of +10 to navigation checks" (+10 Knowledge Geog item = 10k, halved to 5k because it's only usable for navigation, then halved again to 2.5k because it's being crafted)